That's what I am talking about. There is no reason why the PC Engine port of Shinobi shouldn't be complete. The system should be able to handle the game easily. Most of the other Sega games I have seen ported over to the system turned out fine. Finally got to see Out Run running and I must say that I now need that game.
Sega didn't do the PC Engine port, Asmik did. It was released pretty early in the PCE's lifespan when all HuCards were 3 megs or less.
Cutting content has nothing to do with what the system can handle. During the 16-bit console days, cuts were normal to save on pricey memory. Many 16-bit console ports have missing levels and bonus stages. Even large games by top companies like SFII.
If Shinobi was ported by Hudson in 1995 as an Arcade Card CD game,
then there would be no reason why the PC Engine port of Shinobi shouldn't be complete. We even hold the port of a much more advanced game like Strider up to this standard.
But if we're talking about a 3 meg HuCard by Asmik in 1989, then there's no reason why the PC Engine port of Shinobi
should be complete.