Author Topic: TG-16 in Top 5 Forgotten Consoles..bout time  (Read 1000 times)

spenoza

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #15 on: February 28, 2009, 01:29:01 AM »
Interesting you should say that, because he really bad mouths the Saturn entry. Heck, the Dreamcast and the TG-16 get the most glowing praise.
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Blammo

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #16 on: February 28, 2009, 01:42:29 AM »
Interesting you should say that, because he really bad mouths the Saturn entry. Heck, the Dreamcast and the TG-16 get the most glowing praise.

You think? I thought he was being sarcastic about the TG16.

Maybe I read it wrong though.

Vic Viper

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #17 on: February 28, 2009, 04:49:55 AM »
Since it said "Top Five,"  I just assumed that meant the BEST 5 forgotten consoles, not necessarily the least remembered forgotten consoles,  so the only big gripe I have with the article is including the Game Cube.  While it may not have been number one in it's day, it was still extremely popular if I remember correctly, and shouldn't be considered to be a forgotten console at all.  I loved my Saturn and Dreamcast, and wholeheartedly agree with those choices.  At one point I had 7 or 8 consoles and decided I didn't need that many, so I scaled it down to 3.  The Dreamcast and Saturn didn't make the cut, but I still have my TG-16!

Necromancer

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #18 on: February 28, 2009, 05:47:01 PM »
I think the point is being missed.  I re-read the article and I don't think "forgotten" is being used with ill will.

In fact, the subtitle is "These neglected game systems are also some of the most endearing" so the author clearly views them in a positive light.

It's perfectly obvious that he likes the consoles in the article; what was posted in this thread that led you to believe that anybody thought otherwise?  :-k

What's being discussed (and quite calmly as far as I can tell, seeing as there's no flying expletives and nobody's mother has been mentioned) is that the article's topic is not well supported by the chosen consoles:  besides not being a console, the C64 was sold for over a decade with thousands of titles released; the GameCube was profitable and supported for a reasonable length of time; the other three admittedly had relatively short lives in the U.S. (though the Turbo and Saturn were better supported in Japan), yet I've no doubt that there's a higher percentage of 'em still in use today than the better selling consoles (a.k.a. - not forgotten).
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Blammo

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #19 on: March 01, 2009, 03:44:12 AM »
Since it said "Top Five,"  I just assumed that meant the BEST 5 forgotten consoles, not necessarily the least remembered forgotten consoles,  so the only big gripe I have with the article is including the Game Cube.  While it may not have been number one in it's day, it was still extremely popular if I remember correctly, and shouldn't be considered to be a forgotten console at all.  I loved my Saturn and Dreamcast, and wholeheartedly agree with those choices.

I'm not so sure Gamecube was as popular as you think it was.

Had Dreamcast been around for the entire PS2/GC/Xbox generation I'm fairly sure it would have outsold Gamecube. Sega would have made a mint out of me anyway :P
DC sold 10 million units in a year or two. GC sold 20 million in five years. By Nintendo's standards they did very poorly that generation. I'm not sure they even made money on the Gamecube.

Having said all that, I agree with your disinclination to put Gamecube in the list, because I don't think the first party support was all that good. I've been feeling very meh over Mario and Zelda these past two generations, and I think any developer with a genuine care for quality could surpass Nintendo's efforts these days.

Black Tiger

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #20 on: March 01, 2009, 03:04:10 PM »
Gamecube games are still supported by a current console. If the SuperGrafx had been released in North American and beaten both the Genesis and SNES I don't think people would consider the TG-16 a forgotten console today.
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Press_Run

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #21 on: March 01, 2009, 04:54:00 PM »
Gamecube games are still supported by a current console. If the SuperGrafx had been released in North American and beaten both the Genesis and SNES I don't think people would consider the TG-16 a forgotten console today.

Can't see SuperGrafx beating two popular systems with hundreds of titles each under their belt with a library consisting only a handful of games in Japan. I saw the system myself once by a guy who also brought over the CD-ROM2 attachment, Strider (PCE import), and a legit "burned" copy of Space Fantasy Zone. The system was a BEAST! What was more perplexing was the fact it STILL have only ONE port. 

Joe Redifer

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #22 on: March 01, 2009, 05:17:00 PM »
How many ports do you want?  Sure, Ghouls 'n Ghosts is a good one, but don't you count Darius Alpha as a port as well?  Or is that an original game?  I guess for a system with fewer games than I have intestines (it seems), one port is still pretty good.  Could have had two if it had gotten Strider!!!  Too bad the entire team who was working on it committed suicide.  Good riddance, I say!

Press_Run

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #23 on: March 01, 2009, 05:24:30 PM »
LOL, I meant controller ports! You think by then NEC would've fixed that by actually having a second CONTROLLER port into their systems.

