Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68500 times)

Tom

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #645 on: August 23, 2009, 11:44:31 AM »
 Puyo Puyo

Genesis version is 1992? PCE looks like a direct port of that. It's damn close, but the Genesis version gets the slight edge for the shadowed edge of each box holding the jellies/slimies.

 Puyo Puyo 2:

 Definitely the Genesis one. Why did they scale the title screen into low res for the PCE one!?!? Also, why the missing background? Puyo Puyo 1 had the background and it came out before the sequel. And this, coming from Compile!? This makes me sad :(
« Last Edit: August 23, 2009, 11:48:07 AM by Tom »

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #646 on: August 23, 2009, 02:52:27 PM »
Quote
Please post some of the music from the PCE because I loved it on the Genesis.

psg music and sound, i took out the adpcm sndfx.Sorry for the pce music being low, first time messing with sound....and i hate it :D


PCEhttp://www.fileden.com/files/2009/8/23/2552712/giff.wav



I added a short version of the genesis porthttp://www.fileden.com/files/2009/8/23/2552712/Puyo%20Puyo%20%28J%29%20%5B%21%5D_000.wav



The voices... in-game, title screen, etc, are better in the pce port, the music in the genesis port will stop when a voice sample is played(in-game).

The only major difference i spotted in the short time i played both versions is what Tom mentioned about the shadows in the genesis game.


« Last Edit: August 23, 2009, 03:21:53 PM by awack »

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #647 on: August 23, 2009, 03:40:42 PM »
I'm guessing that the logo on the Puyo Puyo 2 PCE title screen is sprites and they refused to reduce the size of only it, so they shrunk everything instead. [-( It does look like a lazy port, but the end result of both Puyo Puyo's on PCE is still good. The arcade versions look like they used Mega Drive hardware.
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esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #648 on: August 24, 2009, 01:44:24 AM »
... but the end result of both Puyo Puyo's on PCE is still good. The arcade versions look like they used Mega Drive hardware.


Yup. Puyo Puyo is good stuff on PCE.

I think the Puyo in the arcade used 32X technology, however.

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ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #649 on: August 24, 2009, 03:35:00 AM »
Graphically, the MD port has a slight edge over the PCE, but the PCE port's music sounds infinitely better. And that's some really cool music, btw. Thanks for posting those samples. :)

I have to give the PCE the advantage for the music alone. I'd assume the sound is better on the PCE overall as well?
« Last Edit: August 24, 2009, 03:36:58 AM by ceti alpha »


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Necromancer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #650 on: August 24, 2009, 04:20:47 AM »
The MD edges out the PCE for Puyo Puyo, except for those black leafed trees.  Sheesh, couldn't they scrounge up a fourth shade of green from the MD's meager palette?

I think the Puyo in the arcade used 32X technology, however.

That's funny..... I don't remember it sucking.....  :lol:
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Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #651 on: August 24, 2009, 09:46:45 AM »
I was hoping for sound comparisons of the game that became Dr. Robotnik's Mean Bean Machine.  That had awesome music on the Genesis.  The ones provided here feature music that isn't very substantial, it is just there.  But thanks for posting them anyway!

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #652 on: August 24, 2009, 07:50:01 PM »
The first few levels of space harrier/space harrier 2.




pce                                                genesis








Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #653 on: August 25, 2009, 01:57:20 AM »
The PCE version sure packs a lot onscreen. I guess it's because I haven't played through it with a decent connection, but I never noticed before that SH2 uses the shadow/highlight mode for shadows for all the floating sprites. I wonder how the Stage # is being rendered, that it gets covered by the shadows?
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esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #654 on: August 25, 2009, 02:39:48 AM »
The first few levels of space harrier/space harrier 2.


The only two things that matters in a Space Harrier comparison are:

1. The "bubble" shooting sound effect
2. The Game Over / High Score music

If the Genesis pulls those off, then it is golden.

Then, and only then, we can compare the graphics.

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ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #655 on: August 25, 2009, 03:17:59 AM »
The first few levels of space harrier/space harrier 2.


The only two things that matters in a Space Harrier comparison are:

1. The "bubble" shooting sound effect
2. The Game Over / High Score music

If the Genesis pulls those off, then it is golden.

Then, and only then, we can compare the graphics.



haha.

The Genesis Space Harrier II just looks like a redux of Space Harrier, much like Altered Beast. I love the intro to SHII. The PCE port of SH is awesome, I just wish it kept the checkered floor effect.


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Necromancer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #656 on: August 25, 2009, 03:44:28 AM »
Don Doko Don (Famicom over PCE):



Not really a fair comparison, as no one expects the Famicom to outshine the PCE and its far superior capabilities, but it's still fun to look at the differences.  In my humble opinion, the Famicom version compares well and looks pretty good, though the backgrounds disappear for the boss fights.
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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #657 on: August 25, 2009, 04:27:33 AM »
the only sad thing about the pce space harrier is, that they couldn't use that checker floor. but hey, the marty version coulnd't neither :lol:

but still wonder why? even the SMS version did it (albeit not so well).
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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #658 on: August 25, 2009, 05:53:07 AM »
Quote
I guess it's because I haven't played through it with a decent connection, but I never noticed before that SH2 uses the shadow/highlight mode for shadows for all the floating sprites. I wonder how the Stage # is being rendered, that it gets covered by the shadows?

I didn't even notice that, you eagle eyed man you.


Quote
Not really a fair comparison, as no one expects the Famicom to outshine the PCE and its far superior capabilities, but it's still fun to look at the differences.

Its pretty fair i think, the pce main competitor on release was the famicom as you know and a lot of developers didn't really push the system early on, Don Doko Don on the pce isn't a bad looking game.


Quote
The only two things that matters in a Space Harrier comparison are:

1. The "bubble" shooting sound effect
2. The Game Over / High Score music

You also have to subtract points for not having that classic space harrier music as heard in the link below.


« Last Edit: August 25, 2009, 05:59:52 AM by awack »

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #659 on: August 25, 2009, 08:26:18 AM »
the only sad thing about the pce space harrier is, that they couldn't use that checker floor. but hey, the marty version coulnd't neither :lol:

but still wonder why? even the SMS version did it (albeit not so well).

The X68000 version uses the same effect as the PCE version, so maybe the same checker-stumped team made both (and maybe the Marty port)?

Don Doko Don looks amazing for Famicom, with some very large sprites in spots.
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