Author Topic: Xymati  (Read 6632 times)

Necromancer

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Re: Xymati
« Reply #60 on: May 20, 2009, 02:35:24 AM »
You're not waiting for Mysterious Song?

I'm still waiting on pins and needles, though it's getting to be a bit like waiting for Duke Nukem Forever.  :-"
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Arjak

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Re: Xymati
« Reply #61 on: May 20, 2009, 01:09:40 PM »
You're not waiting for Mysterious Song?

I'm still waiting on pins and needles, though it's getting to be a bit like waiting for Duke Nukem Forever.  :-"

So, what progress has been made since last update, and what's left to do? :-k
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

ParanoiaDragon

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Re: Xymati
« Reply #62 on: May 20, 2009, 08:16:47 PM »
What's left to do?  Black Tiger needs to finish the scenes for 1, maybe 2 cinemas(I don't recall), I have 1 song in particular I just need to give a little oomph to, & a few others I may add some extra oomph depending on time, there's I think a few animations that need to be added to the npc's & possibly to various water tiles.....& I think that's it.  I think the super dungeon is done which was one of the last things, if not the last, that needed tiles.  Though, we need Nod to put it all together, & I think he's having money troubles I think, so he's been concentrating on trying to take care of his family.  I do want to get the project over with, so we can have something done & move completely onto our next couple of projects which have quite a bit done on already. 

Windancer

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Re: Xymati
« Reply #63 on: May 22, 2009, 09:30:41 PM »
Sweet Lords of Thunder! This game looks good  :dance:

Nate

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Re: Xymati
« Reply #64 on: June 14, 2009, 08:17:27 PM »
Arjak wrote:
Quote
Now then, seeing as it's a shmup for the Turbo/PCE, I would hope that the soundtrack is as good as the graphics and gameplay

I've been at the music for over 2 years and it's coming along really well I think. I'm confident that the audio will compliment the game and then some. I may release a sample or two in the near future, but I'm partial to just waiting for Xymati's release.

Arjak

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Re: Xymati
« Reply #65 on: June 15, 2009, 10:46:47 AM »
Well, I'm past sold! This is turning out to be one of the greatest homebrews yet, if not one of the greatest PC Engine games, period! This is very likely going to be ordered by me release day, if possible! :dance:
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

ParanoiaDragon

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Re: Xymati
« Reply #66 on: June 15, 2009, 02:30:10 PM »
I've heard atleast 1 song from the game, I think it was for the last level, it has a very 16-bit feel, & it just plain rocks, not sure how else to describe it, without spoiling anything to the masses.  This soundtrack will rock!

nat

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Re: Xymati
« Reply #67 on: June 15, 2009, 02:39:30 PM »
I hope the music has a more arcade feel to it that compliments the gameplay style, as opposed to the ambient techno/trance music in Implode and Meteor Blaster. Don't get me wrong; that kind of music goes really well with Implode, but it wasn't as effective in Meteor Blaster and I think it would definitely be unfitting for Xymati. Just my opinion.

Arkhan

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Re: Xymati
« Reply #68 on: June 16, 2009, 09:59:48 AM »
I hope the music has a more arcade feel to it that compliments the gameplay style, as opposed to the ambient techno/trance music in Implode and Meteor Blaster. Don't get me wrong; that kind of music goes really well with Implode, but it wasn't as effective in Meteor Blaster and I think it would definitely be unfitting for Xymati. Just my opinion.


that reminds me of this

Behold: Metal Dust for the Commodore 64 w/ SuperCPU attachment:


Very nice to have a game of that caliber backed by some cracked out German-Techno

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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override

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Re: Xymati
« Reply #69 on: June 16, 2009, 10:06:34 AM »
Game looks freaking SWEET!!!

I will definatly buy one!

Keep up the Coolness!

Arjak

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Re: Xymati
« Reply #70 on: June 16, 2009, 11:29:17 AM »
I hope the music has a more arcade feel to it that compliments the gameplay style, as opposed to the ambient techno/trance music in Implode and Meteor Blaster. Don't get me wrong; that kind of music goes really well with Implode, but it wasn't as effective in Meteor Blaster and I think it would definitely be unfitting for Xymati. Just my opinion.


that reminds me of this

Behold: Metal Dust for the Commodore 64 w/ SuperCPU attachment:



Very nice to have a game of that caliber backed by some cracked out German-Techno




 :shock:

DAMN! That's a C64 game? Awesome!
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

Tom

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Re: Xymati
« Reply #71 on: June 16, 2009, 11:53:02 AM »

Quote
DAMN! That's a C64 game?

 Well, not really. A c64 with a 16bit 20mhz CPU addon and 16megabyte memory address range. Not so impressive when you think about it that way.

ParanoiaDragon

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Re: Xymati
« Reply #72 on: June 16, 2009, 04:28:25 PM »
I hope the music has a more arcade feel to it that compliments the gameplay style, as opposed to the ambient techno/trance music in Implode and Meteor Blaster. Don't get me wrong; that kind of music goes really well with Implode, but it wasn't as effective in Meteor Blaster and I think it would definitely be unfitting for Xymati. Just my opinion.

I don't think there will be any(or atleast very little) techno/trance stuff, judging by what I listened to, but, I just don't want to say too much, cuz it's a privledge just to have heard the song, I have no authority to give away anything.

Arkhan

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Re: Xymati
« Reply #73 on: June 17, 2009, 06:13:49 AM »

Quote
DAMN! That's a C64 game?

 Well, not really. A c64 with a 16bit 20mhz CPU addon and 16megabyte memory address range. Not so impressive when you think about it that way.

yeah so its a Sega Genesis with a crapass video chip behind it.

And 1 button joystick . :)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

fragmare

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Re: Xymati
« Reply #74 on: June 18, 2009, 06:02:19 AM »
I hope the music has a more arcade feel to it that compliments the gameplay style, as opposed to the ambient techno/trance music in Implode and Meteor Blaster. Don't get me wrong; that kind of music goes really well with Implode, but it wasn't as effective in Meteor Blaster and I think it would definitely be unfitting for Xymati. Just my opinion.

I can assure you there will be no eurotrance/techno.  Nate McClain, of Vodkatron, is creating a soundtrack for Xymati that I can only describe as something like Gate Of Thunder meets Border Down... like if Syn Sound Design teamed up with Yasuhisa Watanabe and made some fast paced arcade shoot 'em up music.  There will be wailing guitar, there will be crazy spaced out synth, there will be kicking drumbeats and overtones of heorism, dread, and sinister intentions.