Author Topic: Observation of Cadash on TG vs Cadash on Genesis  (Read 1909 times)

hoobs88

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #30 on: March 24, 2009, 07:10:30 AM »
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When the game ends, and you're brought to the title screen, hold I + II + Down, then press Run

Never tried the code for Cadash but it does work for another Working Designs title...it allows you to access the Parasol Stars Toybox.
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Tom

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #31 on: March 24, 2009, 03:37:59 PM »
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Dont you shrink in the TG/PCE port also, in order to be able to enter the buildings?

Yea, you have to enter from the left side to obtain the item that allow you to shrink and enter the buildings.


Oh, if there are any comparisons any body would like to see, hu card, CDrom2, super CD, or arcade card in comparison to snes or genesis/sega CD, let me know, i will try and resize the shots for a more accurate comparison.


 Do a SNES Emerald Dragon comparison to the PCE CD port. Be careful about using the translation patch version, as NightCrawler altered the game palette IIRC.

Duo_R

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #32 on: March 24, 2009, 05:52:59 PM »
thats interesting, a WD code. Now has anyone tested it yet?

Quote
When the game ends, and you're brought to the title screen, hold I + II + Down, then press Run

Never tried the code for Cadash but it does work for another Working Designs title...it allows you to access the Parasol Stars Toybox.
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hoobs88

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #33 on: March 25, 2009, 03:09:30 AM »
The Parasol Stars Toybox is simply a Soundtrack selection screen with a player piano. I used it to make my own Soundtrack CD as well as cell phone ringtones.
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Necromancer

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #34 on: March 25, 2009, 03:16:37 AM »
thats interesting, a WD code. Now has anyone tested it yet?

I tried it out on Cadash last night, but to no avail.  I tried sitting through the intro. and waiting for the title screen before pressing any buttons, holding the buttons immediately after death, and everything in between.
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spenoza

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #35 on: March 25, 2009, 06:44:07 AM »
Did you play past the first "level"? I think it continues you at the last inn, meaning you have to have visited or moved past one. I seem to remember having trouble with the code, but then ultimately getting it to work. It's been a while, though.
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Necromancer

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #36 on: March 25, 2009, 06:55:30 AM »
Did you play past the first "level"?

Well..... technically TORU was playing.  Doesn't he start off after the first 'level', or did I need to go even further?
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awack

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #37 on: March 25, 2009, 03:11:46 PM »
                 
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Do a SNES Emerald Dragon comparison to the PCE CD port. Be careful about using the translation patch version, as NightCrawler altered the game palette IIRC.


I posted some shots in the pc engine section.

Tom

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #38 on: March 25, 2009, 03:59:38 PM »
I just wanted to say, I was looking at the music engine for Cadash on the PCE and it *only* used 4 sound channels. Another taito game to do that on the PCE is Ninja Warriors. I have not idea why they would squander 2 channels like that. Almost all other music engines use all 6 channels, and then dynamically bring in a FX on a low priority channel when needed/requested. That and the music engine itself seems pretty limited.

Duo_R

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #39 on: March 25, 2009, 04:31:28 PM »
oh sweet, maybe that is what is required. I think I was just trying to get the code to work on the 1st level as a test and it failed. I am not at home though, anyone get it to worky?

Did you play past the first "level"? I think it continues you at the last inn, meaning you have to have visited or moved past one. I seem to remember having trouble with the code, but then ultimately getting it to work. It's been a while, though.
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ccovell

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #40 on: March 26, 2009, 04:08:53 AM »
I just wanted to say, I was looking at the music engine for Cadash on the PCE and it *only* used 4 sound channels. Another taito game to do that on the PCE is Ninja Warriors. I have not idea why they would squander 2 channels like that. Almost all other music engines use all 6 channels, and then dynamically bring in a FX on a low priority channel when needed/requested. That and the music engine itself seems pretty limited.

It's no mystery... Taito sucked, and treated their PCE games like souped-up NES games.  Taito games have some of the worst sound quality on the PCE (Cadash, New Zealand Story, Rastan Saga II...)  At least they improved a lot for Parasol Stars.

ParanoiaDragon

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #41 on: March 26, 2009, 04:53:53 AM »
I just wanted to say, I was looking at the music engine for Cadash on the PCE and it *only* used 4 sound channels. Another taito game to do that on the PCE is Ninja Warriors. I have not idea why they would squander 2 channels like that. Almost all other music engines use all 6 channels, and then dynamically bring in a FX on a low priority channel when needed/requested. That and the music engine itself seems pretty limited.

It's no mystery... Taito sucked, and treated their PCE games like souped-up NES games.  Taito games have some of the worst sound quality on the PCE (Cadash, New Zealand Story, Rastan Saga II...)  At least they improved a lot for Parasol Stars.

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guyjin

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #42 on: March 26, 2009, 05:43:57 AM »
It's no mystery... Taito sucked,

 [-(

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and treated their PCE games like souped-up NES games.

Didn't everyone?

Quote
  Taito games have some of the worst sound quality on the PCE (Cadash, New Zealand Story, Rastan Saga II...)  At least they improved a lot for Parasol Stars.

I don't think there's anything wrong with Cadash's sound (but I've never heard the original or the Genny version); but Rastan Saga 2 is definitely their worst game for the pce. haven't played NZS.
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spenoza

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #43 on: March 26, 2009, 06:44:51 AM »
And that confuses me. Why would they produce such better work with Parasol Stars? Were they just late getting on the clue train? Why, Taito, why?

I just wanted to say, I was looking at the music engine for Cadash on the PCE and it *only* used 4 sound channels. Another taito game to do that on the PCE is Ninja Warriors. I have not idea why they would squander 2 channels like that. Almost all other music engines use all 6 channels, and then dynamically bring in a FX on a low priority channel when needed/requested. That and the music engine itself seems pretty limited.

It's no mystery... Taito sucked, and treated their PCE games like souped-up NES games.  Taito games have some of the worst sound quality on the PCE (Cadash, New Zealand Story, Rastan Saga II...)  At least they improved a lot for Parasol Stars.
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Joe Redifer

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Re: Observation of Cadash on TG vs Cadash on Genesis
« Reply #44 on: March 26, 2009, 09:49:47 AM »
Maybe someone could post examples of the TG and Genesis version sounds?  Arcade as well, if possible.