Author Topic: Xymati  (Read 6601 times)

nodtveidt

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Re: Xymati
« Reply #195 on: January 04, 2015, 06:28:37 AM »
I suppose Rover is too busy too ..
I'd been working on the code on and off since we decided to co-op on this, but had not been on IRC at all in some time to talk about how it's been going. I had to later put it on the back burner to focus on another project that Creative wanted finished.

touko

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Re: Xymati
« Reply #196 on: January 04, 2015, 07:19:50 AM »
ah, ok Rover , i understand ..
Xymati or gunjin are very long to do, i 'am very interested in gunjin ,but i'm afraid of not being able to finish it because of my current projects ..
I do not want to disappoint the people waiting this games once again .
« Last Edit: January 04, 2015, 07:24:22 AM by touko »

Bardoly

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Re: Xymati
« Reply #197 on: April 23, 2015, 11:43:01 AM »

Two genres the PCE is really weak on are Contra-style run 'n guns and beat 'em ups. Some people say it's weak on fighters, but with the ACD, I don't entirely agree given when fighters starting becoming popular.

Agreed.  The PCE/TG-16 basically has zero platforming run-n-guns or X+Y movement beat-em-ups worth a damn.  Ninja Spirit is more or less a 1p run-n-gun with a feudal Japanese theme, and it's an awesome game, but I think people crave a traditional 2p post-apocalyptic run-n-gun, a la Contra.  Riot Zone is mediocre, at best, and Golden Axe for the PCE CD is a joke.  And it's bad joke, at that.


Wouldn't Horror Story count?  Another one, although it's an overhead run-'n-gun, is Mystic Formula.  Both of these two games are 2-player cooperative.


spenoza

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Re: Xymati
« Reply #198 on: April 24, 2015, 04:29:09 AM »
I think they count, but that still doesn't give the system a healthy complement of games in those genres. The PCE has no good response (not even close) to Contra or Gunstar Heroes, or even to the later Turrican games. It also has no good response to Final Fight or Streets of Rage. There are a couple mediocre titles in each genre, but no standouts.
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

Bardoly

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Re: Xymati
« Reply #199 on: April 24, 2015, 05:25:54 AM »
Legend of Hero Tonma is pretty close to a run-'n-gun as well, and there may be a few others, Doraemon - Nobita's Dorabian Night is pretty close, too, and I really enjoyed both of them.  (Just remembered Bonze adventure, which is also similar.)

I can't remember any decent beat-'em-ups right now, though.

VenomMacbeth

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Re: Xymati
« Reply #200 on: April 24, 2015, 06:18:33 AM »
There's always Shubibinman 2/Shockman.  I really like it, despite it's quirks, but I agree that it doesn't really satisfy the need for a proper run & gun.

I wonder why no homebrewers have tried their hand at the genre...
Play Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

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esteban

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Xymati
« Reply #201 on: April 24, 2015, 09:09:30 AM »
There's always Shubibinman 2/Shockman.  I really like it, despite it's quirks, but I agree that it doesn't really satisfy the need for a proper run & gun.

I wonder why no homebrewers have tried their hand at the genre...

One was in the works... With gorgeous art assets by a resident pixel artist.

"PC Gunjin"
« Last Edit: April 24, 2015, 09:11:18 AM by esteban »
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