Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68535 times)

shubibiman

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #720 on: September 19, 2009, 07:21:07 AM »
Thanks Tom for all those points. Actually, that's what I want to tell them but I don't have the technical skills and words to explain clearly. That will help a lot. :)
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Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #721 on: September 19, 2009, 07:26:57 AM »
This is what happens when people who don't actually program anything go on Wikipedia.  They quote hardware numbers and basically make up their own science.

A perfect example of why the bittage of the CPU dont mean shit:

Look at street fighter II on the Commodore 64.   Its a 6502 juuuust like the PCE.  Where it falls short is the VIC-II and its unimpressive video chip.   SOMETIMES the VIC-II makes some pretty cool lookin stuff.   Most of the time, its very crummy and washed out looking....it all depends how hip the artist is.  (Mayhem in Monsterland = <3.  Nice and colorful.)

colors aside, it can't really keep up with a game like street fighter.  Same CPU (sort of), wayyyy different result.

BEHOLD:



Quote from: dopey guy
A very big sprite to animate the little 8-bit core PCE


I think alot of people are convinced anything that is pixelated/2d/in a game is a "sprite".

You might be able to use some wizardry and make it a background tile that moves up and down. If not, 2 or so sprites (i dont know how big that boat is off hand) can EASILY be drawn and moved constantly during the game loop.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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shubibiman

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #722 on: September 19, 2009, 10:23:56 AM »
Enjoy :

Quote
Tiens je viens de voir sur la fiche wikipédia de la PC Engine que la DUO avait un processeur supplémentaire, un 65802 à 16 MHz :

http://fr.wikipedia.org/wiki/CoreGrafX
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Tom

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #723 on: September 19, 2009, 11:09:28 AM »
Enjoy :

Quote
Tiens je viens de voir sur la fiche wikipédia de la PC Engine que la DUO avait un processeur supplémentaire, un 65802 à 16 MHz :

http://fr.wikipedia.org/wiki/CoreGrafX



 Wow! That site has quite a few inaccuracies. The GPU is a "65c02" clone (and the label is HuC6270)!? But the main CPU is only a "6502" clone!?!? WTF? 6502 is like 3 versions back (with missing addressing modes/instructions/etc). And the GPU isn't a CPU. Resolution is wrong, audio is wrong, color counts are wrong. Calling the CD ram "cache" is wrong. It's system cart space, not cache. And then the mentioning of the 65802 in the CD system.

Quote
The additional memory even allowed the console to display polygons 3D well beyond what the Famicom and Megadrive / Mega-CD could offer.


 Hahahaha. Who writes this stuff for the French wiki site? MooZ needs to whip their asses ;>_>
« Last Edit: September 19, 2009, 11:12:06 AM by Tom »

blueraven

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #724 on: September 19, 2009, 02:44:16 PM »
BEHOLD:



 :shock: :shock:

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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #725 on: September 19, 2009, 02:47:56 PM »
An evolution of hucard graphics, this is one of the reasons why you get so many different opinions about the pc engine, most of the games on the left were released from 1987 to 1990 and average a lower meg count, the games on the right were released from 1991 to 1993 and have a higher meg count on average.

I should point out that there were games released earlier that looked better than what is represented below(im trying to make a point) and some later released games looked awful.


early games, small rom size                     later games, larger rom size












last of the exile screens.

pce                                                  genesis

« Last Edit: September 19, 2009, 02:58:51 PM by awack »

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #726 on: September 19, 2009, 04:24:52 PM »
Enjoy :

Quote
Tiens je viens de voir sur la fiche wikipédia de la PC Engine que la DUO avait un processeur supplémentaire, un 65802 à 16 MHz :

http://fr.wikipedia.org/wiki/CoreGrafX



 Wow! That site has quite a few inaccuracies. The GPU is a "65c02" clone (and the label is HuC6270)!? But the main CPU is only a "6502" clone!?!? WTF? 6502 is like 3 versions back (with missing addressing modes/instructions/etc). And the GPU isn't a CPU. Resolution is wrong, audio is wrong, color counts are wrong. Calling the CD ram "cache" is wrong. It's system cart space, not cache. And then the mentioning of the 65802 in the CD system.

Quote
The additional memory even allowed the console to display polygons 3D well beyond what the Famicom and Megadrive / Mega-CD could offer.


 Hahahaha. Who writes this stuff for the French wiki site? MooZ needs to whip their asses ;>_>

hahaha

and i always thought the frenchs are so uber wellknowers when it coms to pc engine stuff!! FAIL
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

shubibiman

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #727 on: September 19, 2009, 09:38:06 PM »
Actually, there are so many french guies who think they know about the PCE. You woudln' t believe it. Worst of all, this wikipedia shit was written by a team who's projecting to create a video game museum. This is so uber funny when you read this shit. A few years back, I registered to their forums to give a hand because of the inaccuracies in their sheets. The members nearly laughed at me, saying I was saying bullshit. There are so many guies like them, it's so irritating. I don't know if you read french enough to undertsand how horrible it is for me to discuss with these guies who don't want to understand and to admit that they're wrong. It's the same thing in most of the forums about video games in general.

So basically, those who've been into the PCE for 18 years are wellknowers but beside that, you have millions of ignorants who, just because they bought a PCE 2 months ago with 2 games think they're part of the elite.  :lol:
« Last Edit: September 19, 2009, 09:43:53 PM by shubibiman »
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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #728 on: September 20, 2009, 12:43:21 PM »
Quote
hahaha

and i always thought the frenchs are so uber wellknowers when it coms to pc engine stuff!! FAIL
I don't know if you were posting or viewing these forums a few years back but it almost the same deal, you would hear statements like ""the best looking pcengine games, cd or hucard looked no better than nes or early megadrive games""of course you had people like Black Tiger, Joe, Tom and a few others to counter this.

Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #729 on: September 20, 2009, 12:57:46 PM »
hah that French wiki is funny.

6502 based variant doesnt mean its an exact replica...  #-o

anyone whos anyone knows the PCE has a souped up 6502 variant, as opposed to the good ol' MOS chip.   Its a compatible, turbo charged 6502!

its just too bad the assembly is the same horror either way. :-D




What I wonder is, is there a PCE game with graphics that are worse than an NES game?  Even the first year PCE games look nice and smooth to me...
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #730 on: September 20, 2009, 08:07:02 PM »

What I wonder is, is there a PCE game with graphics that are worse than an NES game?  Even the first year PCE games look nice and smooth to me...


may be energy?
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #731 on: September 20, 2009, 10:49:54 PM »

What I wonder is, is there a PCE game with graphics that are worse than an NES game?  Even the first year PCE games look nice and smooth to me...


may be energy?

I dunno.  thats close, but still better than NES.  I don't think anything on PCE graphically actually sucks.  Its all pretty legit.

Man I should play that game again.  I liked it!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #732 on: September 20, 2009, 11:26:15 PM »

What I wonder is, is there a PCE game with graphics that are worse than an NES game?  Even the first year PCE games look nice and smooth to me...


may be energy?

I dunno.  thats close, but still better than NES.  I don't think anything on PCE graphically actually sucks.  Its all pretty legit.

Man I should play that game again.  I liked it!

if we talk about NES games in generally, energy still holds up well in terms of graphic etc. but there are some few amazing games out on the NES, which beat it with ease.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #733 on: September 20, 2009, 11:45:45 PM »
Lode Runner is pretty basic (not the Hudson one).

« Last Edit: September 21, 2009, 12:46:50 AM by sunteam_paul »
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Necromancer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #734 on: September 21, 2009, 05:02:52 AM »
Time Ball and Xevious don't really look any better than a good NES game.
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