Author Topic: my little contrib to pce scene  (Read 1345 times)

touko

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my little contrib to pce scene
« on: November 22, 2008, 07:52:23 AM »
hi all !!

I 'am a noob on this forum  :wink:
I ,want to present my game project for a french association (retrotaku), it's a remix of an old namco's game : GALAXIAN .

you can see a preview of this here : http://www.partage-facile.com/145494-galaxian-remix.pce.html

Controls are : RUN to start game, A fire, B lunch the aliens attack (attack not let randomised), RUN in game, start the boss level (just introduction).


I have a question for ccovell or anyone who knows, how to make a 4 mb rom ????

Ps: sorry for my poor english !!
« Last Edit: November 22, 2008, 08:30:15 AM by touko »

Black Tiger

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Re: my little contrib to pce scene
« Reply #1 on: November 22, 2008, 08:22:46 AM »
It's coming along nicely. I like the dual layer background of the boss fight. :clap:




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touko

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Re: my little contrib to pce scene
« Reply #2 on: November 22, 2008, 08:38:38 AM »
thanks, i 'am planing to make 25 levels, whith 5 differents backgrounds ( perhaps some more ),whith animations and effects !!

5 boss levels !!
I'am also planing to make extras effects like background in fire, 3D effects for backgound, if they're not too hard to implement .

They're some bugs, what i must remove in aliens attacks,like collisions detection are not perfect,boss gauge color shading is not good.

Thank you for trying my demo, and post some screenshots  :D ..

« Last Edit: November 22, 2008, 07:53:56 PM by touko »

Arkhan

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Re: my little contrib to pce scene
« Reply #3 on: November 22, 2008, 12:04:35 PM »
Very very nice!

I like it.

You wouldn't happen to be the person who put up those Aleatoire files on zeograd would you?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: my little contrib to pce scene
« Reply #4 on: November 22, 2008, 07:58:17 PM »
Very very nice!

I like it.

You wouldn't happen to be the person who put up those Aleatoire files on zeograd would you?

No, my account on zeograd hasen't be activated (zeograd has forgot that he had a website ?? ), and galaxian is my first project on pce ..

blueraven

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Re: my little contrib to pce scene
« Reply #5 on: November 22, 2008, 11:12:41 PM »
That's very cool, man. Galaxian was the first shooter I owned. It would be awesome to see on Hu-Card!
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peperocket

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Re: my little contrib to pce scene
« Reply #6 on: November 22, 2008, 11:48:48 PM »
Great job !!

Avec quel langage programmes tu, assembleur ou C?

touko

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Re: my little contrib to pce scene
« Reply #7 on: November 23, 2008, 12:06:03 AM »
Great job !!

thanks !!  :P

Quote
Avec quel langage programmes tu, assembleur ou C?

En c avec huc !!
Je voulais le mettre aussi sur necstasy, mais ca faisait tache avec le sonic de xav !!  :wink:
« Last Edit: November 23, 2008, 12:08:38 AM by touko »

ccovell

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Re: my little contrib to pce scene
« Reply #8 on: November 23, 2008, 02:39:42 AM »
It looks nice; haven't had time to try it out.

How do you make a 4mb ROM?  Could you explain your problem a little bit more?  If you can make a 2MB ROM, then you can make a 4mb ROM.  Or, do you mean put it on a real HuCard?

touko

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Re: my little contrib to pce scene
« Reply #9 on: November 23, 2008, 03:05:34 AM »
It looks nice; haven't had time to try it out.

How do you make a 4mb ROM?  Could you explain your problem a little bit more?  If you can make a 2MB ROM, then you can make a 4mb ROM.  Or, do you mean put it on a real HuCard?

Hi chris !!

My problem is to make a 4 mb rom in a flash card, to use whith the true hardware !!
actualy, the .pce is about 281 ko, superior to the 2 mb classic PCE/TG16 hucard.
If i flash this to my flashcard, the pce don't lunch the rom, but if i reduce the rom length to 2 mb, the pce lunch properly !!

I suppose that you know how made it,because your game "Tongueman's Logic " is a 4 mb rom, and my pce lunch it on my flashcard ..

I don't know if my english is clear enough ???  #-o
« Last Edit: November 23, 2008, 03:13:52 AM by touko »

caa718

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Re: my little contrib to pce scene
« Reply #10 on: November 23, 2008, 04:37:25 AM »
Looks great!  Great Job!  I played through it and would love to see this game finished.  Keep us updated!

 :dance:

CAA

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Re: my little contrib to pce scene
« Reply #11 on: November 24, 2008, 02:44:11 AM »
Connexion au serveur impossible  :cry:

I haven't been able to check it out myself, but the screen shots Black Tiger posted look pretty slick.  Best of luck to you; I anxiously await your finished game.  8)
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ccovell

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Re: my little contrib to pce scene
« Reply #12 on: November 24, 2008, 02:48:47 AM »
I don't know how to do it in HuC, but in MagicKit (ASM) if you define a bank at the end of your code like: BANK $3F, then it will pad the ROM to 4 megabits.  Perhaps there is a similar command for defining banks in HuC.

An alternative is to get a hex editor, and append the bytes yourself.

Arkhan

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Re: my little contrib to pce scene
« Reply #13 on: November 24, 2008, 03:48:56 AM »
I don't know how to do it in HuC, but in MagicKit (ASM) if you define a bank at the end of your code like: BANK $3F, then it will pad the ROM to 4 megabits.  Perhaps there is a similar command for defining banks in HuC.

An alternative is to get a hex editor, and append the bytes yourself.

You could just do the bank definition in HuC in an #ASM block!

:)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: my little contrib to pce scene
« Reply #14 on: November 24, 2008, 06:12:03 AM »
I repost the link http://www2.partage-facile.com/1084826-galaxian-remix.pce.html

I don't know how to do it in HuC, but in MagicKit (ASM) if you define a bank at the end of your code like: BANK $3F, then it will pad the ROM to 4 megabits.  Perhaps there is a similar command for defining banks in HuC.

An alternative is to get a hex editor, and append the bytes yourself.


Thanks chris  :wink:

But the rom size should be superior to 4mb ,or it's the limit ???
« Last Edit: November 24, 2008, 06:14:49 AM by touko »