Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68688 times)

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #690 on: August 28, 2009, 04:04:27 AM »
Monter Lair.

PCE                                               Genesis









Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #691 on: August 28, 2009, 04:09:31 AM »
100% pce WIN (beside the missing parallax. please also add some arcade screens :) and we will see how close de PCE is ;)

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sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #692 on: August 28, 2009, 05:51:30 AM »
Arcade - PCE







« Last Edit: August 28, 2009, 06:03:26 AM by sunteam_paul »
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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #693 on: August 28, 2009, 06:13:59 AM »
once again, the MD looks so retarded. and the PCE came out even earlier. lol
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #694 on: August 28, 2009, 06:17:52 AM »
The Mega Drive version looks like the kind of conversion you used to get on the Amiga, where they drew the graphics from memory or shaky video they took in the local arcade.
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TR0N

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #695 on: August 28, 2009, 04:57:37 PM »
PCE version for the win on monster lair :dance: Dunno the character sprites in the md version look less detailed.....and it just looks plain odd to me.Now the animation in the arcade version looks fine to me,but it lacking a arrange sound track is some thing i don't like.So to me i still think the pce version is the best one.
« Last Edit: August 29, 2009, 04:22:34 PM by TR0N »

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sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #696 on: August 29, 2009, 01:19:31 AM »
Here's an interesting thing I discovered while examining the player shots in Space Harrier:



In both the Master System and Megadrive versions, the player shots are aimed toward a vanishing point in the centre of the screen. But when you look at the arcade version, when you position the Harrier at the top corner, his shots should actually shoot forward and then outwards in an arc - this is replicated in the PC Engine version, although the shots seem to veer to the left straight away rather then the wider arc of the arcade.
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esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #697 on: August 29, 2009, 02:25:52 AM »
A. Folks! I still want to know if you think that one song from Bonanza Bros. is reminiscent of Space Harrier.




In both the Master System and Megadrive versions, the player shots are aimed toward a vanishing point in the centre of the screen. But when you look at the arcade version, when you position the Harrier at the top corner, his shots should actually shoot forward and then outwards in an arc - this is replicated in the PC Engine version, although the shots seem to veer to the left straight away rather then the wider arc of the arcade.

B. That's very interesting. Since you are constantly moving in Space Harrier,  I never noticed any differences with the weapons. Stand still? Never! :)



C. As for Monster Lair: the PCE version is the best, hands down, though I do love some of the arcade tunes and feel that they hold up well, even to the Red Book awesomeness. The shoot-em-up stage, leading up to the bosses, sounds great in the arcade version, for example :)

The MD version has HORRIBLY LAME sound effects, from what I remember, and it really degrades the experience. The SFX are constantly used in a game like Monster Lair, since you grab new weapons and fruit every millisecond (literally). The constant barrage of poor SFX becomes irritating rather quickly. If the MD had the option to turn them off, I would.

Sorry for my rant, but Monster Lair is one of my all-time favorite games. :)

Which reminds me, I gotta finish a project that's been sitting stagnant for the past month.

« Last Edit: August 29, 2009, 02:27:41 AM by esteban »
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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #698 on: August 29, 2009, 03:51:58 AM »
Images from two games in this shot, one of them is super star soldier of course, lets see if any one can guess what the other game is.



ccovell

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #699 on: August 29, 2009, 04:06:57 AM »
Gotta be an Amiga game or something German-developed.  They copied PCE game designs shamelessly.    :wink:

shubibiman

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #700 on: August 29, 2009, 04:09:33 AM »
Or maybe Layer Section?
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sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #701 on: August 29, 2009, 05:37:05 AM »
A. Folks! I still want to know if you think that one song from Bonanza Bros. is reminiscent of Space Harrier.

I've never really noticed any similarity between those two tunes. But considering they are both Sega games, is there a chance they are by the same composer?
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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #702 on: August 29, 2009, 05:46:17 AM »
A. Folks! I still want to know if you think that one song from Bonanza Bros. is reminiscent of Space Harrier.

I've never really noticed any similarity between those two tunes. But considering they are both Sega games, is there a chance they are by the same composer?

dito here.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #703 on: August 29, 2009, 05:49:04 AM »
Quote
Gotta be an Amiga game or something German-developed

Your definitely on the right track, another hint, its an snes game.


Quote
They copied PCE game designs shamelessly.
Thats cool, i didn't know that.




ccovell

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #704 on: August 29, 2009, 01:00:56 PM »
Yeah, I knew it; it's Super Turrican II.
« Last Edit: August 29, 2009, 01:02:47 PM by ccovell »