Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68277 times)

termis

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #345 on: April 27, 2009, 08:11:43 PM »
About the color limitations of the Genesis, were there really software tricks to increase its on-screen color count limitation?  If so, what game actually made good use of this software trick?

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #346 on: April 27, 2009, 08:48:39 PM »
And Tats, I don't think the color differences between the SNES and Genesis version of Final Fight are super-mega obvious.  There are definitely differences, but they certainly don't jump out at you.  A PCE version of Final Fight would have been interesting to see.

did you have both version played on realz hardwarez yet? :)

as i said, the MCD FF reached a good amount of colors for its capacity, but it's far from the SFC which produces almost CPS1 quality colors. for me, those colors are quite important to reproduce a CPS game flair. that's at what the MD lacks the most. in contrary, beside of the color issue, all the rest is much more arcade like than everything in the SFC port is.

a PCE version indeed would have been very fun. already due to the fact, that our beloved system quite lacks in having good beat'n walks.
« Last Edit: April 27, 2009, 08:55:05 PM by Tatsujin »
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Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #347 on: April 27, 2009, 08:56:58 PM »
About the color limitations of the Genesis, were there really software tricks to increase its on-screen color count limitation?  If so, what game actually made good use of this software trick?

you can do a trick on the c64 where you flicker colors to make new colors.

Interleaving or whatever its called.... Its a nice way to get more than 16 colors, lol.

I *think* thats what its called..... the genesis probably did something similar
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #348 on: April 27, 2009, 09:11:14 PM »
the Genny is the master of dither. anyway, i have seen static pics with more than the allowed 64 colors on screen. but to do the same in an game with lots of sprites and action going on etc. is a different thing.

generally i notice in MD games, the more action on screen, the more poor the colors or use of dither to keep the picture up. see Contra.
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Tom

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #349 on: April 27, 2009, 09:12:00 PM »
Arkhan: 30hz color. Yuck.  :-#

 termis: There are a number of tricks, but almost all of them are specifically for stills and such. The most common method is abusing the blurry RF and composite output of the Genesis as seen in those FF pics. The Genesis doesn't alternate the color burst phase every other scanline like the PCE and SNES do. Dithering and vertical interleaved line striping blends together really well to you give you fake colors. IIRC, Joe has some example pics. Better yet, look at videos of Duke Nukem 3D for Genesis on youtube, then play the rom on an emulator with no filters ;)

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #350 on: April 28, 2009, 12:13:48 AM »
Double Dragon II

                    PCE                                         GENESIS







ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #351 on: April 28, 2009, 12:36:01 AM »
DDII on the PCE is definitely up on the Genesis, but what is up with the player's character sprite? Doesn't have the DD look. I forget what DDII actually looked like in the arcade, so I don't know if this is what it's supposed to look like.  :-k


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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #352 on: April 28, 2009, 01:33:31 AM »
Quote
but what is up with the player's character sprite? Doesn't have the DD look. I forget what DDII actually looked like in the arcade, so I don't know if this is what it's supposed to look like. 

I'm not the biggest Double Dragon fan in the world but from my under standing the pce version is a port of the nes DD II game and the genesis is closer to the arcade.




Quote
Btw, those SegaCD shots are 12% darker than they should be (whatever version of fusion, it's output 224/224/224 as the max white color). Photoshop->posterize ( parameter of 8 ) fixes that.

I had these in photobucket so i just used the edit option to brighten the shots up...i don't know if they are to bright or not though.

Rest of the Final Fight pics.

                              genesis                                    snes



« Last Edit: April 28, 2009, 01:48:42 AM by awack »

sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #353 on: April 28, 2009, 05:57:17 AM »
Double Dragon II

   
 



That looks more like a Master System game than a Mega Drive one. Not really the MD at its best there.
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Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #354 on: April 28, 2009, 11:29:43 AM »
Yeah that Genesis one is very .... not detailed.

still good stuff though.

HEY! PCE never got a battle toads....

  ](*,)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #355 on: April 28, 2009, 01:14:24 PM »
The Genesis/MD Double Dragon 2 is one of the worst games EVAR!  Well, that may be exaggerating, but Palsoft did an extremely poor job on it.  It does indeed look like an SMS game.  A bad one.

rag-time4

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #356 on: April 28, 2009, 02:08:53 PM »
The Genesis/MD Double Dragon 2 is one of the worst games EVAR!  Well, that may be exaggerating, but Palsoft did an extremely poor job on it.  It does indeed look like an SMS game.  A bad one.
If anyone is taking requests i would love to see Arcade vs Genesis Double Dragon II

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #357 on: April 28, 2009, 02:57:51 PM »
It does indeed look like an SMS game.  A bad one.


I wouldn't go that far, but it is SMS quality. :P



Suspiciously, it has the exact same non-bordered space. :-k


If anyone is taking requests i would love to see Arcade vs Genesis Double Dragon II


Here are a few arcade shots from vgmuseum matched up with awack's MD pics-

                    MEGA DRIVE                                         ARCADE







The crazy thing is, not only could both the Genesis and PC Engine do perfect Double Dragon I & II arcade ports, they could make them superior, like the Genesis Double Dragon 1 is-





Pics stolen from both vgmuseum and sega-16.

Double Dragon 1 for Genesis has nice vibrant and colorful shaded graphics, the kind that Genesis games don't get enough credit for.
« Last Edit: April 28, 2009, 03:27:38 PM by Black Tiger »
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rag-time4

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #358 on: April 28, 2009, 04:11:41 PM »
Double Dragon 1 for Genesis has nice vibrant and colorful shaded graphics, the kind that Genesis games don't get enough credit for.
Black Tiger, you're spoiling me with all this Double Dragon goodness!!

There were a couple details that I really hated about the Genesis Double Dragon I. I just played through it real quick on an emulator. First, the stage 2 boss character has the same head as Billy and Jimmy Lee. In the arcade, whenever that enemy showed up he had his own head, which was always the same but was different from the Lee brothers. In stage 3, during the invasion of the enemy base, these enemies were black in the arcade, with colorful hair, while in the Genesis they are white and they look like the Lee brothers. The color of the Abobos is not always right in the Genesis version, In the arcade some were black and some were white, and the ones that were stage bosses of 1 and 3 had a different head than the others.

Also, the Ropers in the arcade were various colors, but they were always black in the Genesis version. The enemies of the last stage in the arcade wore blue and gold, but they wore standard colors in the Genesis version.

Perhaps the biggest disappointment though was that the green Abobo, the evil green chef, didn't have his trademark white pants in the Genesis version, and his head looked like all the other Abobos. I bought this game when I had a Genesis and i was really disappointed. It seemed like they really cheaped out to me.
« Last Edit: April 28, 2009, 04:53:01 PM by rag-time4 »

TR0N

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #359 on: April 28, 2009, 05:46:58 PM »
Double Dragon II

                    PCE                                         GENESIS






Damn bimmy and jimmy didn't fair to well on the genesis  :roll: Looks like i rather go with the pce version.


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