Author Topic: Observation of Cadash on TG vs Cadash on Genesis  (Read 1908 times)

spenoza

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Observation of Cadash on TG vs Cadash on Genesis
« on: March 21, 2009, 05:24:46 AM »
I took a gander and the ROM files for both versions of Cadash are the exact same size, yet the TG version has an additional 2 characters, not to mention better graphics all around. I think the TG version's sound also holds up to the Genesis version. Frankly, I can't find anything to like in the Genesis version over the TG version, and yet both ROMs are the same size. Should I read anything into this about the difference in how efficient the graphics and sound storage formats are on the respective systems?
« Last Edit: March 21, 2009, 07:22:49 AM by spenoza »
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Arkhan

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #1 on: March 21, 2009, 10:09:37 AM »
Well, the music on the Genesis might take more space since its a more advanced sound setup.... other then that I have no real idea...

but, it's like what I said to someone about Exile on PCE CD vs. Genesis

"Exile on PCE is like bangin' a super model, and Genesis is like banging an old lady you wished was a super model."
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Joe Redifer

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #2 on: March 21, 2009, 02:03:31 PM »
It's been a long time since I've played Cadash, but perhaps the extra background layer of scrolling takes up a bit of space vs only one BG per any given level for the TG/PCe version.  I wouldn't read much into it, though.  They aren't exactly the same game even though they share the same names and basic premise.

Arkhan

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #3 on: March 21, 2009, 02:22:30 PM »
It's been a long time since I've played Cadash, but perhaps the extra background layer of scrolling takes up a bit of space vs only one BG per any given level for the TG/PCe version.  I wouldn't read much into it, though.  They aren't exactly the same game even though they share the same names and basic premise.

Thats true... Genesis has more to the graphics.

That and maybe the CPU instruction set (16 bit 68000) takes more space than the 65SC02 in PCE....

mostly just goony stuff like that.

PC Engine's Cadash kicks so much ass though that theres no comparison!  :twisted:
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tom

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #4 on: March 21, 2009, 04:11:18 PM »
Well, the music on the Genesis might take more space since its a more advanced sound setup.... other then that I have no real idea...

but, it's like what I said to someone about Exile on PCE CD vs. Genesis

"Exile on PCE is like bangin' a super model, and Genesis is like banging an old lady you wished was a super model."


 Hey, the Genesis version of Exile isn't that bad. The music's pretty good too. It's more like banging an in-her-mid-to-late 20's kinda-hawt-but-not-super-model-hawt lady.
« Last Edit: March 21, 2009, 08:45:00 PM by Tom »

TR0N

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #5 on: March 21, 2009, 07:50:47 PM »
Never,made much sense to me that the genesis version lack the ninja and priest.I offen wounder if was offen due to memory...or taito just being sloppy.While with the TG16 version you got all the characters.As for graphics it seems like the genesis version was close as you could get to the arcade.Even if the "TG16" version falled short in that deparment i still prefer it more.Taito did a good enough job at least making...the TG16 version play like it's arcade counter part.

Btw some body should make a video and compare the two  :wink:

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Joe Redifer

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #6 on: March 21, 2009, 08:31:54 PM »
I will!  However first I need somebody to donate mint/complete copies of both of the US versions!

nodtveidt

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #7 on: March 22, 2009, 01:11:52 AM »
The Genesis version was an abomination, and the arcade graphics were not that impressive to begin with.

Tatsujin

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #8 on: March 22, 2009, 04:18:49 AM »
and the arcade graphics were not that impressive to begin with.
on that i can't really agree. consolized version aren't really comparable to the superior arcade when it comes to graphics. anyhow, the pce def. comes up the best gameplay.
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Joe Redifer

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #9 on: March 22, 2009, 04:48:07 AM »
I agree with Tats.  The Turbo version is by far the most fun.

awack

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #10 on: March 22, 2009, 09:59:33 AM »
I didn't feel like resizing the genesis shots so just imagine them being smaller, the pce is much more colorful and tends to be more detailed with better animated sprites, the genesis version looks more like the arcade with larger sprites, the genesis cadash is one of the most grainy and dark looking games Ive seen but i must say that i don't like the color palette in the pce version very much at all.






« Last Edit: March 25, 2009, 08:39:04 PM by awack »

Black Tiger

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #11 on: March 22, 2009, 10:03:18 AM »
It's been a long time since I've played Cadash, but perhaps the extra background layer of scrolling takes up a bit of space vs only one BG per any given level for the TG/PCe version.  I wouldn't read much into it, though.  They aren't exactly the same game even though they share the same names and basic premise.

I think that layer bgs like on those used for the Genesis version should take up less space, since all the clear sections of the main layer would just be a single color and the distant background just some repeating tiles. On a single layer bg like the Turbo/PCE version, all the parts where the distant bg meet what would've been the main layer, will require extra art/detail/original tiles.

It is unfortunate that the extra characters got cut, since overall it shouldn't have meant too much extra memory. I'd have rather lost some original background art on part of a stage or two and kept all 4 characters.
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nat

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #12 on: March 22, 2009, 11:26:45 AM »
I don't know, from the screenshots, I kind of like the look of the Genesis version better. The TurboGrafx version looks really cartoonish.

spenoza

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #13 on: March 22, 2009, 01:28:31 PM »
I'm playing through the Genny version now, and then I'm going to go back to the TG version. I'm playing the fighter, and while his sprite is taller it actually looks less detailed than the TG version. The Genny's music is closer to the arcade, but that's solely by virtue of the FM synth. I'm still at a loss as to why the PCE hardware design didn't incorporate a little additional FM synth considering the Famicom Disk Drive did.

The level graphics are a little smoother, in that they flow a little better, but the color counts are just so low. The TG version looks more tiled, but the GEN version looks so bland. The lack of colors make all the larger sprites, for characters and enemies, look less detailed rather than more.
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awack

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #14 on: March 22, 2009, 02:05:09 PM »
Last of the screens.