Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68433 times)

shubibiman

  • Hero Member
  • *****
  • Posts: 1832
Re: PCE, SNES and Genesis, screen comparison.
« Reply #855 on: October 04, 2009, 03:07:26 AM »
Posts are getting too long here. Can't be "#^+!& reading everything ^^
Self proclamed Aldynes World Champion

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: PCE, SNES and Genesis, screen comparison.
« Reply #856 on: October 04, 2009, 05:07:58 AM »
I'm not at all surprised that this conversation has been distilled to this:

"The PCE can't do transparencies."

"Yes it can, with flickering, just don't play if you are epileptic and you'll be fine."

"Well, those look like shit."

"Well, I never liked real transparencies anyway. They are cheap."

The perfect defense of a console's inability to do something; "I never liked that anyway".

First of all my point is that there isn't just "hardware effects" and "nothing". The PCE can do all kinds of transparency effects and like I said, the flicker style is only one way (which looks perfect when done right). And just because the SNES can do one type of transparency effect through hardware, it isn't without its own limitations.

Too often SNES games use transparencies just for the sake of it or as a substitute for original graphics art and Square was one of the worst offenders. I've never said that I don't like "real" transparencies, in fact I said that there is so such thing. Cheap transparency effects are cheap.

The effect isn't even a transparency in most cases, really the transparency is being used to depict the effect and there are many ways to achieve an effect. It's when people lose sight of this that games wind up with transparencies for the sake of transparencies.

Quote
While you may have preferred actual animation to a Metroid super bomb, the reality is that most people thought that was cool as hell when they saw it. Sure, its not critical to gameplay, but it is somewhat intertwined. The main use of a super bomb is to reveal breakable blocks or hidden items, and the way the circle expands out does this in a way where...well, I'm not sure it would be as cool with animations. Would the smoke and fire obscure the items the bomb would reveal until they disappeared? It wouldn't have the same "reveal" to it.

I won't go into theoretical substitutes right now, but the same effect could be done the way that Vasteel does a transparent layer. It may look like crap to you, but the reality is that most people thought that was cool as hell when they saw it. But instead of a single color circle, it could use detailed tile art.


Quote
As for Mode 7, I seem to remember Super Mario Kart outselling virtually every PCE racing game ever made combined (do not take that literally) so while Mode 7 is "cheap and tacky" to hard core PCE fans, the reality is that it allowed for a gameplay mechanic that obliterated all the Pole Position/Outrun systems that had been in use since Night Driver when the power (and expertise) didn't exists to do polygons in a usable manor on home consoles. Mario Kart was vastly more playable and competitive than any racing game ever made up until that point, and its very nature simply cannot be duplicated on PCE because it had you actually moving around a map, instead of just showing you an animation of what might be a single point of view from what might be a map. SMK was to racing what SFII was to fighting games. In fact, Super Mario Kart easily remained the best/only competitive home racing experience until Ridge Racer was released for PS, and that required two consoles and...still wasn't as fun...but I digress. Now, I'm not saying that Mode 7 alone made SMK what it was (Mode 7 made several lesser racing games go) but it was essential, and it cannot be duplicated on PCE.

This is why I made the distinction between pseudo 3D environments and abstract pixely shapes. It's just like when later consoles use 3D graphics for 2D gameplay vs 3D graphics used for 3D gameplay. But even the SNES couldn't do SMK and required extra hardware added into the cart.


Quote
I'm sure you probably think that Chase H.Q. or Outrun are just as great at being skill intensive two player racing games. I might point out that they are single player. This is where you will say that multi-player racing is a tacky cheat anyway. So, I guess there is just no convincing some people. If that's the case, then I'm talking to a fanatical brick wall, so f*ck it. I might as well be arguing global warming on the 700 Club's blog.

I'm not a fan of racing games, but I had a lot of fun with Final Lap Twin. But Even spit screen in that style of racing game isn't the same as games with 360 movement like SMK.


