Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68548 times)

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #750 on: September 21, 2009, 02:06:52 PM »
Twin Hawk for the genesis.

 to be honest, they managed it to f*ck up both ports. they have no pepp. the MD one plays slightly better.
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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #751 on: September 21, 2009, 02:30:15 PM »
Well, there is definitely a difference between the pce cd and hucard ports.




CD                                                 Hu Card




Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #752 on: September 21, 2009, 02:38:34 PM »
Wow, the HuCard blows the CD version away!  That's because the CD just doesn't have the MEGA POWER to compete with only 64K in RAM in any one time.

ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #753 on: September 21, 2009, 02:42:17 PM »
Wow, the HuCard blows the CD version away!  That's because the CD just doesn't have the MEGA POWER to compete with only 64K in RAM in any one time.

Yeah, the Genny port is teh winner here.


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Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #754 on: September 21, 2009, 08:47:04 PM »
no no, see the CD one has extra shadows. so it wins
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #755 on: September 21, 2009, 09:21:17 PM »
Thought i would do some of the World Heroes 2 death match mode, i already did the normal mode back on page 4, every one of the pce WH2 screens looks much closer to the neo geo original, infact, of all the games ive been playing, the pce WH2 is with out a shadow of a doubt the most impressive 16bit console port of an arcade game.

The snes port isnt bad, its what you would expect on a 16bit console, the reason the pce port turned out so close to the original(sprite size, animation, graphics and voice) is because its not a 16bit system...its an 8bit system and with the arcade card it turns into a 32bit system, every one knows this.


pce                                               snes











Here are the normal mode shots.


 pce                                                    snes








shubibiman

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #756 on: September 21, 2009, 09:57:06 PM »
The snes port isnt bad, its what you would expect on a 16bit console, the reason the pce port turned out so close to the original(sprite size, animation, graphics and voice) is because its not a 16bit system...its an 8bit system and with the arcade card it turns into a 32bit system, every one knows this.

 :lol: I should keep this reply in mind for that guy  :mrgreen:
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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #757 on: September 22, 2009, 02:13:16 AM »
Well, there is definitely a difference between the pce cd and hucard ports.

that's UNBELIAVBLE!! LOL. never noticed such a big difference.
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PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #758 on: September 22, 2009, 02:37:36 AM »
If anyone had any doubts about whether or not to OBEY, the World Heroes 2 comparison screenshots will make those disappear.


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Necromancer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #759 on: September 22, 2009, 03:47:51 AM »
Genesis one looks better.

No way, José.  The cliff shading, the stairs on the docks (among other additional details), and the lack of a ghey side bar make the PCE version much more obeyable.



Thanks for the pics, Tom.  As suspected, the PCE is capable of a decent (though certainly not perfect) replication, further showing the invalidity of guyomes comparison of it to Bonk's Adventure as a means the show the PCE's inferiority.
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blueraven

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #760 on: September 22, 2009, 09:27:14 AM »
I think its safe to say that the PCE version of WH2 PWNS the SNES. I used to have the SNES version bitd, and had buyers remorse after beating it in one day with both Hanzou and K. Dragon. I thought it was weak back then compared to teh Arcade/PCE/TG versions.
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Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #761 on: September 23, 2009, 03:57:49 PM »
Here are some Neo Geo/arcade shots to put things into perspective. The last few aren't good quality, but they don't need to be to show the similarities between the PCE and Neo Geo. Only a couple of the pics I'm adding to awack's are my own, the rest are from various internets-












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Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #762 on: September 23, 2009, 04:10:22 PM »
Is there some kind of contract that developers must sign that says all home fighting games MUST be letterboxed?

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #763 on: September 23, 2009, 09:16:19 PM »
Quote
the rest are from various internets-


I had looked before and could not find any good neo geo screens with characters like those, i did find a a lot of background screens though.

Looking at the BG graphics, sprite size, playing the pce and original on a TV, i cant tell any difference in sprite size and animation. Taking all that into account, i wonder how a ACD street fighter II port would be like.


I blacked out top of the arcade screens.


pce                                                arcade







OK, some animation time.


Obviously there are many more frame in the pce port, but if you look closer you will notice that its even worse, if you look at the snes walk frames you can see that two of the frames are also used in the weak and strong kicks, other frames are used for other actions like punch and such, so the total number of unique frames are far, far higher in the pce port, there miles apart.




pce walk                                              snes walk


                                           pce jump

                                           snes jump
                             


                                            pce weak kick
     
                                            snes weak kick
                                 


                       
                                             pce strong kick

                                            snes strong kick
                             





intro animation missing from snes game.

                                                 pce

                         
« Last Edit: September 24, 2009, 12:34:24 PM by awack »

sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #764 on: September 23, 2009, 09:20:44 PM »
Is there some kind of contract that developers must sign that says all home fighting games MUST be letterboxed?

It was a clever ploy by the future manufacturers of widescreen TVs. And it worked.
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