Yes,here we go....
SF 2 Champ.
How it rates to me:
I liked this version the most of the 16-bit ports.
Its graphics are very sharp,very colorful,and everything seemed right on.
All the voices were there,and much clearer then the Genesis/MegaDrive counterparts.
In fact sound as a whole sounds better to me then the Sega port.
Voice wise extremely close to Snes in fact.
On the monitor I use:Apex 24 inch,the Pc Engine Sf just looks better/sharper then both the Snes SF2 Turbo,and Genesis Sf2 Special Champ.
I modded a Docs 6 button arcade stick,that was for Snes,to work as a Pc Engine stick.I used the 6 button layout as a means to place it like this:
4 5 6
select blank blank
1 2 3
Run ButtonII Button I
It makes it much smoother to switch between punch and kick function on SF2.
Fatal Fury Special and World Heros 2 both support this layout perfect.
On FF Special Select acts as a weak attack,so you get a SNK 4 button like layout.World Heros 2 uses a 3 buttonlayout consisting of Run and buttons 2 and 1.
Which like FF Special,is perfect with my arcade stick.
My stick uses micro switchs,and is very durable.
I have had FF Special on MVS and AES both.And World Heros 2 also.
The Arcade Card Pro FF Special has better music quality then the carts.
It also uses Roland Sound.The voices are near perfect.The screen size is full screen.Everything is there intact.EVERYTHING!
Load times are almost nill actually.1-2 secs.
All animation is there,including forward and back animations when characters walk.
Picture just as sharp as the NEO aes system I used.
Characters exact same size.
The thuds are a little off.
When Characters go to the back grounds,they get smaller like the Neo version.
It makes the Sega CD and Snes cart look like a joke.
WW2.
It does the exact same,makes the Snes version look like a joke.The animation is all there,voices are very clear,very close to neo.
load times are between 2-8 secs.
Characters are exact same size.
Capt Kid has his vulture,on Snes he doesnt.....
has opening intro,Snes doesnt.
Cd quality music on intro and fights,snes doesnt,and neither does the Neo carts.All bonus rounds are there and intact.
Pict very sharp,colors right on.So close to neo it makes you wonder....
The tank busting trough the wall in Brockens stage is even there
The only grip.....they did a black bar at the top of the screen,not large,and used it for the energy bars and crap.
This is fine though,it didnt affect the size of anything,everything is the exact same size as the Neo none the less.unlike the Snes ports of fighters,where the black bars have nothing in them,and where the screen is cropped and everything is much smaller then the arcade versions.Snes ports sucked......
I paid 23 bucks each for both WW2 and FF Special.
FF Special was new sealed.
WW2 was used but near mint.
Ebay is my friend.
Arcade Card lives up to the name,near arcade perfect ports.
Youll get you moneys worth.
I find that the Pc Engine over all just did better arcade ports then the other 2 16-bit systems.You can take a Sega Genesis/MegaDrive,slap it with a sega cd/and 32X,and you will still never get the same kind of quality games,and arcade ports as a Pc-Engine set up."Note:Im not saying a TurboGrafx/Duo set-up.Why???Because US release wise we got screwed on games,US wise the Turbo stuff didnt compare with the Genesis libary of titles,and other then not so easy mods,and expensive Kasido adapters,your going to be SOL if you want to play more then 50 good hu-cards.And you dont require a adapter for the Arcade Card with a Pc-Engine setup."Anyway,same goes for the Snes/SFamicom.
The BEST titles were on the Pc Engine,shooter wise,action wise,fighting wise,RPG wise.Think about it,would any of you here ever trade your Pc Engine setup for a Snes/Sega Mega/Genesis set-up.Not on your life.
You know it,I know it,and every poor sucker who wishes youd trade your NEC stuff to them knows it too.Let them rot I say,or let them eat Magic Engine for that matter.