Author Topic: Xymati  (Read 6671 times)

Sinistron

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Re: Xymati
« Reply #120 on: September 23, 2010, 08:07:05 AM »
I'll buy it for sure if it's ever released.

Ditto.

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fragmare

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Re: Xymati
« Reply #121 on: September 23, 2010, 03:06:24 PM »
That artwork looks so damn sexy; I can't wait for Xymati's release!  Two player shmup.... fappitty-fap-fap.

P.S. - There's a typo on the case liner; hoardes should be hordes, as in "Tatsujin hoardes hordes of system cards".  :D

Thanks for the typo spot, Necro!  :)  I'll fix it when i get my computer set up.

As for releasing it on XNA before the PCE, that's a decision that Bt has made that I happen to agree with... It will be released to a wider audience, have more playtesters in the alpha stage, and be generally more lucrative.  Due to lack of interest/time from PCE coders (not just Bt), it makes more sense to go this route.  After all, I'd rather see the game released in some form on some kind of platform, than wait around indefinitely for whichever PCE programmer to free up some time to get something rolling on the PCE front.  Once the XNA release is done, if a PCE programmer wants to step up to the plate and code the game for the Super CD-ROM2, then I'll be all for it.  That's why i'm going to continue to draw the rest of the graphics for Xymati (and PC-Gunjin for that matter) with PCE limatations in full effect (9-bit color, single bg layer, sprite/tile limits, etc.)

nat

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Re: Xymati
« Reply #122 on: September 23, 2010, 03:16:46 PM »
I have a sneaking suspicion that, unfortunately, a Turbo port may never happen now.

fragmare

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Re: Xymati
« Reply #123 on: September 23, 2010, 03:26:10 PM »
I have a sneaking suspicion that, unfortunately, a Turbo port may never happen now.

Eh, I think it will... It just depends on *which* PCE programmer wants to do it and when.  Arkhan has expressed interest in it, after the Retrocade project is complete.  Tom has taken a couple steps in that direction as well.  Like I said, I'd rather have it released somewhere on SOMETHING, rather than risk having all the artwork i've drawn (not to mention all the music that Nate of Vodkatron has composed) go to waste.  If i could program HuC6280 ASM, I'd have already started... but i can't so I'm reliant on others to actually code the game.  If i didn't firmly believe there would eventually be a PCE release, I'd simply start drawing the graphics without PCE restrictions and touch up the old graphics.  But I do believe a PCE programmer will step up and code the game at some point... it's just a question of who and when...

Tatsujin

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Re: Xymati
« Reply #124 on: September 23, 2010, 04:31:41 PM »
Oh, now there goes a light on :idea:

I hope someone can do this job. A non-pce release would absolute no option for me.

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Tatsujin

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Re: Xymati
« Reply #125 on: September 23, 2010, 04:33:16 PM »
P.S. - There's a typo on the case liner; hoardes should be hordes, as in "Tatsujin hoardes hordes of system cards".  :D

HAHAHA
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the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

ParanoiaDragon

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Re: Xymati
« Reply #126 on: October 06, 2010, 06:35:18 AM »
I was curious.  You mentioned that the XBL version will be just like it was on the Turbo, is that going to include sprite count, bg layers, etc?  Just something that was running thru my mind.

As for XBL, if I had it, I'd buy this in a heartbeat just to support, but, my 360 isn't capable as it's the stupid arcade edition(got it for free), so I'd have to buy one of M$'s proprietary expensive HD's, plus I'd have to sign up for XBL which also costs money.  Wish there was an easier way to get it on PSN.  I'm a sad panda :cry:

shubibiman

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Re: Xymati
« Reply #127 on: October 06, 2010, 07:50:32 AM »
Quote
than wait around indefinitely for whichever PCE programmer to free up some time to get something rolling on the PCE front

Does that mean that there hasn't been any programer since the beginning?  :-k
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td741

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Re: Xymati
« Reply #128 on: October 06, 2010, 08:27:39 AM »
As for XBL, if I had it, I'd buy this in a heartbeat just to support, but, my 360 isn't capable as it's the stupid arcade edition(got it for free), so I'd have to buy one of M$'s proprietary expensive HD's, plus I'd have to sign up for XBL which also costs money.  Wish there was an easier way to get it on PSN.  I'm a sad panda :cry:

You can use a free XBox Live (Silver) account to purchase games/movies from the XBox Marketplace.
You only need to shell money for gold membership for online multiplayer and a few other features.

