Author Topic: PC Engine - RGB MOD PROBLEM  (Read 868 times)

GohanX

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Re: PC Engine - RGB MOD PROBLEM
« Reply #30 on: September 14, 2008, 04:50:49 AM »
Okay, I hate all of you now. 

Since I got my RGB modded system, I have been playing all CD games and everything looked fine.  Last night I popped in some hucards, with the simpler background graphics, and started noticing the issue that was described.  Shinobi in particular did it a lot with solid black background.

Damn you all!   :lol:  Shinobi still looked awesome in component, it reminded me of playing it in the arcade, except my TV is better than local arcade monitors.

erik

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Re: PC Engine - RGB MOD PROBLEM
« Reply #31 on: September 21, 2008, 02:58:49 AM »
    I have had the same 'vertical line' problem as well on my Duo-R.  They usually appear on solid blue and purple screens, but are pretty minimal in my opinion.  In my opinion, these 'jail bars' do not detract from the quality of the image since they can barely be seen.  I believe it is inherent to the RGB mob, because I never saw those lines while playing in composite(my RGB-modded N64 also has this problem).  S-Video modded units also have the same problem(even moreso), so don't go there if you expect to rid yourself of the vertical line problem.  Also, an RGB-YUV transcoder will not get rid of this problem -there is no such thing as magic!  Even with some of the problems we must face with RGB-modded systems, it still looks far better than composite video will ever look even on its best day!  I hope this is consolation for anyone that may be seeing an image that is not completely perfect...
   Erik

ceti alpha

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Re: PC Engine - RGB MOD PROBLEM
« Reply #32 on: September 21, 2008, 10:00:30 AM »
    I have had the same 'vertical line' problem as well on my Duo-R.  They usually appear on solid blue and purple screens, but are pretty minimal in my opinion.  In my opinion, these 'jail bars' do not detract from the quality of the image since they can barely be seen.  I believe it is inherent to the RGB mob, because I never saw those lines while playing in composite(my RGB-modded N64 also has this problem).  S-Video modded units also have the same problem(even moreso), so don't go there if you expect to rid yourself of the vertical line problem.  Also, an RGB-YUV transcoder will not get rid of this problem -there is no such thing as magic!  Even with some of the problems we must face with RGB-modded systems, it still looks far better than composite video will ever look even on its best day!  I hope this is consolation for anyone that may be seeing an image that is not completely perfect...
   Erik

Really? The SVideo has the jail bar problem as well? I haven't noticed this at all, on any games.  :-k


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Duo_R

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Re: PC Engine - RGB MOD PROBLEM
« Reply #33 on: September 21, 2008, 10:26:52 AM »
I have heard that putting a good amp for your RGB lines will make it unnoticeable. I want to build an RGB amp using the CXA1645, but I need someone to donate a broken PS1 since I haven't had success at the local garage sells yet (I just missed a $5 ps1 system from a sale yesterday). Amp then to RGB Jrok converter, I should be set. If it works well I will post up a tutorial on my webpage.


    I have had the same 'vertical line' problem as well on my Duo-R.  They usually appear on solid blue and purple screens, but are pretty minimal in my opinion.  In my opinion, these 'jail bars' do not detract from the quality of the image since they can barely be seen.  I believe it is inherent to the RGB mob, because I never saw those lines while playing in composite(my RGB-modded N64 also has this problem).  S-Video modded units also have the same problem(even moreso), so don't go there if you expect to rid yourself of the vertical line problem.  Also, an RGB-YUV transcoder will not get rid of this problem -there is no such thing as magic!  Even with some of the problems we must face with RGB-modded systems, it still looks far better than composite video will ever look even on its best day!  I hope this is consolation for anyone that may be seeing an image that is not completely perfect...
   Erik
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Duo_R

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Re: PC Engine - RGB MOD PROBLEM
« Reply #34 on: December 16, 2008, 06:22:22 AM »
heads up - good RGB amp almost completely eliminates the lines. My amp was built by the ebay seller Doujindance and using the Atlona boards.

On another topic, has anyone used the Atlona / CYM board with a Genesis or Genesis 2? I am getting some sync interference on occasion with the Genesis 2.
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Joe Redifer

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Re: PC Engine - RGB MOD PROBLEM
« Reply #35 on: December 16, 2008, 08:55:54 AM »
I wish I could buy JUST the amp... if it reduced all of the lines.  Installing it myself is no problem.  Right now all I have is a transistor on each line and it works fine.  No caps, no resistors.

Duo_R

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Re: PC Engine - RGB MOD PROBLEM
« Reply #36 on: December 16, 2008, 10:04:19 AM »
so the transistors don't very well I take it for the lines? Odd I thought it would look good. I hear ya on buying that amp, I would do the same (instead of taking the time to build it).
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GohanX

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Re: PC Engine - RGB MOD PROBLEM
« Reply #37 on: December 17, 2008, 04:26:42 PM »
I wish I could buy JUST the amp... if it reduced all of the lines.  Installing it myself is no problem.  Right now all I have is a transistor on each line and it works fine.  No caps, no resistors.

I've seen some UK sites sell a "color booster" cable that appears to be an external amp for RGB'd PCE's, but at 20 pounds plus shipping to the US I don't think it would be worth it.