Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68427 times)

SignOfZeta

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #900 on: October 13, 2009, 10:31:51 PM »
There are only a couple of US developed TG-16 games, and they are shit.

Yeah, like Beyond Shadowgate, It Came From the Desert, Order of the Griffon, and Camp California:roll:

I wasn't thinking about DOS/Amiga/Mac ports. There are plenty of decent computer games from the US and Europe from back then and them being ported to a console doesn't really mean that there was a selection decent console developers in the Western world in the 80s. It just means that some of them went for the extra cash of a console port post facto. If I were thinking that way I could add Deja Vu and Day of the Tentacle to the NES side of things.

Either way, if these are the only good American games out of the 700+ games for the TG-16/PCE then it just proves my point.

Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #901 on: October 14, 2009, 12:05:06 AM »
Well all things considered, at the time......

I wonder how much English support was actually given to American coders.


I mean if what they had to work with is anything like what we have now, I can't say I blame em.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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shubibiman

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #902 on: October 14, 2009, 12:19:34 AM »
Actually, no worry if you don't understand French as BT has brilliantly summed up the debate. So here's an update : I'm the winner. Even if Guyome did not clearly admit that HE was talking bullshit, the way he changed in his messages says it all. End of the story.
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Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #903 on: October 14, 2009, 06:14:48 AM »
There are only a couple of US developed TG-16 games, and they are shit. But now US games are much better, and innovation/charm/sales in Japan has dropped off big-time.


...I wasn't thinking about DOS/Amiga/Mac ports. There are plenty of decent computer games from the US and Europe from back then and them being ported to a console doesn't really mean that there was a selection decent console developers in the Western world in the 80s. It just means that some of them went for the extra cash of a console port post facto. If I were thinking that way I could add Deja Vu and Day of the Tentacle to the NES side of things.

Either way, if these are the only good American games out of the 700+ games for the TG-16/PCE then it just proves my point.

I agree that Japanese developers made the best games and most of the decent ones in general back then. But the TG-16 is a unique experiment that is different than the rest of the North American market at the time. There aren't 700+ TG-16 games, only PCE games. The PCE does have like 100+ (or more?) foreign created games, but that's separate issue (there was a thread on this a couple years ago).

The Turbo doesn't have a limited number of non-Japanese developed games in general or even just good ones for the same reasons as other consoles. It's because there was almost no third party support from the get go. The overall quality is also not the greatest for different reasons. Obviously budgets and resources for games on a dying platform that never took off in the first place being developed by non-major western developers aren't going to be the same as most for Genesis and SNES. Under the circumstances, I'm surprised how well most of them turned out.
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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #904 on: October 14, 2009, 07:03:29 AM »
more pix, less words :P
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ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #905 on: October 14, 2009, 08:45:41 AM »
more pix, less words :P

 :lol:

OBEY TATS!!  :wink:


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sunteam_paul

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ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #907 on: October 14, 2009, 09:51:02 AM »
Wow. This one is a classic "one of these things ain't like the other". Very minor differences among them. I prefer the Amiga sunflower shading, as well as the cloud-like scorebox, though I don't like how the cloud surrounds the screen on the PC version. Another difference I spot is that the PCE port seems to be missing the bush behind the jack-in-the-box. The only thing the PCE has on the Amiga and the PC ports is that the second bunch of flowers on the plateau don't seem to be wilting like on the other two versions. hehe

I give this one to the Amiga. Better shading and details.


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ccovell

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #908 on: October 14, 2009, 11:52:32 AM »
Arrgh, I've probably ranted about them before, but I can't stand multi-platform PC ports, because they usually build them for the lowest-common-denominator system; in many cases on the PCE, this is the Atari bloody ST, with its 16-colour screens.

esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #909 on: October 14, 2009, 06:27:24 PM »

I personally, and no offense to anyone who is French, cant stand the way it sounds. 


Unacceptable. Simply unacceptable.

German and the Nordic langauages (and let's throw Dutch in there, too) -- I can see someone disliking them (personally, I like them), but French? French sounds great!

Goddamn! :)
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SignOfZeta

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #910 on: October 14, 2009, 06:34:52 PM »
Quote from: esteban
Unacceptable. Simply unacceptable.

Dude, its Arkhan. He just says shit like that. Basically in every post. He thinks China Warrior is beautiful but the French language is ugly. He's f*cking nuts. Don't worry about it.

Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #911 on: October 14, 2009, 06:49:59 PM »

Wow. This one is a classic "one of these things ain't like the other". Very minor differences among them. I prefer the Amiga sunflower shading, as well as the cloud-like scorebox, though I don't like how the cloud surrounds the screen on the PC version. Another difference I spot is that the PCE port seems to be missing the bush behind the jack-in-the-box. The only thing the PCE has on the Amiga and the PC ports is that the second bunch of flowers on the plateau don't seem to be wilting like on the other two versions. hehe

I give this one to the Amiga. Better shading and details.

Up to jump brings the Amiga one down into the ground hard. :)   Its the bane of platformer games.


Quote from: SignOfZeta
Dude, its Arkhan. He just says shit like that. Basically in every post. He thinks China Warrior is beautiful but the French language is ugly. He's f*cking nuts. Don't worry about it.

 :dance: :dance: :dance: :dance: :dance:

my friend Lazare from France talks like Pepe Le Pew at school all the time just to piss me off.   Actually, that dumbass skunk might be most of my issue here...!  #-o

we all like to sit and have our politically incorrect ethnicity insult fests, followed by pizza/air hockey/stuff.

Its kind of neat to be surrounded by tons of 'off the boat' (literally) Europeans with very wacked out senses of humor.   8)   
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Turbo D

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #912 on: October 14, 2009, 07:00:03 PM »
There are a lot of "fob"s here in SoCal too, just not from Europe. Fobs in SoCal = import goodness! :mrgreen:

ParanoiaDragon

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #913 on: October 14, 2009, 08:24:09 PM »
Slime World! Slime World! Slime World! Slime World Slime World!

Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #914 on: October 14, 2009, 09:12:50 PM »
that game has simultaneously the most badass, and corniest cover artwork ever
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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