Quote
Here's what I think: PCE developers would have LOVED to have had access to Mode 7 and transparencies when they were making these games we love so much, and if they had you wouldn't be arguing against them...or if you were, you'd be doing it on a Mega Drive forum. If the guys who programed LoX could make that water actually transparent instead of spazzy flickering stuff they would do it in an instant and never look back. Maybe you wouldn't, but they would, and nobody would have complained.

PCE developers didn't even know what the PCE could already do. Every developer who knew so many tricks still seemed clueless for others. If the PCE had had Mode 7 and transparencies, the CD games would look much different than SNES cart games. They'd be used when necessary much more and as filler much less.

I don't know anyone else who finds the flicker style transparencies in the LoX games to be "spazzy".



EDIT:

A couple things I keep forgetting to mention.

Most SNES games use "spazzy" flicker transparencies because 1: they look fine and 2: the SNES "hardware" transparencies have restrictions.


So, I guess there is just no convincing some people. If that's the case, then I'm talking to a fanatical brick wall, so f*ck it. I might as well be arguing global warming on the 700 Club's blog.

This thread was simply comparing screens of released versions as-is. peonpiate was the one who, whether he understood or not what we were comparing, had to tell us how unfair it is to look at screen shots.

There are only a few people here who ridicule some of the weaker versions of games. If you'd been reading all along you'd know that those same people make fun of weak PCE ports as much as or more than those on other consoles. Bonk 3 CD and Golden Axe are a couple recent examples.

You were the one who sat back and only contributed this much to the discussion once you felt that the SNES' supremacy was being questioned. At the same time you're calling everyone else blind fanboys.

The only reason awack compares things like animation sometimes is to show some of the strengths of some PCE games, since the gaming community overall has been perpetuating stereotypes that the PCE can't touch [insert preffered rival console].
« Last Edit: October 04, 2009, 07:06:54 AM by Black Tiger »
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

awack

  • Hero Member
  • *****
  • Posts: 692
Re: PCE, SNES and Genesis, screen comparison.
« Reply #857 on: October 04, 2009, 09:47:31 AM »
Splatter House/Splatter House 2, first few levels.


PCE                                               GENESIS







PCE                                               GENESIS


Tom

  • Guest
Re: PCE, SNES and Genesis, screen comparison.
« Reply #858 on: October 04, 2009, 10:09:29 AM »
I'm not at all surprised that this conversation has been distilled to this:

"The PCE can't do transparencies."

"Yes it can, with flickering, just don't play if you are epileptic and you'll be fine."

"Well, those look like shit."

"Well, I never liked real transparencies anyway. They are cheap."

The perfect defense of a console's inability to do something; "I never liked that anyway".
Wow. THAT's how you perceived people on this this forum? O_o

 I don't know of anyone on here that hates transparency effects. They are often beautiful. But the point is that they aren't necessary like 98% of the time. SNES developers *did* over use them. Compare SNES lib to any PS/Saturn or even later generation when it comes to transparent layers. SNES games are often guilty of using transparency effects as a crutch - IMO. Similar to the Megadrive developers over use of scrolls. It's pretty much the only effect it has and developers over use it. So much so that I've seen gamers post that the Genesis/Megadrive has "better" multi-scroll capabilities than the SNES. Which is ridiculous. SNES has more scroll layers/tilemaps, options, and a better system for handling them.

 Mode 7. Yes, racers really did benefit from it - *but* beyond that it mostly force/gimmicky. Hell, look at SD3 with magic effects that 'emulate' mode 7's blockiness, but it's not even mode 7. It's just transparency layer with cell sized pixels. And it looks like ass. Yay! Looking like ass ftw!

Quote
It wouldn't have the same "reveal" to it. I mean, if George Lucas made Star Wars with a 16mm camera, used black and white film, and paper airplanes flung through the air instead of state of the art models, would it be as good of a movie? Considering the plot is weak I'd say it wouldn't be as valuable of an artistic contribution. Does this mean that it was crap all along, and the FX were just blinding us? Maybe so, but it doesn't change the fact that nobody would have given a shit about the series if it wasn't (for the time) cutting edge. Would Citizen Cane be the same if it were shot on a PXL2000?