You might be able to download small titles to a memory card.  20gig drives should be easy to find used since people probably upgraded to 60/120 or possibly 250gig drives. I've got a spare one lying around if you're willing to pay shipping...  Err.. unless you have the 360 Slim since it won't fit on that model. ;)
« Last Edit: October 06, 2010, 08:29:44 AM by td741 »

fragmare

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Re: Xymati
« Reply #129 on: October 06, 2010, 10:00:19 AM »
I was curious.  You mentioned that the XBL version will be just like it was on the Turbo, is that going to include sprite count, bg layers, etc?  Just something that was running thru my mind.

Yep... sprite count, bg layer, color palettes, resolution, everything.  The only thing I can foresee being different is how the sound effects will sound (obviously) due to the sound hardware being radically different.

Quote
Does that mean that there hasn't been any programer since the beginning?

No, Bt started off programming the game(s) but moved on to other things.  I kept drawing graphics in the hopes that someone would pick up the banner, but that has not happened as of yet.  A couple of programmers expressed interest, but nothing has been done on the PCE end yet at this point.  Then Bt recently emailed me to say he wants to start programming the games again, but this time for XNA.  As for the PCE ports of Xymati (and PC-Gunjiin), I guess it'll happen when the PCE dev scene gets its collective head out of its ass and someone can actually finish a project they start.  It's irritating to see people try to juggle about 8 million little demo projects and never finish any of them, and see so many abandoned projects strewn throughout the PCE dev landscape like rotting corpses on a battlefield.  I'd rather have a finished game on some platform or another than keep waiting around on a PCE programmer to show enough dedication to maybe one day do something for the PCE.  You know what they say, you can wish in one hand and shit in the other and see which fills up faster...
« Last Edit: October 06, 2010, 10:10:54 AM by fragmare »

lord_cack

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Re: Xymati
« Reply #130 on: October 07, 2010, 12:50:14 AM »
I guess it'll happen when the PCE dev scene gets its collective head out of its ass and someone can actually finish a project they start.  It's irritating to see people try to juggle about 8 million little demo projects and never finish any of them, and see so many abandoned projects strewn throughout the PCE dev landscape like rotting corpses on a battlefield.  I'd rather have a finished game on some platform or another than keep waiting around on a PCE programmer to show enough dedication to maybe one day do something for the PCE.  You know what they say, you can wish in one hand and shit in the other and see which fills up faster...

I can tell this comes from someone who developes games. I joined the PCE Scene back in ot-five, First Joining this forum, The Magic Engine Forum, and joining up with the guys over at Frozen Utopia as the idea man. I had never worked with Pixel Art at the point but was dabbling. Then the need to Remake the Remake (Mysterious Song Remake) came up, I took it on. I did a lot of work on it from 2005 till around, 2008 maybe 2009. Its still unreleased. Admittedly not a programming issue entirely there have been tons of things during this games development, I mean if I were a more superstitious person, I would have thought this project were not meant to happen hehe.


In addition to this project there is the Announced Jungle Bros. project which is, as far as graphic development is concerned nearing completion. Now there is sound work, animation work, etc. that needs done. In addition to complete programming.

Then I have loads of tiles for another title, I will NOT announce here, and additional tiles for a title that just sits, waiting for someone to give the go ahead on its development. Not that its even on the board, I have just shown the tiles off to a couple of people. No plans, just an interesting idea hehe. Then if we were to count the games there are concepts for... we are talking a dozen titles.

Point being if we could pool this scenes talent together, get it moving in a positive direction, we could have loads of original, fantastic titles to keep the Turbo/PCE scene vibrant for years....
« Last Edit: October 07, 2010, 01:04:36 AM by lord_cack »
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Arkhan

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Re: Xymati
« Reply #131 on: October 07, 2010, 04:12:17 AM »
Yep... sprite count, bg layer, color palettes, resolution, everything.  The only thing I can foresee being different is how the sound effects will sound (obviously) due to the sound hardware being radically different.
Use the PCE and sample it into XNA.  :)

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Point being if we could pool this scenes talent together, get it moving in a positive direction, we could have loads of original, fantastic titles to keep the Turbo/PCE scene vibrant for years....

Yeah.  It would be nice. 

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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lord_cack

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Re: Xymati
« Reply #132 on: October 07, 2010, 10:18:31 AM »
Quote
Quote from: lord_cack
Point being if we could pool this scenes talent together, get it moving in a positive direction, we could have loads of original, fantastic titles to keep the Turbo/PCE scene vibrant for years....

Yeah.  It would be nice. 

I think that part of the problem is that, as we have seen on numerous occasions, there are a few people who, when a "Homebrew" game shows its self, are quick to come out and dog it till there is nothing left but smack talk. Then the forum thread gets locked.... you know what Im saying?

