Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68255 times)

Retro-Nerd

  • Newbie
  • *
  • Posts: 18
Re: PCE, SNES and Genesis, screen comparison.
« Reply #315 on: April 26, 2009, 04:39:16 PM »
Yes, post more please. Especially all shots of the Sega arcade ports for the PC Engine are pretty interesting. The most of these games look (and play) indeed much better on the NEC console.

Quote
I guess it's all up to personal taste...

That's what i've said all the time.  :)
« Last Edit: April 26, 2009, 04:44:07 PM by Retro-Nerd »

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: PCE, SNES and Genesis, screen comparison.
« Reply #316 on: April 26, 2009, 04:58:36 PM »
I like discussing the differences like this and I really like it when Black Tiger gets down to the super-nitty-gritty details in his screen shots.  I remember one he posted of giant Bonk from Bonk 3 arguing how hand drawn art was better than a scaled sprite.  It was great.  I still have those pics..  Keep it up, BT!  And you other guys, keep arguing the details... it's very interesting!

To me, the palette of the Amiga version of SotB reminds me of the Atari Lynx for some reason.  Maybe due to being dim without having any real dark colors.

Retro-Nerd

  • Newbie
  • *
  • Posts: 18
Re: PCE, SNES and Genesis, screen comparison.
« Reply #317 on: April 26, 2009, 05:05:14 PM »
To me, the palette of the Amiga version of SotB reminds me of the Atari Lynx for some reason.  Maybe due to being dim without having any real dark colors.

That's no surprise, the Atari Lynx is pretty close to the Amiga graphics hardware. RJ Mical was one of the Lynx designer. The developer kit was made on an Amiga. :wink:
« Last Edit: April 26, 2009, 05:08:42 PM by Retro-Nerd »

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: PCE, SNES and Genesis, screen comparison.
« Reply #318 on: April 26, 2009, 05:06:08 PM »
Quote
Quote
The Amiga SotB just looks like a Gameboy Advance version of the Genesis game. Which is still nice, but not as good overall.


Ok, THIS comment makes me smile. This is obviously not true. Sounds more like you lack a proper argument. But i stop here. We guys are all retro game freaks. No need to hassle about such things.


I know the GBA isn't a computer, but I thought that this one would be obvious. The GBA received many Genesis and SNES ports. They looked the same, more or less pixel for pixel, only with different colors and a cropped viewing area due to the lower resolution-








If you're a "retro game freak", what did you think that a Genesis to Gameboy Advance port would mean?


Quote
I like colorful PCE games like Bonk or New Adventure Island. They look great in this graphic style, but SotB not. That's my opinion, no more, no less.


We get this kind of pandering a lot from non-PCE fans. "The bright PCE colors are neat for cutesy PCE games like Bonk". No one ever says "PCE colors are fine for Legend of Xanadu games". SotB PCE isn't colored anything like a Bonk game or NAI.



Quote
I remember one he posted of giant Bonk from Bonk 3 arguing how hand drawn art was better than a scaled sprite.  It was great.  I still have those pics..  Keep it up, BT!  And you other guys, keep arguing the details... it's very interesting!




Mode 7 FTW! :dance:
« Last Edit: April 26, 2009, 05:39:06 PM by Black Tiger »
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Retro-Nerd

  • Newbie
  • *
  • Posts: 18
Re: PCE, SNES and Genesis, screen comparison.
« Reply #319 on: April 26, 2009, 06:27:18 PM »
I don't understand why you talking about cropped Amiga games or GBA ports. I have no clue why the Amiga programmer mainly used a non full PAL screen for the games. Anyway, there are some neat games in PAL overscan for the miggy. Check The Settlers, Project X or Sensible World of Soccer with resolutions up to app. 360x284.

And if we are talking about the SotB details:

I still think that e.g. the clouds aren't well drawn in the Genesis/Mega Drive port. The black shaded edges around are way too thick. This gives you the impression that the game runs in a lower resolution as it really do. Later Mega Drive games like Flink look much better. Henk Nieborg is a graphic genius.

Quote
We get this kind of pandering a lot from non-PCE fans. "The bright PCE colors are neat for cutesy PCE games like Bonk". No one ever says "PCE colors are fine for Legend of Xanadu games". SotB PCE isn't colored anything like a Bonk game or NAI.

Only a few examples. The most PCE games are really colorful and i mainly like it. No matter if it's a cute platformer, RGP or 2D shooter. But it doesn't suite SotB, that's my opinion. The Turbo Duo Beast doesn't look like Bonk, but i still prefer the Amiga graphics/colors.

