Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68226 times)

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #330 on: April 27, 2009, 01:44:06 PM »
the sfc wins house high in pallete while the sega-cd wins in providing more details and max sprites on screen (as well a better BGM). combined it would have been the ultimate final fight release on 16-bit consoles!!

Sounds like what a PCE-CD port could've been. :)
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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #331 on: April 27, 2009, 02:12:43 PM »
but you really have to look for it in this case. 
no, you don't have to. it's a very clear case that the SFC colors looks almost like the real arcade deal, while the MCD clearly does not.

but i fairly have to say, that the MCD is surpricely nice colored for an MD game. and regarding all the other aspects it wins by a land slide.
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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #332 on: April 27, 2009, 04:31:51 PM »
This is barely scratching the surface on this game, Dynastic Hero/Monster World, Dynastic hero doesn't add many visual improvements, a few more colors here and there, more animation on a few bosses, there are only a couple of places that shows a good improvement, one of them is where you talk to the Queen bee in dynastic hero...of course the genesis game has parallax scrolling and also uses brighter colors.

                    pce                                      genesis



« Last Edit: April 27, 2009, 04:53:41 PM by awack »

Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #333 on: April 27, 2009, 04:41:03 PM »
The controls are awful on the Amiga.  Like most action games on the Amiga.

This is a NOT true. There are enough Amiga action games with decent controls. Too many to list them all. Sounds like a typical "console only" user, even if you said that you own an Amiga. I hate these broad-brush comments.

The PC-Engine CD version of Beast 1 has indeed a better playability, but no better graphics. Anyway, it's still a boring game. Beast III was the only good one in this series.


Quote
There's a big difference between technically impressive and visually impressive. The Amiga SotB has drab boring colors mixed with worse art and shading style overall than the PCE, Gen and MD versions, various versions have improved details and the Amiga player sprite doesn't look nearly as nice as the SMS and PCE versions. I like the visuals of the PCE, Gen and MD more than the Amiga.

It's a matter of taste. I prefer the more "muddy" Amiga look over the bonbon PCE colors. It matches perfectly the great atmosphere of the Amiga version. The other version looks, sounds and plays different. That's normal.

The PCE-CD version has indeed a great playability (well balanced difficulty) and an awesome CD score. That's true.  :)

typical console user guy?

lol. thats a funny one.

Come over my house.

We can play some Amiga, C64, Atari ST, CoCo 3, and stuff.

I have Sotb 1-3, Saint Dragon, Lemmings, Agony, and a handful of other games for the Amiga.

Unless you prefer RPGs, I have Amberstar and a few other good ones.....

or racing? Supercars? ... how about Carmen SanDiego?

Note: All the Amiga games I own which are also elsewhere (PC Engine, Sega CD)... games like wonderdog, Sotb, saint dragon.....

they play and often look more vibrant elsewhere.   The Amiga has good action games, sure.  The controls are still annoying, and "UP" for jump on the joystick is stupid.  There were jump buttons in arcade games that came out BEFORE the Amiga.  No excuse.

I also found that SotB 3 sucks really bad, and is completely boring minus the music.

Also, unless you have played both SotB on Amiga and PCE CD ON a TV/Display, comparing via emulator or screenshots doesn't do anything justice.  Psygnosis has always been known for their atmospheric and amazingly detailed graphics (Look at Agony), but for whatever reason the Amiga ones are drab.  Dim.... atmospheric sure, but dim.  They look somewhat better if you use SVIDEO rather than Composite....

Saying PCE is only good for bright "bon bon" games is quite idiotic considering how great SotB looks on the system, with less available colors to use than the Amiga counterpart.

It makes you sound like that snerd that we made fun of in another thread.   Anearth Fantasy, the Xanadu series (<3), and games like Brandish all have an atmosphere void of "bon bon" graphics.


...oh, and I can get to the bottom of the tree and back outside before the damn Amiga version of SotB loads. :twisted:




nothing sucks more than the C64 one at least.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #334 on: April 27, 2009, 05:29:23 PM »
nothing sucks more than the C64 one at least.
:-k
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Retro-Nerd

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #335 on: April 27, 2009, 05:35:48 PM »
Sorry dude, you wasn't even alive once they released the most of the old consoles/computers. Makes me smile to read all your funny comments.

Beast 3 is indeed no milestone, but better than the dull predecessors. Agony is another great example for style over gameplay. And of course i own a Turbo Duo, Amiga, C64, PSX, Dreamcast etc. Don't blame the computers, if you aren't skilled enough to play games via joystick. What a silly comment.

btw: Composite AND S-Video sucks. I prefer RGB if it's possible. Much better.

About loading times: You never heard about WHDLoad as it seems? There's no need to load Amiga games from floppy disks. I've 1000+ games on my A1200 and can start them faster as you switch your console cartridges.

Amberstar is nice, but Ambermoon is the best Amiga RPG. Very atmospheric stuff from Thalion.


And now stop this shit. It's mild entertainment to read your posts. But i want to see more screenshot comparisons.


@Dynastic Hero vs Wonder Boy V:

No clear winner. Both game versions look nice. I prefer the Turbo Duo version anyway, the soundtrack rocks.
« Last Edit: April 27, 2009, 05:47:43 PM by Retro-Nerd »

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #336 on: April 27, 2009, 05:51:02 PM »
striking how the PCE and MD BG screens being as alike as two peas in a pod. I guess the bright difference comes more from the emu. the MD uses some slight dithering here and there. more PLZ :)
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Retro-Nerd

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #337 on: April 27, 2009, 05:55:12 PM »
striking how the PCE and MD BG screens being as alike as two peas in a pod. I guess the bright difference comes more from the emu. the MD uses some slight dithering here and there. more PLZ :)

Exactly. The most games look brighter on real hardware, even with a RGB cable. The Dynastic Hero isn't that dim on my Sony CRT.
« Last Edit: April 27, 2009, 05:59:44 PM by Retro-Nerd »

nectarsis

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #338 on: April 27, 2009, 06:02:10 PM »
Sorry dude, you wasn't even alive once they released the most of the old consoles/computers. Makes me smile to read all your funny comments.


