Author Topic: Xymati  (Read 6622 times)

SignOfZeta

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Re: Xymati
« Reply #165 on: December 11, 2010, 10:42:53 AM »
Nice!

Necromancer

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Re: Xymati
« Reply #166 on: December 13, 2010, 01:14:04 AM »
Nice indeed.  8)

"390 worthless humans were destroyed by the Xymati High Council before you got here."  :lol:
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ceti alpha

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Re: Xymati
« Reply #167 on: December 13, 2010, 02:02:43 AM »
Nice indeed.  8)

"390 worthless humans were destroyed by the Xymati High Council before you got here."  :lol:

I thought that was a nice touch as well.  :lol:


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fragmare

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Re: Xymati
« Reply #168 on: November 10, 2011, 12:23:35 PM »
Update: Both PC-Engine and XBLA progress has resumed on this.  Yes, I said PC-Engine.

Arkhan

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Re: Xymati
« Reply #169 on: November 10, 2011, 12:29:33 PM »
Update: Both PC-Engine and XBLA progress has resumed on this.  Yes, I said PC-Engine.

*fingers crossed*
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
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roflmao

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Re: Xymati
« Reply #170 on: November 10, 2011, 12:35:00 PM »
I noticed a couple of updates on the xymati fb page recently, so that's another good sign!

ParanoiaDragon

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Re: Xymati
« Reply #171 on: November 10, 2011, 05:57:10 PM »
Update: Both PC-Engine and XBLA progress has resumed on this.  Yes, I said PC-Engine.

Holy frijoles!!

vestcoat

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Re: Xymati
« Reply #172 on: November 10, 2011, 07:22:14 PM »
STATUS: Try not to barf in your mouth.

Necromancer

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Re: Xymati
« Reply #173 on: November 11, 2011, 02:08:31 AM »
Update: Both PC-Engine and XBLA progress has resumed on this.  Yes, I said PC-Engine.

Commence fapping!
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Arjak

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Re: Xymati
« Reply #174 on: November 11, 2011, 05:22:10 AM »
Update: Both PC-Engine and XBLA progress has resumed on this.  Yes, I said PC-Engine.

YES! I don't have an 360 (and I don't plan on getting one), so this is good news! I was pretty sad when I heard that it might become a XBLA exclusive, so it's good to hear that it might still see the light on PCE!

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Tatsujin

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Re: Xymati
« Reply #175 on: November 11, 2011, 06:55:15 AM »
DID HE JUST SAID FOR GDHMF PC ENGINE ?  :shock:

HE JUST SAID FOR GDHMF PC ENIGNE !  :shock:
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fragmare

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Re: Xymati
« Reply #176 on: November 23, 2011, 03:13:04 AM »

BlackandBlue

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Re: Xymati
« Reply #177 on: November 23, 2011, 08:15:53 AM »
oh... my post was lost.  Either way, thanks for the teasers fragmare.  This truly looks like it will be a great game once it's completed.  Hopefully the gameplay matches the graphics :)
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esteban

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Re: Xymati
« Reply #178 on: December 10, 2011, 02:15:03 PM »
I am overjoyed that (1) Xymati is closer to seeing the light of day and (2) THERE MIGHT BE A PCE VERSION!

Holy snap, this is divine news.

I will gladly wait an additional 2-3 years, as long as Xymati is actually released :). I am not kidding. Xymati looks and sounds splendid--it would be well worth the wait.

« Last Edit: December 10, 2011, 02:16:45 PM by esteban »
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KingDrool

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Re: Xymati
« Reply #179 on: April 02, 2013, 02:45:24 AM »
BT Garner also posted this to the Turbo List this morning. Thought I'd share...

Quote
Xymati was supposed to be the follow up PCE game to Meteor Blaster.
There was some proof of concept work done, but pretty early on, it was
showing signs of being a difficult task on the limited PCE hardware,
plus the interest in the PCE was decreasing, and I was having a hard
time justifying the amount of time needed for such an effort.
  You can
see the prototype in this video (along with other lost MindRec
efforts):



Xymati was exhumed a few years ago, but with an eye on the PC market.
Most of the time in the last 2 years have been spent working on a 2D
game engine.  You can see the current status of Xymati in the latest
video:



It is not perfect, but it is getting there.  Using the Game Engine, it
took about 4 hours to "script" all the enemies in that video.  The
goal of the engine is to make it so that new levels can have the GFX
and sound elements dumped in the project, then 8 hours later you
compile your script and include it in the project.  This removes all
the traditional "coding" needed for a game.  When I was toying around
with a kickstarter campaign for this, one of the "rewards" was a
one-on-one teaching session where you would learn how to use the Game
Engine.

-bt


Regarding the part I put in bold type, I hope the recent successes of Mysterious Song and Pyramid Plunder convince them that releasing the game on PC Engine is worthwhile. Hopefully enough people buy the Meteor Blaster DX reprint to help persuade him as well.
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