Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68348 times)

blueraven

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #990 on: November 23, 2009, 10:51:33 AM »
CD version is better. not by much...
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Tom

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #991 on: November 23, 2009, 01:59:26 PM »
Not by much??? Looks to be at least and easy 35% better overall to me (graphically).

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #992 on: November 23, 2009, 03:31:53 PM »
Busterbro(pce) vs Super Busterbro(snes).



PCE                                                SNES








Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #993 on: November 23, 2009, 04:00:11 PM »


Dont forget the C64 version in its full glory!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #994 on: November 23, 2009, 04:25:23 PM »
For a direct comparison.



PCE                                                  C64

ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #995 on: November 23, 2009, 04:47:12 PM »
For a direct comparison.



PCE                                                  C64




haha

It's a toss up between the SNES and PCE Buster Bro. Depends on what screen you're looking at.


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Tom

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #996 on: November 23, 2009, 05:54:04 PM »
There's no genesis version?

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #997 on: November 23, 2009, 06:11:33 PM »
I'm not aware of a Genesis version, unless it goes by a different name, because i cant find a Pomping World or Buster Bros for it.

sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #998 on: November 23, 2009, 08:04:23 PM »
PCE


AMIGA
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blueraven

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #999 on: November 23, 2009, 08:10:57 PM »
Wow. I'm impressed by the Amiga. The PCE's pallette looks softer and more defined though.

The c64 is like looking at the pce and NES versions of DD2
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1000 on: November 23, 2009, 08:21:30 PM »
now do Arcade <> PCE <> AMIGA :)
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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1001 on: November 23, 2009, 10:00:47 PM »
Looking at screens of the Amiga port leads me to think that the Amiga has a larger color palette but can not put as many colors on screen at once(maybe 50 or so).... i know nothing Amiga.



PCE                                               ARCADE





Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1002 on: November 23, 2009, 10:03:16 PM »
as usually and beside the color palette and ratio, the PCE is very arcade faithfull.
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PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
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Tom

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1003 on: November 24, 2009, 02:03:20 AM »
Looking at screens of the Amiga port leads me to think that the Amiga has a larger color palette but can not put as many colors on screen at once(maybe 50 or so).... i know nothing Amiga.


 Yup. It has 4096 colors for the master palette, but normally is only 32colors onscreen for sprites and BG to share (64 colors for half bright for the BG - afaik it doesn't effect sprites and you wouldn't want it to, but it's not really that colors many because the half bright process will yield redundant colors. In other words, it doesn't create more colors through half brightness than what's already in the master palette). They use also are known to use hsync effects (copper) to change the palette for the BG on certain scanlines. It has it's limitations though. Games developed around the Amiga's limitations can look really impressive/nice. Ports sometimes suffer because they can't always take advantage of said trick with such results. If you look at Bonk on Amiga (BC Kid), the screen shots have a good color count - but that's because they are changing the very far background colors as it goes down the screen. The tiles and overall BG themselves (and along with some sprites) actually have less colors than the PCE port. And as you know, the PCE is very minimal looking. Same is true for PCE Parasol Stars port to Amiga. Lower color count, missing colors - but they don't do the vertical gradient effect (it also doesn't scroll like the PCE one between sub levels).

 As a test, I color reduced and rescaled one of the arcade shots to compare it with the PCE version. They look really close, except the dev team/artist took extra time to workout the palette choices (instead of my automated conversion). Looks like they did some manual dither/touch up too on the PCE pics. They did a great job converting them over.

Left: Arcade(PCE converted).  Right: PCE

« Last Edit: November 24, 2009, 02:16:16 AM by Tom »

ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1004 on: November 24, 2009, 02:28:05 AM »
The Amiga keeps on surprising me. First GnG and now Buster Bro. Very impressive.


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