Yea thats relevant  :roll:
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spenoza

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #339 on: April 27, 2009, 06:10:55 PM »
@RetroNerd

Butting in, I am...

I've been alive since the Atari 2600 was first released, so before the Amiga. And I played lots of games on my Apple II, and I like a lot of them, even the crappy ones. I do agree that the PCE version of SoB looks better than the Amiga version. That's my opinion. Sorry it contradicts yours. There are no truths in preferences, only opinions. Though if you don't start being more polite to people who disagree with you we might start labeling your opinions wrong...
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Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #340 on: April 27, 2009, 06:11:44 PM »
Sorry dude, you wasn't even alive once they released the most of the old consoles/computers. Makes me smile to read all your funny comments.

Beast 3 is indeed no milestone, but better than the dull predecessors. Agony is another great example for style over gameplay. And of course i own a Turbo Duo, Amiga, C64, PSX, Dreamcast etc. Don't blame the computers, if you aren't skilled enough to play games via joystick. What a silly comment.

btw: Composite AND S-Video sucks. I prefer RGB if it's possible. Much better.

About loading times: You never heard about WHDLoad as it seems? There's no need to load Amiga games from floppy disks. I've 1000+ games on my A1200 and can start them faster as you switch your console cartridges.

Amberstar is nice, but Ambermoon is the best Amiga RPG. Very atmospheric stuff from Thalion.


And now stop this shit. It's mild entertainment to read your posts. But i want to see more screenshot comparisons.

Oh jeeze, What does age have to do with it? You don't tell historians 'you werent even alive when the romans were around, so your comments are funny to read!"  :roll:  Pulling the condescending "back in my day" old man b.s. is so cliche.  It is also very insulting to retro-game enthusiasts all over the place.  I may only be 21 and some computers may be before my time per se, but it hasn't stopped me from modding and hacking them, along with fixing and programming on them.  If you're going to start this nonsense, do you want to talk 6502 for the C64?  I do / did more with the C64 than game on it.  I surfed the net on the Amiga. It was a mess, but I did it anyways.  among other things on it.

Plus, it has nothing to do with joystick proficiency.  I just think the Amiga versions of a lot of games control funny IMHO.  Sue me.  Maybe it's because TAC-3 Joysticks blow.  I don't know.

Joysticks don't affect my Atari or C64 performance any (which uses the same joysticks as my Amiga and the same up to jump nonsense).  It certainly doesn't effect me on the PCE, Genesis, or NES either.

And ok, WHDLoad, by the time you turn the Amiga on and get everything going, I've already got a game going on Sega.  ;)   (But I do like WHDLoad alot more than using real disks obviously)

and finally, as for SotB 3, alot of its problem lies in it being BORING.  I don't know about you but I find the first game to be the most action packed, and fun.

they both beat the 2nd one out for sure though.  That game is just dull, boring, and useless. I am sad I spent the time to finish that one.  

so yes, stop this shit.  
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Retro-Nerd

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #341 on: April 27, 2009, 06:17:28 PM »
@RetroNerd

Butting in, I am...

I've been alive since the Atari 2600 was first released, so before the Amiga. And I played lots of games on my Apple II, and I like a lot of them, even the crappy ones. I do agree that the PCE version of SoB looks better than the Amiga version. That's my opinion. Sorry it contradicts yours. There are no truths in preferences, only opinions. Though if you don't start being more polite to people who disagree with you we might start labeling your opinions wrong...

Sorry, but Black Tiger was so obsessed about the Genesis version. The Turbo Duo graphics are indeed better, everybody can see this. And I was the first one who said that it is a matter of taste. BT said that other than the Amiga game graphics must be better and there "couldn't" be other opinions about it.
« Last Edit: April 27, 2009, 06:19:31 PM by Retro-Nerd »

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #342 on: April 27, 2009, 06:38:47 PM »
be nice peeps, we're following all the same interests :) it's not the my PC rox your console flops era anymore :lol:
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Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #343 on: April 27, 2009, 07:41:54 PM »
OK everyone, enough.  We are really starting to drag down the thread with this. Arguing over what looks better and why is perfectly fine and encouraged, but the conversation has drifted away from that and now we're just talking about each other's posts.  If one of you has a response for another that you're just itching to type, let it go.  I think we all get the gist now.  Let's get back to arguing about which game looks better.

And Tats, I don't think the color differences between the SNES and Genesis version of Final Fight are super-mega obvious.  There are definitely differences, but they certainly don't jump out at you.  A PCE version of Final Fight would have been interesting to see.

Tom

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #344 on: April 27, 2009, 07:56:31 PM »
 Hey, that's cool that we got some other screen shots between two systems other than PCE. I'm all for that. My comments on Final Fight: Yes, the SNES version wasn't all that impressive and while the color is trippled or more than it's counter part - that doesn't excuse the lack of colors on the SegaCD port. It's bad. (Not so bad with a composite connection though) The boss/players/enemies had like 8-9 colors max each (and they look like crap unfiltered and some even look like NES color limitation). The backgrounds decent for most of the game though. I just felt they could have done a much better job with the colorings on the sprites. It's a little bit of a buzz kill for me.

 Btw, those SegaCD shots are 12% darker than they should be (whatever version of fusion, it's output 224/224/224 as the max white color). Photoshop->posterize ( parameter of 8 ) fixes that.