Since the CPUs in both the Turbo/PCE and NES are almost identical (same "family", same 64K addressing limitation), both have to use bankswitching to map ROM/RAM code into the appropriate memory address. So as far as memory paging goes, every single PCE game uses that technique; there's no other choice. It's just that the PCE CPU has specialized instructions and registers for memory mapping, while the NES had to add that functionality in the cartridge hardware.
SFII' is a bit different from other HuCards in that it has extra bankswitching hardware in the card to get past the 8Mbit limitation of the PCE bankswitching hardware.