Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68102 times)

guyjin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #225 on: April 14, 2009, 05:34:12 AM »
I think we've been over this one before (but not in this thread, and without as many screenshots.)

I think they're actually pretty close; the biggest differences are the dithering and the absence of water in #12. A good effort on the Genny, but it just can't keep up with the turbo  :dance:
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sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #226 on: April 14, 2009, 06:08:21 AM »
Here's a sample of Tatsujin to highlight the background tiles used compared to the arcade.

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esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #227 on: April 14, 2009, 08:37:25 AM »
I think we've been over this one before (but not in this thread, and without as many screenshots.)

I think they're actually pretty close; the biggest differences are the dithering and the absence of water in #12. A good effort on the Genny, but it just can't keep up with the turbo  :dance:

I agree, the Genny version is a noble attempt and really does a nice job... it's only when you look at the finishing touches that you notice the differences. As far as I'm concerned, the SOUND EFFECTS are where it's at.

:)

Can we start a new thread that compares the sfx of various versions of the same game?
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esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #228 on: April 14, 2009, 08:41:09 AM »
Here's a sample of Tatsujin to highlight the background tiles used compared to the arcade.


Thanks for making this comparison, you aligned the screens nicely to allow for comparisons...

Unfortunately, my brain is slow and I have a hard time keeping track of what I'm seeing. Could you put a longer delay on each frame?

Tatsujin is one of those expensive HuCards, isn't it? I don't own it. I wish I did. I have MUSHA for genny, though.

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guyjin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #229 on: April 14, 2009, 08:41:39 AM »
Here's a sample of Tatsujin to highlight the background tiles used compared to the arcade.

The Genesis version looks aesthetically closer to the arcade... the PCE version is a bit too colorful.
"Fun is a strong word." - SNK
"Today, people do all kind of shit." - Tatsujin

ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #230 on: April 14, 2009, 08:51:38 AM »
Yeah, the MD port is definitely more true to the original, though the PCE port still looks good.


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Necromancer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #231 on: April 14, 2009, 09:05:06 AM »
Here's a sample of Tatsujin to highlight the background tiles used compared to the arcade.

PCE looks to be the loser of this comparison - too much contrast and wonky coloring.
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sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #232 on: April 14, 2009, 09:46:06 AM »

Unfortunately, my brain is slow and I have a hard time keeping track of what I'm seeing. Could you put a longer delay on each frame?



Here's a slower one for you grandpa  :P



The PC Engine is quite a way out on colour, but some of the tile alignment is a bit more accurate than the MD version, especially on the left and right. I wonder why the beacon things were changed so radically.
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Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #233 on: April 14, 2009, 10:26:08 AM »
Why did you slow it down?  Pffft,  each screen should have only 1/60th of a second!  :)

Actually, thank you very much for slowing that down.  Side-by-sides would still probably be better.

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #234 on: April 14, 2009, 10:52:54 AM »
Its hard to tell from the small shots but the sega cd  port of lords of thunder uses more dithering than just about any game Ive seen but thats not the only difference, take the 3rd picture down, the columns in the BG look different in the sega cd version( top and bottom), the missing water of course, the 8th picture down, in the sega port the BG disappears before the foreground starts to close inn(I find that strange) and the 14th picture down, once again missing BG tiles where the giant spiked balls :-s swing back and forth.

Hudson really tried to make the game as colorfull as they could(the pce version some times uses more than two and a half times the colors), enemy sprites would use the same colors as were in the BG, those same sprites would use a different palette for a different BG(level) and of course lots dithering.

Tatsujin was one of the first games i was thinking about doing, but hate the idea of playing through that game twice.

esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #235 on: April 14, 2009, 11:12:31 AM »

Unfortunately, my brain is slow and I have a hard time keeping track of what I'm seeing. Could you put a longer delay on each frame?


Here's a slower one for you grandpa  :P



The PC Engine is quite a way out on colour, but some of the tile alignment is a bit more accurate than the MD version, especially on the left and right. I wonder why the beacon things were changed so radically.

Thank you :)
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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #236 on: April 14, 2009, 01:20:19 PM »
Yeah, the MD port is definitely more true to the original, though the PCE port still looks good.

this just seems to be so on those screenshots. if you play the games fo'real, you will find out that it's quite the contrary :)
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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #237 on: April 14, 2009, 01:22:05 PM »
but the sega cd  port of lords of thunder uses more dithering than just about any game Ive seen

that you can say very loud!!
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #238 on: April 14, 2009, 02:00:04 PM »
Tatsujin.

                  pce                                             genesis









termis

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #239 on: April 14, 2009, 02:09:06 PM »
This one's a toss-up.  PCE version is certainly more colorful, but the Genny version's colors seem more appropriate in some places.  (And the PCE bomb is weak-ass!)