Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 67911 times)

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1530 on: May 03, 2016, 04:45:02 PM »
 :clap: This is the kind of stuff that is brought up every time people matter of factly state that the SNES version is the exact same, only with better graphics and more stages.

The PC Engine version also doesn't slow to a crawl in the same spots as the SNES version, even though it tosses around more sprites/action.
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SignOfZeta

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1531 on: May 03, 2016, 04:45:09 PM »
It always seems like there more room for animation in PCE games, even the HuCARD ones.

Digi.k

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1532 on: May 03, 2016, 04:45:42 PM »
Last bit of Parodius Da!  Hot Lips

PCE


arcade


SNES


Gonna sleep bbl
« Last Edit: May 08, 2016, 01:49:01 PM by Digi.k »

Digi.k

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1533 on: May 04, 2016, 11:14:34 AM »
Daimakaimura - stage 1 guardian

Genesis


Supergrafx


stage 2 - guardian

Genesis


supergrafx



Stage 3 guardian

Genesis


Supergrafx


« Last Edit: May 04, 2016, 11:33:17 AM by Digi.k »

esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1534 on: May 04, 2016, 03:16:27 PM »
:) X 1,000
  |    | 

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1535 on: May 04, 2016, 06:56:56 PM »
These kinds of animated screenshots are where PC Engine games are going to start looking less impressive when you see everything, including parallax or the lack thereof.

Those Daimakaimura pics are the perfect example.
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shubibiman

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1536 on: May 04, 2016, 10:32:19 PM »
Lack of parallax in Daimakaimura SGX ? Are you sure ?

Gradius 2

Arcade :



PCE :

« Last Edit: May 04, 2016, 11:50:38 PM by shubibiman »
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geise

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1537 on: May 05, 2016, 03:24:21 AM »
Gradius 2 is so good on the pc-e.  Digi.k, thanks for all those comparison pics.  I love looking at this stuff.

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1538 on: May 05, 2016, 04:31:41 AM »
Lack of parallax in Daimakaimura SGX ? Are you sure ?

Cherry picking spots where one version has parallax when the other doesn't is going to lead to a lot of examples that don't favor the PC Engine.
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Digi.k

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1539 on: May 05, 2016, 06:14:11 AM »
forgotten Worlds,  the layered scrolling on the genesis tho is awesome!  if only they were able to put that in the pce version....


pce



Genesis


pce



Genesis


pce



genesis
« Last Edit: May 05, 2016, 06:16:25 AM by Digi.k »

Digi.k

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1540 on: May 05, 2016, 07:06:06 AM »
cotton

arcade


pce


arcade


pce


EDIT

Gradius II

Arcade


PCE
« Last Edit: May 05, 2016, 10:15:53 AM by Digi.k »

Digi.k

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1541 on: May 05, 2016, 08:06:59 AM »
parodius da!

Parodius Da is a strange kettle.  It's a competent piece of software but not all the levels feature layered scrolling but where there is background layers.....Is the pc engine here displaying more layers of scrolling than it's daddy on certain levels like this graveyard one?

arcade


pce
« Last Edit: May 05, 2016, 08:18:59 AM by Digi.k »

Digi.k

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1542 on: May 05, 2016, 09:09:38 AM »
ok this gonna be the last gifs as I think I am overkilling it.

parodius Da!

arcade


pce (again is the pce version here displaying more layers of pink cloud)?

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1543 on: May 05, 2016, 09:09:51 AM »
I've always believed that Parodius Da! started out as a PC Engine project and perhaps like other Konami releases, got held back to support Nintendo's launch of the Super Famicom. The differences don't make sense otherwise. There was no reason to redraw some of the artwork to make it cruder or even just different and some of the missing parallax only makes sense if it didn't already exist in a previous version.

Stuff like these pics are the most damning evidence. Why design a background with tiles in repeating strips without scrolling like that, unless it was originally catering to the PC Engine? Why have a parallax layer scrolling verically but not horizontally over the layer behind it, unless it was designed with the PCE in mind.

Just the same, why release Gradius on a tiny 2 meg HuCard in '92 and cut some of the content and samples?
« Last Edit: May 05, 2016, 09:13:52 AM by Black Tiger »
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Otaking

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1544 on: May 05, 2016, 11:51:35 AM »
I'd "forgotten" how much better the PC Engine Forgotten Worlds is compared to the Mega Drive version.