Author Topic: Xymati  (Read 6675 times)

Arkhan

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Re: Xymati
« Reply #105 on: September 01, 2010, 07:26:32 PM »
Yeah. :D

but its too bad you sold your copy of Insanity on ebay so now you can't play it anymore. :-/
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nate

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Re: Xymati
« Reply #106 on: September 02, 2010, 01:22:19 AM »
Hahaha, yeah...that ain't the only gem in my collection that's had to go to pay a bill or two - it's in league with Blast Wind, Dodonpachi and Ikaruga in that regard.

 :-({|=

Arkhan

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Re: Xymati
« Reply #107 on: September 02, 2010, 05:40:06 AM »
Yeah. :-D  can't knock you for paying bills via selling, especially since it went for what, 28$ I think?

a sane price!


theres more of them here if you want a new one haha
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nate

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Re: Xymati
« Reply #108 on: September 02, 2010, 04:59:35 PM »
Quote
theres more of them here if you want a new one haha

Yeah, I never got to beat the game - perhaps someday.

fragmare

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Re: Xymati
« Reply #109 on: September 22, 2010, 11:30:11 AM »
Some news regarding this project.  Xymati development will pick back up after the holidays when Bt has some free time.  Catch is, that the intial release of the game will likely come on Windows/XBLA and then on the PCE at a later time.  The game will still be drawn with PCE limitations in mind, so the PCE port of the game should be somewhat easy when the time comes to do it.  Also, I'd like to finally reveal the manual cover and traycard art i drew up quite some time ago... these will likely be the manual/traycard art for the PCE release, as well as any other releases of the game.  These images are quite large.  Hope you all enjoy them.  :)

http://fragmare.mindrec.com/xymati_booklet_cover01f.png

http://fragmare.mindrec.com/xymati_traycard01d.png

Opethian

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Re: Xymati
« Reply #110 on: September 22, 2010, 05:47:12 PM »
oh wow this looks amazing!

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

Tatsujin

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Re: Xymati
« Reply #111 on: September 22, 2010, 06:12:05 PM »
I'm looking sooo FFWD to this, as I never had looked so FFWD to any US games ever.
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ParanoiaDragon

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Re: Xymati
« Reply #112 on: September 22, 2010, 06:57:41 PM »
So, Avuxnia is still planned?  I think I have an old demo of the very beginings of it....or, maybe that's of Neutopia 3.  XBL huh?  How bout giving the PSN some love!  Anyhoo, maybe I'm pushing it, but, what would be the chances of you putting a couple of our games as coming soon as well(we should do this for you & Ark, I don't recall what are cover art is like at the moment).

Keranu

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Re: Xymati
« Reply #113 on: September 22, 2010, 07:10:07 PM »
"Printed on Dead Trees" :D
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Tatsujin

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Re: Xymati
« Reply #114 on: September 22, 2010, 07:24:17 PM »
Why not releasing it on the PCE first? Honor to whom honor is due :)
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Arkhan

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Re: Xymati
« Reply #115 on: September 23, 2010, 01:52:54 AM »
Sweet.  About time we see some Xymati. :)

Why not releasing it on the PCE first? Honor to whom honor is due :)

No foolin'.  Once you write it for the PCE, porting it to the XBox is super easy.

take it from me, since in about one evening or two, a buddy and I ported most of Insanity, if not 90% of it to XNA, lol.

That reminds me, I forgot to mention here that it's being ported to XNA w/ an enhanced mode as well.

Or maybe I did mention it.  I swear I did, in a thread on here somewhere!  The Insanity Fan Art thread maybe?  (That art from StarSoldier is gonna be the box art :) )

anyway, the reason PSN isn't happening at least in my neck of the woods is that getting everything going for it is expensive and not as accessible as the XNA setup.  XNA requires nothing until publish time, at which point you just get a membership to the code creator club and sexbox live.

PSN involves a ton of nonsense.

though, that also means the PSN has less crapass tech demos with new graphics for 2$

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Necromancer

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Re: Xymati
« Reply #116 on: September 23, 2010, 03:17:22 AM »
That artwork looks so damn sexy; I can't wait for Xymati's release!  Two player shmup.... fappitty-fap-fap.

P.S. - There's a typo on the case liner; hoardes should be hordes, as in "Tatsujin hoardes hordes of system cards".  :D
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Tatsujin

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Re: Xymati
« Reply #117 on: September 23, 2010, 05:37:38 AM »
Why not releasing it on the PCE first? Honor to whom honor is due :)

No foolin'.  Once you write it for the PCE, porting it to the XBox is super easy.

take it from me, since in about one evening or two, a buddy and I ported most of Insanity, if not 90% of it to XNA, lol.

That is not what I meant  :arrow: Why not releasing it on the PCE first, because honor to whom honor is due  :idea:
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

BlackandBlue

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Re: Xymati
« Reply #118 on: September 23, 2010, 05:40:11 AM »
I cant wait either way (XBL or PCE), but will eventually pick up both for sure.  XBL makes more sense than PSN since MS has more shooters :)

Oh, and MS makes it much easier for Indie games
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shubibiman

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Re: Xymati
« Reply #119 on: September 23, 2010, 05:59:00 AM »
I'll buy it for sure if it's ever released.
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