And to be honest: There are indeed awful (over) colored PCE games like Cadash or The Legendary Axe. Both are great titles in respect of the gameplay, but i can't stand this horrible color palette.
« Last Edit: April 26, 2009, 06:58:04 PM by Retro-Nerd »

awack

  • Hero Member
  • *****
  • Posts: 692
Re: PCE, SNES and Genesis, screen comparison.
« Reply #320 on: April 26, 2009, 07:24:49 PM »
Flash Hiders.
                    pce                                           snes





Tom

  • Guest
Re: PCE, SNES and Genesis, screen comparison.
« Reply #321 on: April 26, 2009, 07:31:18 PM »
Wow. Looking at the Amiga pics side by side of the other versions... and the palette choice looks bad. Some ports are more 'poppy' and brighter in color, but the Amiga port is even more so in the opposite direction. Yuck. Makes SNES drab look less drab. SotB 3 palette on the Amiga looks better/more appropriate.

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: PCE, SNES and Genesis, screen comparison.
« Reply #322 on: April 26, 2009, 07:51:29 PM »
Wow, I didn't even know there was a SNES version of Flash Hiders.  Both versions look pretty good. I still need to pick up the PCE version if I can find it on the cheap.  I remember GameFan (or Die Hard or something) tried to sell it to me when I bought Dracula X back when it came out.

Quote from: Retro Nerd

There are indeed awful (over) colored PCE games like ... The Legendary Axe.


WTF?  I know Black Tiger once said he thought The Legendary Axe had perhaps a bit too much color, but I just don't see it.  Palette choices being what they are, LA still doesn't exactly bombard you with tons of color in any scene that I can recall.

awack

  • Hero Member
  • *****
  • Posts: 692
Re: PCE, SNES and Genesis, screen comparison.
« Reply #323 on: April 26, 2009, 08:23:43 PM »
Gain Ground.

By the way i cant do hucard games now since every time i try to load a rom in magic engine my computer crashes, but there are more than enough cd game comparisons to do until i fix the problem.

                            pce                                        genesis






« Last Edit: April 27, 2009, 07:17:16 AM by Joe Redifer »

Retro-Nerd

  • Newbie
  • *
  • Posts: 18
Re: PCE, SNES and Genesis, screen comparison.
« Reply #324 on: April 27, 2009, 02:58:05 AM »
Some different colors and slightly different graphic details. The PCE wins, i don't like such big status screen displays as you can see in the MD version, this downscales the viewable game screen. 

ceti alpha

  • Hero Member
  • *****
  • Posts: 3835
Re: PCE, SNES and Genesis, screen comparison.
« Reply #325 on: April 27, 2009, 03:05:17 AM »
Some different colors and slightly different graphic details. The PCE wins, i don't like such big status screen displays as you can see in the MD version, this downscales the viewable game screen. 

I also prefer the PCE port. I like the Ikari Warrior look of the PCE. How is this game anyway? It looks fun.


"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: PCE, SNES and Genesis, screen comparison.
« Reply #326 on: April 27, 2009, 07:18:11 AM »
Why are you using GIFs for the Genesis version?  Use PNGs on that one as well.  It would be more fair (or at least should be in theory).  Nontheless, I still think the PCE version looks much better though Gain Ground isn't really my cup o' noodles.

awack

  • Hero Member
  • *****
  • Posts: 692
Re: PCE, SNES and Genesis, screen comparison.
« Reply #327 on: April 27, 2009, 10:33:08 AM »
Quote
I like the Ikari Warrior look of the PCE. How is this game anyway?

Its a slow paced action game with some strategy involved, you get a large number of characters to choose from that you pick up along the way, some characters are better than others for certain levels.

Quote
Why are you using GIFs for the Genesis version?  Use PNGs on that one as well.  It would be more fair (or at least should be in theory).

Thats just the way Gens emulator is spitting them out, the sega cd games that Ive taken are from Kega fusion, that thing takes bitmap images which are useless to me so i have to change each one to a png file.


Final Fight, throwing in a sega cd vs snes for variety..the resolution difference is  major but you get the idea.

                          sega cd                                     snes







« Last Edit: April 27, 2009, 12:30:26 PM by awack »

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: PCE, SNES and Genesis, screen comparison.
« Reply #328 on: April 27, 2009, 01:31:01 PM »
the sfc wins house high in pallete while the sega-cd wins in providing more details and max sprites on screen (as well a better BGM). combined it would have been the ultimate final fight release on 16-bit consoles!!
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

termis

  • Hero Member
  • *****
  • Posts: 1485
Re: PCE, SNES and Genesis, screen comparison.
« Reply #329 on: April 27, 2009, 01:40:23 PM »
Wow, never realized just how much more detail the Sega CD version had over the SNES one.  SNES does have more colors in some spots, but you really have to look for it in this case.  Major win for the Sega CD in my book.