Turbo D

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #24 on: March 01, 2009, 06:57:44 PM »
I think NEC was against the image of a "family" console. They wanted their console to mainly be a one player experience. Plus, if NEC added extra controller ports, then how could they sell off all of those taps they made?

Press_Run

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #25 on: March 01, 2009, 11:43:21 PM »
I think NEC was against the image of a "family" console. They wanted their console to mainly be a one player experience. Plus, if NEC added extra controller ports, then how could they sell off all of those taps they made?

Better question is how could they sell off their GAMES with the multiplayer feature instead? It bothered me how the Turbo grafx lacked a feature that was common sense in the console industry. Hell, even the CD-I had a second controller port, albeit in the back. You would have to pay for the second controller on most other console but with the Turbo grafx, a 2nd controller AND Turbotap was necessary.

A few weeks ago, when a buddy from work came over to play some games, he opted for a shooter game and I suggested Soldier Blade. However, he wanted to play together but I didn't have the Turbo Tap. Tried to persuade him to try it by himself but he insisted it was not right for me to be "left out" while he was playing.

Black Tiger

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #26 on: March 02, 2009, 12:40:44 AM »
Gamecube games are still supported by a current console. If the SuperGrafx had been released in North American and beaten both the Genesis and SNES I don't think people would consider the TG-16 a forgotten console today.

Can't see SuperGrafx beating two popular systems with hundreds of titles each under their belt with a library consisting only a handful of games in Japan. I saw the system myself once by a guy who also brought over the CD-ROM2 attachment, Strider (PCE import), and a legit "burned" copy of Space Fantasy Zone. The system was a BEAST! What was more perplexing was the fact it STILL have only ONE port. 

What I'm saying is suppose the backwards compatible SuperGrafx was released in North America after the TG-16 tanked, got thousands of amazing games (including TG-16 re-releases) and everyone in the world just loved it.

It probably wouldn't be "forgotten" by so many people, just as the Gamecube isn't some mystery device that every kid with a Wii and their thrifty moms has never heard of.
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Necromancer

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #27 on: March 02, 2009, 02:51:45 AM »
What I'm saying is suppose the backwards compatible SuperGrafx was released in North America after the TG-16 tanked, got thousands of amazing games (including TG-16 re-releases) and everyone in the world just loved it.

It probably wouldn't be "forgotten" by so many people, just as the Gamecube isn't some mystery device that every kid with a Wii and their thrifty moms has never heard of.

Indeed.  Similarly, I bet the SMS would've been better remembered had the Genny supported its games natively.
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Black Tiger

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #28 on: March 02, 2009, 12:14:57 PM »
I think NEC was against the image of a "family" console. They wanted their console to mainly be a one player experience. Plus, if NEC added extra controller ports, then how could they sell off all of those taps they made?

Better question is how could they sell off their GAMES with the multiplayer feature instead? It bothered me how the Turbo grafx lacked a feature that was common sense in the console industry. Hell, even the CD-I had a second controller port, albeit in the back. You would have to pay for the second controller on most other console but with the Turbo grafx, a 2nd controller AND Turbotap was necessary.

A few weeks ago, when a buddy from work came over to play some games, he opted for a shooter game and I suggested Soldier Blade. However, he wanted to play together but I didn't have the Turbo Tap. Tried to persuade him to try it by himself but he insisted it was not right for me to be "left out" while he was playing.

If your buddy came by to play a 2 player Genesis or SNES game and you didn't have a second controller you'd be in the same boat. Not only did the Genesis normally only :shock: ship with only one control pad, but all the 'chumps' who shelled out for a second controller wound up having to buy two more 6-button controllers after street fighting game became all the rage. Even as a jobless kid a Turbo Tap seemed very affordable and at least it supports as many as 5 players plus there are some great 5 player games even on the North American side.

We'll never know how much of an impact having a single port and pad out of the box made on the Turbo market, since pretty much everything else was handled to poorly. Maybe instead of having 5 - 7 pack-in games with the TurboDuo, they could've included only one or two and instead thrown in a second pad and a Duo Tap. But it was obviously not a deal breaker for the market it was designed for, since the PC Engine was a huge success.

What is much more common sense today than a second control port was back then, is having free online multi-player service out of the box. But both the Wii and 360 don't have this yet both are major successes while the PS3 does and is trailing behind. Hell companies today are selling games that require huge expensive dedicated gimmicky controllers and people still buy them all, even when a complete Rock Band/Guitar Hero set costs nearly as much as the console itself. A Turbo Tap seems like a pretty reasonable purchase compared to Nunchuks, Webcams, Congas, Maracas and Fit boards.
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Joe Redifer

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Re: TG-16 in Top 5 Forgotten Consoles..bout time
« Reply #29 on: March 02, 2009, 01:16:23 PM »
No kidding, great points, BT.  Still, I've never been able to justify purchasing stuff required for Rock Band, etc.  Of course that might require me to actually enjoy that genre somewhat.  But I don't.