Ok,for one,yes the U.S. Tg-16 cd-drive and PC Engine cd-drive are the same other then color,and paint job on the lid door decals,and window placement on the door lid.
Known major problem with the Tg-16 cd-drive.
Only 1 that I know of.Sometimes a loading sequence can take a little longer then normal.This is not heat related,and happens randomly.I know this to be a common problem.I have owned 6 Tg-16 cd systems,4 of them brand new right out of the box from Smartworks back in 1995-1996.
The load problem can happen at the begining of play,or whenever.It doesnt matter,as like I said,its not heat related.It pretty much boils down to the technoligy,being from 1988.The cd-eye is moved on a slide bar and a spinscrew that drives it back and forth.This was wonderful and sturdy back in the day,but way not up to standards now.It doesnt allow for the most percise readings sometimes when loading multiple files in different areas for one stage.
A good example of a read falure for this drive is on World Heros 2,it uses a counter to countdown the load times before a fight begins.You can actually whitness a read error and watch the counter go back 30 numbers.
This problem,no matter what anyone will tell you,is also a problem with the white pc-engine cd-drives.I have confirmed this with many import pc-engine game selers.It is a common problem,and there is no fix,and I hate to read that people "tap" their drives to get them to correct themselves.They will correct themselves on their own.They dont need a "tap" at all.
This problem,while some may consider major,in no way compares to the Duo audio problems,and is nowhere near as annoying Im sure.I can deal with 4 seconds extra load time here and there,but missing sound is something else entirely.
Btw,I have purchased a Duo-Rx on ebay from a seller in Hong Kong.
As I have about 50 Pc Engine games,all originals,I couldnt afford to rely on just one deck.
Just for you some more useful info:
Sega CD Model 1 deck problems:
Power failure,drive door open/shut errors,and laser eye burn out.
Sega CD Model 2 deck problems:Not many,very solid units.The worst problem I know of,and I will include a fix, is this:
Samurai Shodown.On Amakusa stage,round 1,the music track plays for a little over 30 secs.After it plays,it doesnt repeat.This causes the laser to shut off.Why is this a problem?Because after you when the round,it needs to load more data for the background change to occur.
Fatal Fury Special:On character select,if you take too long,music will end and not repeat,causing a simular problem.The round wont load.The fix,set up a toggle switch.Wire it up to the door sensor,and use it to make the sega cd deck think your opening and shutting the door.This will cause the deck to start reading back up again,and it will then load the needed data.I dont know if this is a game bug or what,but it only happened on those 2 games,U.S. copies,and both were made by JVC,which really made me wonder.
JVC E-Eye.Makes grinding noise alot,and has a tendency to have the eye go back to the cd spinner and bang against it,after playing to the end of a music cd or what not.
Sega Cd-X.Nothing much but heat related death problems,causing the laser eye to die.