Author Topic: Xymati  (Read 6633 times)

esteban

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Re: Xymati
« Reply #45 on: March 31, 2009, 03:41:35 AM »
Actually, I'd like to see a game where you play an alien and you must kill all humans for no reason whatsoever.
Yup.
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Tom

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Re: Xymati
« Reply #46 on: March 31, 2009, 04:06:08 AM »
Quote
Actually, I'd like to see a game where you play an alien and you must kill all humans for no reason whatsoever.
Umm, Destroy All Humans?

esteban

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Re: Xymati
« Reply #47 on: March 31, 2009, 04:38:37 AM »
Quote
Actually, I'd like to see a game where you play an alien and you must kill all humans for no reason whatsoever.
Umm, Destroy All Humans?

What?! You're familiar with my personal website from the late 90's?

Crazy, bizarre world...
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Tom

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Re: Xymati
« Reply #48 on: March 31, 2009, 05:46:02 AM »
Quote
Actually, I'd like to see a game where you play an alien and you must kill all humans for no reason whatsoever.
Umm, Destroy All Humans?

What?! You're familiar with my personal website from the late 90's?

Crazy, bizarre world...
Wait... what?

Keranu

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Re: Xymati
« Reply #49 on: March 31, 2009, 09:36:33 AM »
Quote
Actually, I'd like to see a game where you play an alien and you must kill all humans for no reason whatsoever.

 Umm, Destroy All Humans?


What?! You're familiar with my personal website from the late 90's?

Crazy, bizarre world...

Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Re: Xymati
« Reply #50 on: March 31, 2009, 01:36:41 PM »
Actually I'd like to see it approached casually, as if mentioned in the "story" before the title screen or instruction manual or something about how there is a planet called Earth and it's inhabitants must be killed to make way for a new mega-mall or something.

fragmare

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Re: Xymati
« Reply #51 on: April 01, 2009, 03:23:00 AM »
Here are a couple more images I've been working on recently for some of the lv.4 background scenery.  In level 4 you pass through the outer solar system en route to the enemy's forward operating base on Pluto.

 

Joe Redifer

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Re: Xymati
« Reply #52 on: April 01, 2009, 04:12:34 AM »
Awesome!

Keranu

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Re: Xymati
« Reply #53 on: April 01, 2009, 09:24:32 AM »
Ooh, haven't seen that second image before!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Arjak

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Re: Xymati
« Reply #54 on: April 01, 2009, 09:37:32 AM »
Awesome! Only problem I see is that Saturn's rings don't slowly go dark like its surface, they just sorta turn dark instantly. A little shading would do wonders there.
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

ccovell

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Re: Xymati
« Reply #55 on: April 01, 2009, 01:15:05 PM »
But.... that's how shadows work!  Put a spherical/cylindrical object (like a mug) on a piece of paper and shine a light from a flashlight...  the sphere (planet) will be smoothly shaded, and it'll cast a straight shadow on the paper (planet's rings)

Arjak

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Re: Xymati
« Reply #56 on: April 01, 2009, 02:46:17 PM »
 #-o

My bad.
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

esteban

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Re: Xymati
« Reply #57 on: April 05, 2009, 03:51:12 AM »
Quote
Actually, I'd like to see a game where you play an alien and you must kill all humans for no reason whatsoever.

 Umm, Destroy All Humans?


What?! You're familiar with my personal website from the late 90's?

Crazy, bizarre world...



 Wait... what?


When personal web sites were becoming passé in the late 90's, I had started one:

http://community-2.webtv.net/steve-********/DESTROYALLHUMANS/index.html

Yup, courtesy webtv. My wife got webtv for free (another story), but it was worthless for web browsing... but I used it for free hosting. (Aside: WebTV's tv stuff, though, that was neat, it was a precursor to the modern functionality and GUI for schedules on tv. Of course, the downside was that it had to download program info daily, via dial-up, early in the morning when everyone was sleeping).

By the way, THQ "borrowed" the name of the game from me (and the concept), via an employee who frequented TG-16 / NES message boards. Ridiculous? I think not!

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Windancer

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Re: Xymati
« Reply #58 on: May 18, 2009, 10:02:12 PM »
Xymati Looks great! Looks like things are shaping up in homebrew! Hope we see both this and insanity in the future im buying tickets!

ParanoiaDragon

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Re: Xymati
« Reply #59 on: May 19, 2009, 06:44:16 PM »
You're not waiting for Mysterious Song?  It's still coming, though, I haven't talked to Nod/Rover in several months, & I haven't been able to iron out the last few details needed in the music, but, the game is so damn close to being finished!