Author Topic: Game resolutions  (Read 717 times)

spenoza

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Game resolutions
« on: March 24, 2009, 08:43:30 AM »
I did a quick search and didn't come up with anything. Is there a thread on here somewhere that talks about which TG-16 (or PCE for that matter) games use 256x256 and which games use 320x240?
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ccovell

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Re: Game resolutions
« Reply #1 on: March 24, 2009, 12:17:23 PM »
256x256 is rather impossible, since the PCE maxes out its vertical resolution at 242...

Black Tiger

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Re: Game resolutions
« Reply #2 on: March 24, 2009, 12:20:33 PM »
I started a list on my other computer of Turbo/PCE games that use anything above 256 pixels wide resolution. I only counted games that used higher resolutions for substantial sections and it was far from a comprehensive list, I only listed games I either knew of, could think of and/or test out. I did manage to count up over 100 titles though. :)
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spenoza

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Re: Game resolutions
« Reply #3 on: March 24, 2009, 03:16:15 PM »
@ccovell
I thought the standard PCE res was 256x256. I'd love to be corrected, though. What is the most used resolution?

@Black Tiger
Care to share the preliminary list?
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Joe Redifer

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Re: Game resolutions
« Reply #4 on: March 24, 2009, 03:33:38 PM »
256x240 is by far and wide the most used resolution.  Oops, did I say "wide"?  Sorry.

Tom

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Re: Game resolutions
« Reply #5 on: March 24, 2009, 03:33:50 PM »
The PCE can use all sorts of 'resolutions', but it's misleading. For example, 320 mode(horizontal) has the same pixel dot size as 336, 344, and 352. A more correct way is stating the dot clock. PCE has 5.37mhz, 7.16mhz, 10.74mhz which usually corresponds to 256xYYY, 336/344xYYY, and 512xYYY. The PCE can have from 1 to 512 scanlines vertically, but it can only show a max of 242 scanlines (any higher setting is not shown). It also doesn't effect the "dot" size of the pixel when you set the number of displayable scanlines, less than 242 and the image gets "letterboxed" so to speak.

 As far as which games? Rtype, Forgotten Worlds... I don't remember what else, use the 7.16mhz dot size. Most games use the 5.37mhz dot size because it has a better ratio for sprites per scanline. For 10.74mhz dot clock, one DMA design game uses it for the logo at startup and TV Sports basketball uses it in parts. Coryoon has a mode where you can see 4 screens at once, that uses the 10.74mhz mode.

Keranu

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Re: Game resolutions
« Reply #6 on: March 24, 2009, 05:27:35 PM »
I am nearly positive that thread exists somewhere. I think Kaminari was the one to make the list.

256x240 is by far and wide the most used resolution.  Oops, did I say "wide"?  Sorry.
224
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Re: Game resolutions
« Reply #7 on: March 24, 2009, 05:50:20 PM »
OK.

ccovell

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Re: Game resolutions
« Reply #8 on: March 25, 2009, 03:56:37 AM »
I am nearly positive that thread exists somewhere. I think Kaminari was the one to make the list.

256x240 is by far and wide the most used resolution.  Oops, did I say "wide"?  Sorry.

224


Sorry, Keranu, 224 is wrong.  Check out my post here: http://forums.magicengine.com/en/viewtopic.php?t=1798

(Some excerpts for the reading-disinclined:)
Quote from: me
So to put my money where my mouth is, I've tried out all the PC-Engine ROMs that I have and tested whether the majority set their (vertical) resolutions to something quite high, ie: near or past 240 lines; or low, around or less than 232 or 224 lines. Being as accurate as possible, then, I tested 277 licensed (meaning no Games Express), Japanese PCE ROMs, and noted their VDC settings.

28 (twenty-eight) of these games set their vertical resolutions to something around 224 lines.
249 (two hundred and forty-nine) games set their resolutions to around 240 lines.

I think it's fair to say that a vast majority of games (90%) use the higher vertical resolution.

Funny enough, the most common VDC register setting in the 240-line camp was:
(from VSW:) $02,$0F,$00EF,$04 (which actually sets up a 239-line screen.)

Necromancer

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Re: Game resolutions
« Reply #9 on: March 25, 2009, 04:27:14 AM »
Very interesting, Mr. Covell.  Have you checked the resolutions of many disc based titles since that thread?  I doubt that programmers would've utilized a different resolution for a different storage format, but what do I know?
U.S. Collection: 98% complete    157/161 titles

spenoza

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Re: Game resolutions
« Reply #10 on: March 25, 2009, 09:15:09 AM »
So would it be safe to say that the most-used screen resolution setting on the TG-16/PCE is 256x240?
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Necromancer

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Re: Game resolutions
« Reply #11 on: March 25, 2009, 10:10:22 AM »
So would it be safe to say that the most-used screen resolution setting on the TG-16/PCE is 256x240?

As taken from the thread linked by ccovell:

Quote from: ccovell
Most games use a 256 pixel horizontal resolution. Some use more or less, of course. So based on my tests, the most common resolution is 256x239.
U.S. Collection: 98% complete    157/161 titles

Black Tiger

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Re: Game resolutions
« Reply #12 on: March 26, 2009, 12:09:17 PM »
@Black Tiger
Care to share the preliminary list?

As I feared, most of it was hand written and I could only find the tail end that I had listed in a word file-

Princess Maker
Princess Maker 2
Puyo Puyo CD
Puyo Puyo CD Tsu
Quiz Caravan Cult Q
Quiz Donosama No Yabou
Quiz Marugoto The World 2 Time Machine Ni Onegai!:
R-Type (all 4 versions)
Rainbow Islands
Shangai
Shanghai II
Sherlock Holmes Consulting Detective Vol 1
Sherlock Holmes Consulting Detective Vol 2
Shogi Shoshinsha Muyo
Side Arms
Sim Earth
Sol Moonarge
Sorcerian
Sword Master
Tenchi O Kurau
Tenshi No Uta
Tokimeki Memorial
TV Sports Basketball
TV Sports Football
TV Sports Hockey
Virgin Dream
Winning Shot
Wizardry I & II
Wizardry III & IV
Wizardry V
Yo Bro
Ys I & II
Ys III
Zan Kagerou No Toki



Still a decent number considering it only covers P - Z of the titles I could investigate online. I'll keep looking for the rest.
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spenoza

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Re: Game resolutions
« Reply #13 on: March 26, 2009, 01:19:24 PM »
Random tidbit. Did you know that the co-creator of Wizardry (worked on 1 & 2, maybe 3), Robert Woodhead, went on to create Animeigo and translate anime and Japanese movies?
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Arkhan

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Re: Game resolutions
« Reply #14 on: March 26, 2009, 06:50:00 PM »
is there a document that lists some good PCE resolution settings?

...and whats the default that say Magic Kit puts the system into??

it seems like 256x192 unless I am looking at something wrong.

I know its not 320x240 or 256x240 because images of X by 240 get hacked off at the bottom >_>

I've just left it at the default and never bothered messing with it.  Now might be a good time to.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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