Why can't people just enjoy the fact that a game is coming out and if it isn't what they would like, not buy it and just let things happen.... That would help this community alot.
« Last Edit: October 07, 2010, 10:20:51 AM by lord_cack »
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Arkhan

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Re: Xymati
« Reply #133 on: October 07, 2010, 06:28:19 PM »
I think the real problem isn't so much the naysayers, as it is some other reasons, and I'm going to sound like a total dick when I say this, but screw it.

The reason shits not getting done is due to some self centeredness, and ego-fueled bullshit, as opposed to gittin' r done. 

As far as the PCE is concerned, I created Aetherbyte and set out to do the following:
--Make Games.  I have lots of ideas for games, and its fun to bring western arcade games from the 80s to the PCE, all enhanced-like, even if they rate like a 6/10 to some people.
--Tackle the dreaded PSG mountain thats been bitchslapping the community for like a decade or more.

Done, and done.

I myself don't give two shits about piddlyf*ck little tech demos at this point, or crap that makes the PCE function like an Amiga or some noise.  I really don't.  We all have access to everything.  If you want to listen to mods, use a mod player. ffs. 

The tech demo thing was alright to lay the ground work for the PCE scene, but lets step back and look at this.

Today, in the later half of 2010, we have:

Meteor Blaster
Implode
Insanity
Squirrel (To make fully functional chiptune soundtracks for games, as demonstrated thoroughly)
MSR on the horizon
Touko's stuff
Graphical work done for a Dragon Quest game, Xymati, Gunjin, and who the hell knows what else
music for some of these games too. 

It's clear between these things ^^^,the demos/stuff on Zeograd.com, and the wealth of documentation now available, that we don't need anything but games.  Its a game console.  It needs new games, not new "take it to the brink" crap that isn't even really that useful in a game. 

I'm not knocking what has been done in the past.  Being that the PCE was a closed platform, having a good chunk of stuff to learn from on top of documentation is/was important.  Theres enough of it floating around now.  Games are what we need, and games are what we want.

If whatever's being done doesn't directly relate to a game project, its a waste of time and isn't contributing to the non-coding community.

We're outnumbered by people who have no clue, no time, or no desire to program games.  It's our job to deliver them nice things to keep the system alive.

Not too many people benefit from a non-interactive demo, or some shit, where only maybe 10 people actually understand/give a damn about what its even doing.

If I weren't a programmer, all I would want is things where you move stuff around with the controller, press buttons, and interact.  They're called video games, and I would want those more than anything.


Thats my story, and Im sticking to it.

« Last Edit: October 07, 2010, 06:31:37 PM by Arkhan »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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lord_cack

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Re: Xymati
« Reply #134 on: October 07, 2010, 11:10:34 PM »
Seconded Arkhan and to highlight a couple of points I feel are very important....

Quote
It needs new games, not new "take it to the brink" crap....

I think that this part of your comment is a very important comment. I think that some people think the games they have to make MUST push the system. I think there is an elitist group out there.... that oddly enough only rears its ugly head when Homebrew is SERIOUSLY mentioned.... that is helping to tear down the community as well. Every new game must be Sapphire equivalence or its not worth the effort so give up. I think in part this leads to some of the....

Quote
self centeredness, and ego-fueled bullshit, as opposed to gittin' r done.

Now I think that with what we have seen recently in these forums has been a great sign of things in the community. These game giveaway contests.... GREAT. Its the COMPLETE opposite of this community nine months ago. When you come to these forums recently its not all buy/sell bull shit. People are actually talking about THE GAMES again, the SYSTEMS again. Its nice.

Now I think what needs done the most is for people to step up, who REALLY want to make games, and start extending hands of friendship and interweb kindness, across developmental and personal lines,  give of there time and talent to do what needs done. We all come on and talk a good game, "love the community, love the games, wanna make more games" but when it gets down to it, real life is the crutch that breaks the homebrews back.

I'm not gonna call people out and say that real life isn't the reason but I have a very full schedule but find time to put in an hour or so a week to development. Now if all the people involved in projects could manage to get on task and give up an hour or two a week to solid development things would begin to roll. I would almost guarantee it.... or hell cross developmental group lines and give each other a f#$kin hand when your own development teams projects take a break. That would help tons.

Also, before its mentioned.... I'm not a hypocrite, I must Confess, I'm Lord_Cack Pixel Artist, Mysterious Song Remake and Jungle Bros. Frozen Utopia Development Group and Pyramid Plunder Aetherbyte Studio and I approve this message
A dark tide will rise and she will walk again. He is coming.....