Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 67995 times)

Mathius

  • Hero Member
  • *****
  • Posts: 6006
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1350 on: April 18, 2012, 05:16:57 PM »
Tease!
F@ck Ebay Club member since 2010
Switch Friend Code: SW-2346-3388-5406

esteban

  • Hero Member
  • *****
  • Posts: 24063
  |    | 

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1352 on: April 19, 2012, 11:08:18 AM »
Interestingly, as far as Fatal Fury games go, the PCE versions always seem to have the worst looking floors.  A good example of this is the floating raft stage.  The other versions have floors with actual perspective.  The logs on the PCE versions, however, are all facing the same direction with no perspective whatsoever.

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1353 on: April 19, 2012, 12:24:59 PM »
Interestingly, as far as Fatal Fury games go, the PCE versions always seem to have the worst looking floors.  A good example of this is the floating raft stage.  The other versions have floors with actual perspective.  The logs on the PCE versions, however, are all facing the same direction with no perspective whatsoever.


I would love to add a special "The Logs of Fatal Fury" sub-section...but I need folks to contribute a bunch of interesting screenshots to help illustrate your point.

No, I'm not joking. 

In fact, I would love to add anything you folks (including Joe) want to emphasize/point out in these comparisons. I just need screenshots and competent explanations of the point you are trying to illustrate. 
  |    | 

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1354 on: April 19, 2012, 01:05:35 PM »
I can only do real system grabs and those will be of lower quality than emulator grabs.  I have RGB out but no way to capture it.  I can transcode it into component but no way to capture that either.  So my captures need to default to s-video which everyone hates.  My Game Sack captures are all S-video for the Turbo.  Early on they were composite.
« Last Edit: April 19, 2012, 01:07:14 PM by Joe Redifer »

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1355 on: April 19, 2012, 01:08:49 PM »
Interestingly, as far as Fatal Fury games go, the PCE versions always seem to have the worst looking floors.  A good example of this is the floating raft stage.  The other versions have floors with actual perspective.  The logs on the PCE versions, however, are all facing the same direction with no perspective whatsoever.


Yeah, for everything that the PCE Fatal Fury ports have that other 16-bit ports don't, a few background aspects are missing, likely to save on space. Although 18 megs is a lot, the PCE versions not only have huge sprites that are super animated, -the second size for the alternate plane effectively doubles the amount of animation per fight. Still, the ground/floors all look nice, especially the logs. They're just different/unique.



Tease!


Slowly adding...

Fatal Fury 2

Fatal Fury Special




The FFS page has a mismatched screen shot.
« Last Edit: April 19, 2012, 01:10:43 PM by Black Tiger »
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

awack

  • Hero Member
  • *****
  • Posts: 692
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1356 on: April 19, 2012, 03:10:25 PM »
Quote
the second size for the alternate plane effectively doubles the amount of animation per fight

I looked at a set number of moves and if i remember right it was about double the number of frames compared to the snes or genesis ports, plus you have the smaller redrawn sprite  in the pce port which isn't much smaller than the large snes sprite...the snes just uses the same sprite for the second plane, it just rearranges the pixels to make it look shorter or thiner. So basically a hell lot more frames than any non neogeo 16bit(pce snes genesis) game.

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1357 on: April 19, 2012, 04:22:37 PM »
plus you have the smaller redrawn sprite  in the pce port which isn't much smaller than the large snes sprite...the snes just uses the same sprite for the second plane, it just rearranges the pixels to make it look shorter or thiner.

LOL, SNES FAIL!
« Last Edit: April 19, 2012, 04:29:17 PM by Tatsujin »
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1358 on: April 19, 2012, 04:41:34 PM »
does soemone know of how big in graphic size was the biggest ACD game. e.g. SNK beat em up and sapphire? it seems that drac x was the largest SCD game with 19.8MB of pure graphics. that makes almost 160Mbits which is half the size of first generation AES games (in terms of limitation).
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1359 on: April 20, 2012, 09:28:40 PM »
Tease!


Slowly adding...

Fatal Fury 2

Fatal Fury Special




The FFS page has a mismatched screen shot.


Thanks for pointing that out. I fixed it, plus added:

Ghouls 'n Ghosts
Parodius Da!
Raiden
Strider
Valis
Valis IV


Interestingly, as far as Fatal Fury games go, the PCE versions always seem to have the worst looking floors.  A good example of this is the floating raft stage.  The other versions have floors with actual perspective.  The logs on the PCE versions, however, are all facing the same direction with no perspective whatsoever.


Yeah, for everything that the PCE Fatal Fury ports have that other 16-bit ports don't, a few background aspects are missing, likely to save on space. Although 18 megs is a lot, the PCE versions not only have huge sprites that are super animated, -the second size for the alternate plane effectively doubles the amount of animation per fight. Still, the ground/floors all look nice, especially the logs. They're just different/unique.


Well, if anyone out there wants to take screenshots of unique "The Logs of Fatal Fury"...

Also, to add to my earlier request, I think it would be neat if we added "Notes" to each entry...we can pull some notes from the existing comments, but you folks probably have new stuff to add.

Feel free to contribute any trivia/observations/context that you think is relevant...

Thanks


« Last Edit: April 21, 2012, 01:49:55 AM by esteban »
  |    | 

Mathius

  • Hero Member
  • *****
  • Posts: 6006
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1360 on: April 21, 2012, 03:41:37 AM »
Did you mean to label the Strider pics as "SuperGrafx"?   [-X :P
F@ck Ebay Club member since 2010
Switch Friend Code: SW-2346-3388-5406

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1361 on: April 21, 2012, 04:46:34 AM »
Did you mean to label the Strider pics as "SuperGrafx"?   [-X :P


Yeah, and I thought I did. Damn, I must be really tired. 
  |    | 

Digi.k

  • Hero Member
  • *****
  • Posts: 2262
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1362 on: June 22, 2012, 01:32:18 AM »

Parodius Da!



One thing I like to point out with the parodius pink cloud stage boss and I know this sounds anal.. is that huge sprite the SNES has a few frames missing.. notably when you meet her on the pce and arcade edition her hair is tied up and falls down as you begin to fight her.  SNES version the hair remains fallen as you greet her.

TR0N

  • Hero Member
  • *****
  • Posts: 6421

PSN:MrNeoGeo
Wii U:Progearspec

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1364 on: June 28, 2012, 11:41:15 PM »

Parodius Da!



One thing I like to point out with the parodius pink cloud stage boss and I know this sounds anal.. is that huge sprite the SNES has a few frames missing.. notably when you meet her on the pce and arcade edition her hair is tied up and falls down as you begin to fight her.  SNES version the hair remains fallen as you greet her.



damn that pic hurts my eyes :(
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^