Thanks a lot for your help
Shubibiman: I just want to make some counter arguments and corrections for that forum.
That Seb25 guy doesn't really understand what he's talking about. System ram and vram not the same thing. Matter of fact, they are isolated. More system ram has nothing to do with VRAM. Video consoles are not home computers. Sounds like the guy is thinking in terms of the Amiga or some other home computer.
Also, the SNES has a 128 sprite table because it's *limited* to only *two* sprite sizes per screen, unlike the Genesis and PCE - which can display any of their sprites sizes onscreen at the same time. This limitation on the SNES requires a bigger table for optimization and also more CPU overhead (matrix math on grouped sprites, etc). The SNES is also limited where sprites can be in VRAM. They can only be in one of two 16k banks of vram. Tiles are the same way. The PCE and Genesis can have sprites and tiles *anywhere* in vram and thus is more flexible.
Today I (re) played SF II 'on PCE and I noticed that the boat in the background in the course Ken was motionless while on MD and SNES it moves up and down according to the swell. A very big sprite to animate the little 8-bit core PCE
Yeah, it's not a sprite on the MD or the SNES either. It's the second background layer. And even if it *was* sprites, the PCE would have no problem "moving" them up and down. Like that takes any cpu resource - hahahaha. What a ridiculous statement.
I have a duet with PC Engine Arcade Card and changes everything. Without the Arcade Card I would like to see the mouth of Fatal Fury 2/Special or Art of Fighting ... It would surely not a pretty sight ...
PCE could quite easily do the *same* game via HuCard. RAM or ROM, it makes no difference when copying data (sprites) to vram via the video port.
It seems to me that members on that forum want to put the PCE in the NES/SMS category just because the CPU is 8bit. Yet the neglect the fact that speed, not "bitness", is what's important. So if the PCE has a slow 3mhz 16bit, then that would make it a 16bit console in there eyes? Ridiculous. The end desired result is "speed", not bitness. The PCE cpu is faster than the "16bit" SNES and is just as fast as the "16bit" Genesis - and even faster in some situations. The PCE can push huge sprites around onscreen, tons of colors, etc.