Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68178 times)

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1245 on: March 04, 2010, 05:51:26 AM »
I love the detail of these comparisons, just got done checking out the After Burner II piece. This is kinda motivating me to do the Dracxx/Rondo... detailed comparison Ive been wanting to finish, but its just so damn time consuming.

nat

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1246 on: March 04, 2010, 12:55:50 PM »
I'm actually a big fan of the IREM sound engine used on their Turbo ports. Very distinctive-- you can always tell it's an IREM game without even looking at the title screen. There's no other video game music quite like it.

ParanoiaDragon

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1247 on: March 04, 2010, 05:40:15 PM »
Man, I've always loved Irem's sound engine, what's wrong with you people!  Seriously though, I really enjoy it, especially in Ninja Spirit, Mr. Heli, & Hero Tonma.  Haven't played Image Fight 1 enough to give a credible opinion as of yet.

rag-time4

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1248 on: March 04, 2010, 06:04:04 PM »
I also did a Ninja Spirit comparison article 3 years ago. I tried to do the English version yesterday. Please ignore the grammer mistakes, I think it's better than Google translations. :mrgreen:

http://saintfu.myweb.hinet.net/reprogram/nspirit/p1en.htm

5 pages total.
Just wanted to point out that the PCE version does have running wolves in the ending if you clear the "arcade mode"

https://www.pcenginefx.com/forums/index.php?topic=6688.msg114378#msg114378

Also, I really like Irem's music as well, especially Image Fight. The music isn't as rich and metallic as the arcade version but it's still unique and enjoyable.

saintfu

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1249 on: March 05, 2010, 02:15:59 AM »
Just wanted to point out that the PCE version does have running wolves in the ending if you clear the "arcade mode"

https://www.pcenginefx.com/forums/index.php?topic=6688.msg114378#msg114378

Also, I really like Irem's music as well, especially Image Fight. The music isn't as rich and metallic as the arcade version but it's still unique and enjoyable.

Thanks to mention that, it's a shame that I never play the arcade mode even I have owned this game for almost 20 years. :shock:

I love the detail of these comparisons, just got done checking out the After Burner II piece. This is kinda motivating me to do the Dracxx/Rondo... detailed comparison Ive been wanting to finish, but its just so damn time consuming.

Yes, I did the comparison pages for After Burner II. But just like you said, it's a very time consuming process. Play the games for multi platforms, taking the snapshots, do the web pages, and then write the comments. That's why I stop doing that for many years. However, I read the entire thread from page1 to page 83. Great! I really enjoy all you guys' work and contributions.

I also have much fun with Paul's software bible and Joe's side by side reviews. Welldone guys!
« Last Edit: March 05, 2010, 02:18:23 AM by saintfu »

sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1250 on: March 07, 2010, 01:05:45 AM »
Altered Beast HU vs CD

The PC Engine Software Bible
Quote from: Tatsujin
I just felt in a hole!

exodus

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1251 on: March 07, 2010, 07:45:22 PM »
a lot of the detail changes in stage 1 are odd - they don't seem to be hardware constraints - they just...felt like redoing it?

Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1252 on: March 08, 2010, 11:54:48 AM »
They wanted the CD users to think that they were getting soooooo much more for choosing the NEC CD platform.  That way CD users could brag that their version has an extra cloud or something and then HuCard users would get crazy jealous and go buy the CD unit.

esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1253 on: March 08, 2010, 03:23:44 PM »
a lot of the detail changes in stage 1 are odd - they don't seem to be hardware constraints - they just...felt like redoing it?

Basically, I believe that the developers were forward-thinking pioneers: they wanted folks (like ourselves) to speculate on message boards about Altered Beast...so they devised a plan to make the HuCard and CD versions slightly different.

This means, therefore, that the developers anticipated the internet (as we know it today).

That, my friend, is awesome.


« Last Edit: March 08, 2010, 03:27:09 PM by esteban »
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Tom

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1254 on: March 08, 2010, 06:56:51 PM »
They wanted the CD users to think that they were getting soooooo much more for choosing the NEC CD platform.  That way CD users could brag that their version has an extra cloud or something and then HuCard users would get crazy jealous and go buy the CD unit.

 On a serious note, it could have been that two different dev teams were working on these titles. Shared resources, but not specifically had to be identical. I read somewhere that SMB for the famicom and the hardware were developed around the same time, but by two different teams (not sure if they shared team members or not).

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1255 on: March 19, 2010, 02:04:39 PM »
Street Fighter Alpah2

Arcade                                                                    Snes



« Last Edit: March 19, 2010, 02:26:49 PM by awack »

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1256 on: March 19, 2010, 03:21:15 PM »
arcade looks better!
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PCE Games coundown: 690/737 (47 to go or 93.6% clear)
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Sega does what Nintendon't, but only NEC does better than both together!^^

esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1257 on: March 20, 2010, 11:06:52 PM »
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Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1258 on: March 21, 2010, 02:51:20 AM »
But the SNES is more arcade-like.

saintfu

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1259 on: March 21, 2010, 06:16:30 AM »
arcade looks better!

I think SFZ2 is suitable for 32bit generation consoles such as PS and Sega Saturn. SNES version loses a lot of details due to the low resolution.
« Last Edit: March 21, 2010, 06:18:16 AM by saintfu »