Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 67861 times)

NightWolve

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1590 on: May 18, 2016, 09:05:28 AM »
Now that's a shooter!

Mathius

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1591 on: May 18, 2016, 04:24:34 PM »
Now that's a shooter violent f*ck in the ass!  :P

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NightWolve

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1592 on: May 18, 2016, 04:43:01 PM »
Now that's a shooter violent f*ck in the ass!  :P

Well...that certainly paints a *much* different picture than what I had in mind, Matt, but s'all good!  :lol:

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1593 on: May 18, 2016, 05:18:43 PM »
I'd forgotten that Tatsujin does have a little bit of "real" parallax in the arcade version, but the Genesis version doesn't for some reason.
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Mathius

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1594 on: May 18, 2016, 06:07:13 PM »
Now that's a shooter violent f*ck in the ass!  :P

Well...that certainly paints a *much* different picture than what I had in mind, Matt, but s'all good!  :lol:

I'm lucky to get passed the first level boss in that version haha

I'd forgotten that Tatsujin does have a little bit of "real" parallax in the arcade version, but the Genesis version doesn't for some reason.

The one thing I did give the PCE version props for, other than the best rendition of those tunes in any version, is they kept the little planets dotting the star field in places. I love little details like that. It always confused me as to why the MD version didn't have them. Probably a deadline issue.
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Digi.k

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1595 on: May 24, 2016, 01:27:53 PM »
Beraboh Man /Bravoman

arcade

pce


arcade

pce


arcade

pce

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1596 on: May 24, 2016, 02:02:50 PM »
The clouds in the sky scroll at different speeds, adding a greater illusion of depth in the PCE version.

The underwater scene has more "scrolls" in the PCE version, for what it's worth.

Still weird how they went with such different colors, as though they were too used to working on Famicom games or something.
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shubibiman

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1597 on: May 24, 2016, 06:58:20 PM »
I've always thought Namcot were lazy when it came to porting their own game to the PCE. And yeah, it often looks like they considered the PCE as just a powered-up Famicom. They could have done so much better. When you see how Irem managed to port their games, it's a completely different story.
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Digi.k

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1598 on: May 25, 2016, 02:58:21 AM »
Raiden arcade vs hucard

arcade

pce


arcade

pce


arcade

pce

esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1599 on: May 25, 2016, 09:57:42 AM »
Awe.

Some.


:)
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NightWolve

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1600 on: May 25, 2016, 11:44:26 AM »
Good ole Raiden, a reason to fire up the MAME emulator. :)

Digi.k

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1601 on: May 26, 2016, 06:00:28 AM »
Namco you really should have pushed the pce further for this release... I so wanted this to be that 6-8mbit Namco game....Although I was NOT disappointed with the pce's interpretation of the music here.

Dragon Saber
arcade----------------------------PCE


arcade----------------------------PCE


arcade----------------------------PCE


arcade----------------------------PCE





ccovell

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1602 on: May 31, 2016, 03:20:31 AM »
Namco and Taito were a little bit lazy in playing to the PCE's strengths, graphic fidelity being one of them.  You have to forgive Namco a little bit, though, as their system 2 arcade hardware (Splatterhouse, Dragon Saber, Ordyne, Bravoman...) had 8 bit-per-pixel (256-colour) graphic tiles, when most other hardware at the time (PCE, Genesis, SNES, Neo-Geo, CPS-1, Sega Arcade units) used 4bpp (16-colour) tiles.  They're obviously unportably lush.

Digi.k

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1603 on: June 06, 2016, 02:51:14 AM »
Strider  Arcade VS PCE

arcade

pce


arcade

pce


arcade

pce


arcade

pce


arcade

pce

touko

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1604 on: June 06, 2016, 08:23:00 PM »
Strider really needs a SGX version ;-)