Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 67962 times)

Nando

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1455 on: July 10, 2013, 01:53:14 PM »
Love that page. The left margin is way offset btw.

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1456 on: July 10, 2013, 04:20:15 PM »
best page ever :D

Esty, you should implement a clickable rating system, so that peeps can rate their favorite version^^

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Nando

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1457 on: July 11, 2013, 02:26:12 AM »
best page ever :D

Esty, you should implement a clickable rating system, so that peeps can rate their favorite version^^



Seconded!

sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1458 on: July 11, 2013, 07:58:18 AM »
« Last Edit: July 11, 2013, 08:00:07 AM by sunteam_paul »
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Nando

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1459 on: July 11, 2013, 08:45:55 AM »
Is the very top one the arcade version?

Necromancer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1460 on: July 11, 2013, 08:49:42 AM »
That's the PCE version, silly.
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Nando

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1461 on: July 11, 2013, 10:00:34 AM »
That's the PCE version, silly.

Critical viewing skills OUT THE f*ckING WINDOW on my end....DUR....

Man, I "need" that for my PCE collection :D


sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1462 on: July 13, 2013, 03:15:37 AM »
Sumo game action:

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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1463 on: July 13, 2013, 03:19:15 AM »
That's the PCE version, silly.

Critical viewing skills OUT THE f*ckING WINDOW on my end....DUR....

Man, I "need" that for my PCE collection :D



lol, you thought the pce is the arcade and the sms is the pce :lol:
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

geise

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1464 on: July 14, 2013, 01:10:05 AM »
So sad pc-engine version of Forgotten Worlds is only 1 player.  Graphically it's pretty much up there with the arcade (minus the parallax), and has all the levels.  Not to mention the music and the arcade plus pc-engine voices for the cutscenes.

Nando

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1465 on: July 14, 2013, 04:02:05 AM »
That's the PCE version, silly.

Critical viewing skills OUT THE f*ckING WINDOW on my end....DUR....

Man, I "need" that for my PCE collection :D




lol, you thought the pce is the arcade and the sms is the pce :lol:
Maybe   8-[
« Last Edit: July 14, 2013, 04:12:05 AM by Nando »

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1466 on: August 10, 2013, 09:37:37 AM »
Tokimeki Memorial


PCE <-----------------------------------------------------> Playstation
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Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1467 on: August 10, 2013, 09:44:10 AM »
Looks like you lose if you play either version.

EvilEvoIX

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1468 on: August 10, 2013, 10:40:52 AM »
So sad pc-engine version of Forgotten Worlds is only 1 player.  Graphically it's pretty much up there with the arcade (minus the parallax), and has all the levels.  Not to mention the music and the arcade plus pc-engine voices for the cutscenes.

Why do they make known 2-player arcade games single player on consoles?  Laziness or sprite limits?


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Mathius

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1469 on: August 10, 2013, 12:58:07 PM »
So sad pc-engine version of Forgotten Worlds is only 1 player.  Graphically it's pretty much up there with the arcade (minus the parallax), and has all the levels.  Not to mention the music and the arcade plus pc-engine voices for the cutscenes.

Why do they make known 2-player arcade games single player on consoles?  Laziness or sprite limits?

My uneducated guess would be memory limitations.
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