Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68626 times)

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #120 on: April 06, 2009, 03:32:09 AM »
the whole game on the MD is a joke. and the almost 1/3 space on the right side, wasted for (hi-)score, lives and bombs is even more a joke.
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ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #121 on: April 06, 2009, 03:42:19 AM »
the whole game on the MD is a joke. and the almost 1/3 space on the right side, wasted for (hi-)score, lives and bombs is even more a joke.

That sidebar is nothing compared to the Jaguar monstrosity. That sidebar is an abomination, plain and simple. 


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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #122 on: April 06, 2009, 04:36:41 AM »
right you are. but the MD version really doesn't show anything appealing, except for the more robust action than the SFC version. the palette is an assault on the eyes par excellence.
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the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
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ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #123 on: April 06, 2009, 04:43:28 AM »
right you are. but the MD version really doesn't show anything appealing, except for the more robust action than the SFC version. the palette is an assault on the eyes par excellence.

I think the Genny Raiden is best viewed using the 3D SMS glasses.


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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #124 on: April 06, 2009, 04:51:10 AM »
Valis IV vs Super Valis.

                  pce                                             snes











Ill go ahead and add two more shots of M&M III  unaltered, ill organize this stuff one day.
                 
                       pce                                               snes

« Last Edit: April 06, 2009, 05:10:20 AM by awack »

ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #125 on: April 06, 2009, 04:55:03 AM »
 :-k

Tough call.


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Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #126 on: April 06, 2009, 05:26:50 AM »
I agree.  Some of the screens look nearly identical.  I like the layout of the score/power/etc of the PCE version better than the SNES version, that's for sure.  However the SNES likely has multiple layers of scrolling.  It also looks like it has a pointless transparency effect in one of the screens and I just don't like the way that looks.  I am amazed at how different some of the shots are as well.  the SNES version cannot read my backup saves and tell me how much space I have left so the PCE version wins.

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #127 on: April 06, 2009, 12:37:00 PM »
I agree.  Some of the screens look nearly identical.  I like the layout of the score/power/etc of the PCE version better than the SNES version, that's for sure.  However the SNES likely has multiple layers of scrolling.  It also looks like it has a pointless transparency effect in one of the screens and I just don't like the way that looks.  I am amazed at how different some of the shots are as well.  the SNES version cannot read my backup saves and tell me how much space I have left so the PCE version wins.

Both versions have layered bgs. The SNES version usually adds some extra layering to shared bgs, otherwise unique bgs have unique parallax effects. What the screen shots don't show is how bad each stage of the SNES version recycles the same tiles, so what you see in one screen is usually all you'll see the entire stage. The SNES stages are also pretty short. The PCE version has way more variety and the stages are much longer, spanning several different areas. The SNES version uses a mosaic effect instead of fading in/out of each area. There are a few more "flat" bgs in the PCE version (the further you advance, the less parallax there is). But there are also at least that many extra stages, let alone unique areas and they usually have various animated effects.
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Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #128 on: April 06, 2009, 12:45:27 PM »
Quote

The SNES version uses a mosaic effect instead of fading in/out of each area.


I really dislike that effect.  Fades for the win!

TR0N

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #129 on: April 06, 2009, 04:01:02 PM »
Valis IV vs Super Valis.

                  pce                                             snes








Hands down i still,prefer the pce valis IV due to the simple fact you have all 3 characters.Beside it's own levels for wich the snes version lacks.

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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #130 on: April 06, 2009, 07:25:28 PM »
I was going to do Golden Axe but i couldn't find my pce copy, i don't really want to play that poop any way, instead....Vailis I.

                     PCE                                         GENESIS











Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #131 on: April 06, 2009, 07:38:00 PM »
pce wins househigh!! alone due to the fact, that the platforms are designed in a perstective view, while the MD ones are just 8-bit flat.
« Last Edit: April 06, 2009, 10:48:12 PM by Tatsujin »
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

ParanoiaDragon

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #132 on: April 06, 2009, 07:40:44 PM »
Tatsujin mentioned that Chiki Chiki for PCE plays badly on the PCE compared to the MD version, but, I think it plays just the same as the MD version.  I have both, & they feel the same too me, it's not like comparing the choppiness of the PCE Strider to the smoothness of the MD version.

As for Raiden, the SNES version looks like crap compared to the SNES version, & I mean that!  I figured that everone here would have the same opinion, when looking at those pics.  The gfx on the SNES one of extremely plain & boring to me, not just the lack of vibrant colors, but, the lack of details that the PCE version kept.  The only things going on for the SNES are the 2 player co-op(which is nice) & the paralax(which is minimal IIRC).

Valis 1, the Genny version, for the most part, is alot plainer looking.  There are parts where things are done differently, can't quite say what looks cooler in some of the areas, however, ofcoarse the MD one has paralax, which after Valis 4, you would've thought that Valis 1 would've had as well.

Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #133 on: April 06, 2009, 08:17:11 PM »
While there are elements of the Genesis/MD version that I like, the PC Engine version really wins by a landslide here.  The PCE version is much brighter and pleasing to the eye.  What the screens here do not show is how dreadfully slow the MD version is.  The PCE version also seems to control a tad better and is just more fun as well.  Let's not forget that the PCE version shows you a teenage girl's undies!!!!!!!!  The MD version does not.  :( :( :( :( :( :(  I know which version gets my money!!!!!  Oooooohhh!!!!! :)
« Last Edit: April 06, 2009, 08:19:56 PM by Joe Redifer »

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #134 on: April 06, 2009, 10:51:18 PM »
Tatsujin mentioned that Chiki Chiki for PCE plays badly on the PCE compared to the MD version, but, I think it plays just the same as the MD version.  I have both, & they feel the same too me, it's not like comparing the choppiness of the PCE Strider to the smoothness of the MD version.

yeah.. i didn't mean that the MD version is much better in that categorie, just that the PCE wasn't much improved, compared to the graphics. but the pce version is little bit weaker in technical aspecs. at least that's what i feel.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^