 You're saying the PCE is black and white 16mm and to the SNES color 35mm!? That huge of a difference. Are you that retarded or just a fan of piss poor analogies?

Quote
Here's what I think: PCE developers would have LOVED to have had access to Mode 7 and transparencies when they were making these games we love so much

 Actually, the PCE is capable of quite a few cool tricks and yet barely used by any developers and some were never used.

Quote
I might as well be arguing global warming on the 700 Club's blog.

You're also the same person who didn't believe me that you can do transparency effects on the SGX similar to the SNES - even though I had written demos showing it. Eventually, you decided you were just going to take "my word for it". You have this attitude/view of the PCE and have already made up your mind as to what the PCE can and can't do. And no one is going to tell you different, what's equates to a 'magnitude of difference' on your scale, and just how 'important' these *lacking* features of the PCE are to the gaming experience.  Yeah... 700 club is right.

Quote
If the guys who programed LoX could make that water actually transparent instead of spazzy flickering stuff they would do it in an instant and never look back. Maybe you wouldn't, but they would, and nobody would have complained.

 They definitely would have. But what is this in relation to? SD3 on the PCE? Adding transparency to that LOX level isn't going to change the game.

 For the record, I owned a SNES the day is was release. Played the hell out of it and loved it. Also owned a Genesis in early 1990 and loved it. We were a multi-console family. Actually, I stopped playing my Duo in mid 1995 and only played my SNES in that last half of the year before going on a gaming hiatus. PCE might be my favorite console, but I have love for the SNES and Genesis. The Saturn, PSX, and DC are second rate to these 16bit era consoles. And I still own a SNES, Genesis, PCE. I don't think my view is skewed.

TR0N

  • Hero Member
  • *****
  • Posts: 6421
Re: PCE, SNES and Genesis, screen comparison.
« Reply #859 on: October 04, 2009, 04:54:47 PM »
Splatter House/Splatter House 2, first few levels.


PCE                                               GENESIS







PCE                                               GENESIS



What no screen shots of splatterhouse on the fm town marty to compare ? Though i would assume that would be unfair since it's closer to the arcade original.

PSN:MrNeoGeo
Wii U:Progearspec

blueraven

  • Hero Member
  • *****
  • Posts: 4450
Re: PCE, SNES and Genesis, screen comparison.
« Reply #860 on: October 04, 2009, 06:15:02 PM »
I'm partial to the PCE version, because it was the first version I saw back when Splatterhouse came out. The shading looks better, but the colors in the Genny version look brighter.
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: PCE, SNES and Genesis, screen comparison.
« Reply #861 on: October 04, 2009, 06:56:41 PM »
Though i would assume that would be unfair since it's closer to the arcade original.

it's quasi arcade ;)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

shubibiman

  • Hero Member
  • *****
  • Posts: 1832
Re: PCE, SNES and Genesis, screen comparison.
« Reply #862 on: October 05, 2009, 06:03:55 AM »
Self proclamed Aldynes World Champion

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21366
Re: PCE, SNES and Genesis, screen comparison.
« Reply #863 on: October 05, 2009, 06:54:01 AM »
Mode 7. Yes, racers really did benefit from it - *but* beyond that it mostly force/gimmicky. Hell, look at SD3 with magic effects that 'emulate' mode 7's blockiness, but it's not even mode 7. It's just transparency layer with cell sized pixels. And it looks like ass. Yay! Looking like ass ftw!

Win to the nth power, though Zeta logic will translate this to mean that to the PCE has no equal to mode 7, ergo all mode 7 effects are lame.  :roll:

Actually, the PCE is capable of quite a few cool tricks and yet barely used by any developers and some were never used.

Pics and videos please.  :D



Splatter House/Splatter House 2, first few levels.

