Author Topic: Xymati  (Read 6667 times)

ParanoiaDragon

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Re: Xymati
« Reply #150 on: October 13, 2010, 02:51:30 PM »
I actually LOVE Defender 2K for the Jaguar, it's just a great game all around IMO.

Arkhan

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Re: Xymati
« Reply #151 on: October 13, 2010, 05:24:02 PM »
I actually LOVE Defender 2K for the Jaguar, it's just a great game all around IMO.

Thats Tempest.  not Defender, lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Xymati
« Reply #152 on: October 13, 2010, 07:34:18 PM »
I actually LOVE Defender 2K for the Jaguar, it's just a great game all around IMO.


Thats Tempest.  not Defender, lol


No, I deffinitly mean Defender 2K!  You didn't know about it?  I think you'd love it!
http://en.wikipedia.org/wiki/Defender_2000

Tatsujin

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Re: Xymati
« Reply #153 on: October 14, 2010, 05:13:39 AM »
I think making clones of old arcade games (like Berzerk and Defender) is a great way to learn the ins and outs of game design and basic coding. Those older titles are usually fairly simple and a bit repetitive, but they also have a certain amount of appeal and addiction as well, otherwise people wouldn't keep looking back to them for inspiration. It's not hard to find adequate graphics to fill in for those kinds of titles, either. And once you've become comfortable working with those, then you can move on to harder tasks, such as games with longer scrolling levels and varied character behaviors and sprite interactions. I definitely think that's the way to go.



Yep.  and believe it or not, some of these old arcade games have more complexities than what you'd think!

alot of things you have to plan for.  Its good stuff.  Defender itself is basically a horizontal shmup test-drive.  *wink wink*

Legend of Zelda is a good example. Simple grafx, but a hell of complexities. And then there is even a 2nd, completely different run.
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Arkhan

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Re: Xymati
« Reply #154 on: October 14, 2010, 05:24:15 AM »
I actually LOVE Defender 2K for the Jaguar, it's just a great game all around IMO.


Thats Tempest.  not Defender, lol


No, I deffinitly mean Defender 2K!  You didn't know about it?  I think you'd love it!
http://en.wikipedia.org/wiki/Defender_2000




hory shet I need to get my jaguar operational.  Thats sweet.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nate

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Re: Xymati
« Reply #155 on: November 03, 2010, 11:51:02 AM »
Ok, you may now have a listen to 3 of the 12 or so songs from Xymati as well as own them in whatever format you desire! We're gravitating toward the name "VodSound" so this is an attempt to stave-off any mass-confusion. We're also fiddling a lot with the PCE Sound Generator and getting lots of great results! Please enjoy!

-Nate

http://vodkatronsoundteam.bandcamp.com

ParanoiaDragon

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Re: Xymati
« Reply #156 on: November 04, 2010, 02:46:40 PM »
In Special Thanks it says Propellerheads?  Do you know them, or were they just an influence on the song?

BTW, I prefer Vodkatron personally, sounds like a drunken Decepticon!  Also, haven't seen you on IRC chat lately, been wanting to ask you a few midi questions, since I still have a hard time wrapping my mind around alot of it, & you have ALOT more experience with that kind of stuff!  BTW, the songs rock ofcoarse! :mrgreen:

Nate

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Re: Xymati
« Reply #157 on: November 04, 2010, 05:43:07 PM »
Quote
Propellerheads?  Do you know them, or were they just an influence on the song?

They created Reason (damn, i hope I'm right about that)...I also thank my good friend Craig, cause he installed it. So, I *ahem*...we thank them...Gunhed's stage one was kinda the main influence; may even be the same tempo, can't remember.

I'll drop into the channel soon...I really hope I can answer your questions - or at least help you with something; not so sure i have that much more experience w/ midi than you do, man. I'm in the process of moving right now btw.

Thanks! How's the Bonk game coming along?


ParanoiaDragon

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Re: Xymati
« Reply #158 on: November 05, 2010, 03:58:29 PM »
Cool, hopefully will see you soon.  Trying to work on music for Jungle Bros., which is gonna have a P Funk sound to it, nervous that I won't be able to get it quite right, but, we'll see how it turns out soon enough.  As for Bonk, I think I have 9 songs completed, not alot has been done outside that, since we're focusing on Jungle Bros. which will probably use the same game engine.

Nate

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Re: Xymati
« Reply #159 on: November 06, 2010, 06:37:14 AM »
ParanoiaDragon wrote:
Quote
nervous that I won't

There's nothing to be nervous about - funk is fun and easy you'll do fine; and that's a damn good idea btw. I'd enjoy something like that.

ParanoiaDragon

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Re: Xymati
« Reply #160 on: November 06, 2010, 07:54:34 PM »
Fun yes, but I still have yet to really get something together for people to listen to, I have the first song needed all up in my head, but have had problems getting it down on my sequencer :?  Unfortunately, sometimes ideas that sound great in mind, don't work out in sound. ](*,)

Nate

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Re: Xymati
« Reply #161 on: November 07, 2010, 06:37:34 AM »
Well, if you ever need some fonky random guitar riffs - i'm your guy. You could send me a file and I'll accomp. and send you some files to work w 8)/ back no problem...


ParanoiaDragon

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Re: Xymati
« Reply #162 on: November 07, 2010, 02:44:19 PM »
Yeah, depending on how things go, I might employ some of your funk :D

Arjak

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Re: Xymati
« Reply #163 on: December 10, 2010, 05:40:14 PM »
I went to the MindRec website just because, and look what I found!

http://xymati.com/
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Keranu

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Re: Xymati
« Reply #164 on: December 11, 2010, 09:29:57 AM »
I went to the MindRec website just because, and look what I found!

http://xymati.com/

Wow sweet find!
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