Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68028 times)

Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #150 on: April 07, 2009, 08:21:59 AM »
I really agree with your last two sentences, Ceti.  As for Strider, I definitely prefer how the Genesis version looks even if much of the artwork isn't as faithfully drawn compared to the arcade.  It's much brighter and much more colorful.  The only shot I prefer the PCE version is the 5th shot down, but only for the BG and not the sprites.

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #151 on: April 07, 2009, 08:26:45 AM »
Both versions of Daimakaimura are full of fugly elements and 8-bit loking graphics. I'd have much prefered a CD port with flat bgs and Forgotten Worlds SCD quality graphics. I think that the SGX version does look better overall, but many things still look better in the MD version. I haven't played through he SGX version many times, but I really prefer the gameplay of the MD version over both the SGX and arcade. The MD version is much closer to being reasonably playable and I can do laps on a Nomad. I like the SGX music best, not only is the soundtrack  well suited for PCE, the sound programmer did an amazing job for a pure-PSG soundtrack.

The PCE Strider looks better overall in some of those screen shots where bgs aren't missing, but overall has terrible coloring (yet good detail and tile art), to much formally layered bg art missing and ugly scrolling. I haven't played it in a long time, but Joe mentioned that there is some ridiculous flicker in places, so it sounds like they didn't even try to manage things at all. It really feels like a far from finished port just shipped as-is. I'm not a fan of the game in general, but the gameplay that I don't like didn't seem to far off to me
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ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #152 on: April 07, 2009, 08:43:15 AM »
I'm not a fan of the game in general, but the gameplay that I don't like didn't seem to far off to me

hehe. Yeah, I've only played the Genny port bitd and wasn't thrilled with it. That's a lie. I have the NES Strider on the Capcom Classics Collection Mini Mix for the GBA. But yeah, I don't have very many good things to say about Strider's gameplay. I'll pick up Strider for the PCE eventually just because I want all the Arcade Card games (well, I want a complete PCE/TG collection, but that's not going to happen anytime soon.  :wink:).


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Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #153 on: April 07, 2009, 08:45:23 AM »
Quote from: African American Tiger

I'd have much prefered a CD port [of Ghouls 'n Ghosts] with flat bgs and Forgotten Worlds SCD quality graphics.


GameFan would have went apeshit if they did this.  They ripped all over TG-CD Forgotten Worlds because it had "no scrolls".  Man, it was sad!

Tom

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #154 on: April 07, 2009, 09:15:24 AM »
 Gamefan were scroll whores  :| The worth of a game was directly relative to the number of scrolls on screen.

 Those pics of PCE Strider are deceiving. The game is sooo much shittier than it looks. The whole thing lacks anything resembling 'polish'. The explosions are larger, colored crap yellow, and cause more flicker than the originals (which look better) would've. Some of the animation is sloppy on the PCE port as well. The controls are too. The cinemas and extra level is no way make up for this. Nor the CD sound track. When applicable, I try to purge my memories of all existence of the port.

 Strider on the Genesis owns the said PCE port. No way around it.
« Last Edit: April 07, 2009, 09:35:19 AM by Tom »

ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #155 on: April 07, 2009, 09:19:53 AM »
Quote from: African American Tiger

I'd have much prefered a CD port [of Ghouls 'n Ghosts] with flat bgs and Forgotten Worlds SCD quality graphics.


GameFan would have went apeshit if they did this.  They ripped all over TG-CD Forgotten Worlds because it had "no scrolls".  Man, it was sad!

I just realized that Pcenginefx.com doesn't have parallax scrolling. I'm erasing my account here.


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guyjin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #156 on: April 07, 2009, 10:01:22 AM »
Quote from: African American Tiger

I'd have much prefered a CD port [of Ghouls 'n Ghosts] with flat bgs and Forgotten Worlds SCD quality graphics.


GameFan would have went apeshit if they did this.  They ripped all over TG-CD Forgotten Worlds because it had "no scrolls".  Man, it was sad!

I just realized that Pcenginefx.com doesn't have parallax scrolling. I'm erasing my account here.
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Keranu

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #157 on: April 07, 2009, 10:27:19 AM »
I think the Genesis whooped the PCE's ass in Strider.
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #158 on: April 07, 2009, 01:27:03 PM »
the pce strider is so no reference. just an all around sloppy programmed piece od software. they better would have invested the their time into a proper port, rather than for that shitty extralevel and nonsense cinematics!!
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esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #159 on: April 07, 2009, 02:04:57 PM »
PCE Strider sucks. Such a damn shame. Genny Strider was a system-seller, at least in my part of the world. Everyone I knew was talking about it and lovin' it and many folks wanted to get a console just for Strider.

Now, let's shift gears and look at Genny Valis (8 MEG POWER, by the way); Renovation did have a great advertisement:


You gotta love the tagline "It just might be too hot to handle" and the silly ad copy about Yuko's best friend going on a date with King Rogles (they could have presented it in a more compelling manner).

Also, to be fair to the Genny version (which doesn't play as nicely as the PCE version), the PCE version was made last (after Valis IV, if memory serves).

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TR0N

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #160 on: April 07, 2009, 04:01:51 PM »
While there are elements of the Genesis/MD version that I like, the PC Engine version really wins by a landslide here.  The PCE version is much brighter and pleasing to the eye.  What the screens here do not show is how dreadfully slow the MD version is.  The PCE version also seems to control a tad better and is just more fun as well.  Let's not forget that the PCE version shows you a teenage girl's undies!!!!!!!!  The MD version does not.  :( :( :( :( :( :(  I know which version gets my money!!!!!  Oooooohhh!!!!! :)
Agreed whole heartly and then some  :-" :roll:

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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #161 on: April 07, 2009, 04:18:50 PM »
funnily, i like the MD music the better. but in terms of graphics and details, there is just no comparison to the sgfx version. there the sgfx wins skyscraper high!
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Tom

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #162 on: April 07, 2009, 04:40:37 PM »
funnily, i like the MD music the better. but in terms of graphics and details, there is just no comparison to the sgfx version. there the sgfx wins skyscraper high!

 You like the MD music better!?  #-o

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #163 on: April 07, 2009, 05:14:00 PM »
as for Daimakaimura, yes, i really really do. it's just more accurat with the MDs FM. and the 1st loop clear BGM is one of the best chip tune i've ever heard.

nevertheless, the sgfx comes with a great chip tune as well.
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the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #164 on: April 07, 2009, 05:34:33 PM »
as for Daimakaimura, yes, i really really do. it's just more accurat with the MDs FM. and the 1st loop clear BGM is one of the best chip tune i've ever heard.

nevertheless, the sgfx comes with a great chip tune as well.

I can see how anyone can prefer a particular rendition of a soundtrack, but as far as accuracy, if you mean in relation to the arcade, the SGX music sounds extremely similar to the arcade while the MD music sounds unique.
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