I know Splatterhouse is trying to match the arcade, but the brighter colors and better detail of Splatterhouse 2 make the Genny the clear winner of this comparison.
U.S. Collection: 97% complete    155/159 titles

awack

  • Hero Member
  • *****
  • Posts: 692
Re: PCE, SNES and Genesis, screen comparison.
« Reply #864 on: October 05, 2009, 08:01:25 AM »
Rest of the Splatterhouse screens, the only shot that i didn't take is the last splatterhouse 2 screen, I'm sure thats the last boss.



PCE                                               GENESIS




Tom

  • Guest
Re: PCE, SNES and Genesis, screen comparison.
« Reply #865 on: October 05, 2009, 08:41:27 AM »
Hmm. Hard to say. The Genesis version tries to keep the similar look/style. (Just watched the whole play through of it). I'd have to say Genesis on this one based on the additional detail in the BG. It's more seemless. I like the shading on the PCE version more, but the Genesis version is decent - not too contrast-y. But as for the game itself, the PCE/TG overall. I like the story/bosses/game design/multiple paths/etc of the original over part 2. Some of the bosses in part 2 are kinda lame, especially the last boss. Music is better on the PCE version. Something about it is more edge-y/nervous feeling.

nat

  • Hero Member
  • *****
  • Posts: 7085
Re: PCE, SNES and Genesis, screen comparison.
« Reply #866 on: October 05, 2009, 11:04:04 AM »
Both games are grain-city, but Splatterhouse 2 on the Genesis takes graininess to a new level. So based on visuals alone, I'd vote Turbo. But I'd have to actually play S2 to offer any meaningful comparison.

ceti alpha

  • Hero Member
  • *****
  • Posts: 3835
Re: PCE, SNES and Genesis, screen comparison.
« Reply #867 on: October 05, 2009, 12:00:22 PM »
Both games are grain-city, but Splatterhouse 2 on the Genesis takes graininess to a new level. So based on visuals alone, I'd vote Turbo. But I'd have to actually play S2 to offer any meaningful comparison.

I agree, Splatterhouse 2 is quite grainy. The original game is pretty classic, so it's hard for me judge objectively.


"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: PCE, SNES and Genesis, screen comparison.
« Reply #868 on: October 05, 2009, 12:50:40 PM »
I like the music more on the Turbo.  Some of the screens seem less harsh on the Turbo as well.  I have both games and I guess the original always kind of had a special place for me so I am not the best person to judge.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: PCE, SNES and Genesis, screen comparison.
« Reply #869 on: October 05, 2009, 02:21:08 PM »
Unlike Twin Cobra which was more or less even, I think that Daisenpu on HuCard is noticeably better looking than the still nice Mega Drive version. I actually like the orange dirt as it is. The HuCard version is closest to the arcade overall for what it's worth. I think that the PCE ports are colored/shaded nicer than the arcade at times. Here are some arcade screens from vgmuseum-











Popful Mail SFC has some very nice vibrant colors and great shading, but it's wasted on the painfully repetitive background patterning. In theory LoX 1 repeats pretty quick, but it always looks nice while it's just uncomfortable for me when actually playing Popful Mail. Too bad it couldn't have been a SFC CD game.



Although I wasn't crazy about Cotton back in the day, I've grown to appreciate the visuals in recent years. I quickly mastered it and moved on to other games. Since it only cost me $5 at a time when I was picking up lots of cheap Turbo games, it never had a chance to leave an impression on me the way that most Turbo games did. It didn't help that I also got Magical Chase for the same price at the same time and it could play in my Express.

The SFC version looks pretty good at first, until you start to pay attention to everything. The gaudy colors look like a GBA port of a SNES game. I'm surprised at how similar some of the compared details are.



I only rented Splatterhouse back in the day and have never grown attached to it. It looks much better than I remember in the screen shots. I always thought that the Genesis version was a major leap forward visually, but it now looks like it's more similar in a good way, retaining the gritty style. I prefer the less goofy/cartoony style of the original. Here are a couple arcade screen shots from klov.com-



http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum