Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68537 times)

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #705 on: August 30, 2009, 10:32:57 AM »
Super Turrican 2 it be, that level is basically a mixture of Axelay and Super Star Soldier.

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #706 on: September 16, 2009, 12:12:30 PM »
The voice acting in the JPN pc engine Blackhole Assault is in english(US voice actors)


pce  cd                                                       sega cd













ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #707 on: September 16, 2009, 01:53:25 PM »
Sega CD wins this one pretty handily.


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Tom

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #708 on: September 16, 2009, 02:10:32 PM »
Heh, the PCE version is a direct port of the Sega CD version. Those SegaCD shots are in the 30-35 color count range. They didn't even bother updating the graphics for the PCE port. Just rescaled and/or removed some overlapping parts. What a dirty port of a crappy game. SegaCD barely wins for the res.

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #709 on: September 16, 2009, 05:54:51 PM »
Exile.




pce                                                    genesis






ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #710 on: September 16, 2009, 06:22:47 PM »
That is one sorry excuse for a throne on the Genny:



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Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #711 on: September 17, 2009, 04:21:32 AM »
Check my article at Sega-16 for even more screenshot comparisons of Exile.

ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #712 on: September 17, 2009, 06:07:33 PM »
Check my article at Sega-16 for even more screenshot comparisons of Exile.


Cool. I haven't read that in ages. I think this game may be my next buy.  :-k


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Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #713 on: September 18, 2009, 03:43:48 PM »
Exile on genesis is just pagadj;hkjsdfadfh


the MSX one is pretty good though. (XZR)


Blackhole assault though... i like the colors on the genesis, but the scaling on the PCE more.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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shubibiman

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #714 on: September 18, 2009, 09:58:27 PM »
Thanks guies for this thread. It's really helpful to make french forum members understand the silliness of their statements.
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termis

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #715 on: September 18, 2009, 10:33:26 PM »
That exile article was a good read. 

After all these shots, it really does show how much more colorful the average TG/PCE game was compared to the Genesis/MD.

Though in Genesis's defense, many of its games looked better in motion (with parrallax and all).

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #716 on: September 18, 2009, 11:29:42 PM »
Quote
Thanks guies for this thread. It's really helpful to make french forum members understand the silliness of their statements.

They seem to be impressed by the CD games but think hucards should be compared to the NES and SMS, their using Street Fighter II as an example..you should mention that the boat thats in Kens stage is a back ground tile and not a sprite.

As far as detail is concerned, its give and take, some more so on the snes SFII and others on the PCE SFII, perhaps the most extreme example of this is the Spain level, in the pce port you can see that there are eight people on each side of the two dancers instead of six, there is also a wall on each side of the room in the pce port....not to be out done the snes SFII has a sign in the background behind the health bar.



PCE                                               SNES



This is to show that the back ground dancers have two distinct frames in the pce SFII.

PCE                                                SNES
« Last Edit: September 18, 2009, 11:32:00 PM by awack »

shubibiman

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #717 on: September 18, 2009, 11:53:10 PM »
Thanks a lot for your help ;)
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Tom

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #718 on: September 19, 2009, 06:54:37 AM »
Thanks a lot for your help ;)

 Shubibiman: I just want to make some counter arguments and corrections for that forum.

 That Seb25 guy doesn't really understand what he's talking about. System ram and vram not the same thing. Matter of fact, they are isolated. More system ram has nothing to do with VRAM. Video consoles are not home computers. Sounds like the guy is thinking in terms of the Amiga or some other home computer.

 Also, the SNES has a 128 sprite table because it's *limited* to only *two* sprite sizes per screen, unlike the Genesis and PCE - which can display any of their sprites sizes onscreen at the same time. This limitation on the SNES requires a bigger table for optimization and also more CPU overhead (matrix math on grouped sprites, etc). The SNES is also limited where sprites can be in VRAM. They can only be in one of two 16k banks of vram. Tiles are the same way. The PCE and Genesis can have sprites and tiles *anywhere* in vram and thus is more flexible.

Quote from: Guyome
Today I (re) played SF II 'on PCE and I noticed that the boat in the background in the course Ken was motionless while on MD and SNES it moves up and down according to the swell. A very big sprite to animate the little 8-bit core PCE

 Yeah, it's not a sprite on the MD or the SNES either. It's the second background layer. And even if it *was* sprites, the PCE would have no problem "moving" them up and down. Like that takes any cpu resource - hahahaha. What a ridiculous statement.

Quote
I have a duet with PC Engine Arcade Card and changes everything. Without the Arcade Card I would like to see the mouth of Fatal Fury 2/Special or Art of Fighting ... It would surely not a pretty sight ...

 PCE could quite easily do the *same* game via HuCard. RAM or ROM, it makes no difference when copying data (sprites) to vram via the video port.

 It seems to me that members on that forum want to put the PCE in the NES/SMS category just because the CPU is 8bit. Yet the neglect the fact that speed, not "bitness", is what's important. So if the PCE has a slow 3mhz 16bit, then that would make it a 16bit console in there eyes? Ridiculous. The end desired result is "speed", not bitness. The PCE cpu is faster than the "16bit" SNES and is just as fast as the "16bit" Genesis - and even faster in some situations. The PCE can push huge sprites around onscreen, tons of colors, etc.
 


« Last Edit: September 19, 2009, 06:56:54 AM by Tom »

ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #719 on: September 19, 2009, 07:19:29 AM »
Agreed. I can't believe this 8bit debate is still going on.  ](*,) The proof is in the puddin', and the PCE/TG outclasses the NES in so many ways, even the earlier PCE games. It's like these people forget what NES games actually look like. I'm not dumping on the NES, but it is what it is. Whether an 8bit or a 16bit CPU, show me the goods. In the end, these people will learn to OBEY.


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