Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68264 times)

ParanoiaDragon

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1170 on: February 06, 2010, 03:47:56 PM »
There's also a GB version, I think it's only 4 levels IIRC.

Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1171 on: February 06, 2010, 04:10:40 PM »
I had Ninja Spirit on the Amiga.  It was definitely annoying to play with a one button joystick.

The pce has better music than the arcade, :).  Its got a nice eerie distant vibe that suits the game really well.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1172 on: February 06, 2010, 10:57:49 PM »
later level looking quite better on the arcade. especially the level with the flying ninjas. but still the pce port is so awesome. especially regarded to its release time. every other version is far away from it and uber stinks against.

to be honest, i also like the arcade color palette quite better. brings bit more arcade feeling in it. lol, it is arcade!

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Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1173 on: February 07, 2010, 03:27:18 AM »
I agree with Tats.  The arcade version simply feels more like the arcade than the other versions.  I don't know why that is.

sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1174 on: February 07, 2010, 04:54:48 AM »
I agree with Tats.  The arcade version simply feels more like the arcade than the other versions.  I don't know why that is.

I disagree. The arcade version feels like an NES port of itself, while the Spectrum version feels like a conversion of the Amstrad version which was ported from the Commodore 64.
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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1175 on: February 07, 2010, 05:10:26 AM »
nor did it have the weapons menu at the bottom of the screen,

more space for teh game itself = le win!
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1176 on: February 07, 2010, 05:31:30 AM »
nor did it have the weapons menu at the bottom of the screen,

more space for teh game itself = le win!

hehe. That is one way to look at it.  :mrgreen:


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Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1177 on: February 07, 2010, 08:29:21 AM »
I agree with Tats.  The arcade version simply feels more like the arcade than the other versions.  I don't know why that is.

I disagree. The arcade version feels like an NES port of itself, while the Spectrum version feels like a conversion of the Amstrad version which was ported from the Commodore 64.

i had the Commodore 64 version on a multi-game hack disk I had laying around years ago.  I remember that was my first impression of Ninja Spirit back in 1999 or so.

Holy f*ck was it awful.  When I got the PCE one I crossed my fingers and then was like "^_^".  Perfect

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1178 on: February 07, 2010, 03:21:09 PM »
I had the c64 version as well back in the days, and I think it was a quite a decent game regarded to the hardware.

here only the ending:
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Arkhan

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1179 on: February 07, 2010, 08:58:52 PM »
I had the c64 version as well back in the days, and I think it was a quite a decent game regarded to the hardware.

here only the ending:



I suppose if you consider the limitations.... but when you have better options....it seriously doesn't cut it.

alot of arcade games really didnt fare well on the C64 hardware.  Sidearms was another mess.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1180 on: February 07, 2010, 09:25:17 PM »
sure, that's out of questions. if you had an amiga or even much better, a PCE next to the cevi,  there was no comparison. never the less, ninja spirit was one of those games, which still was fun, compared to other ports at that time.

but at least the BGM was sometimes superior, even compared the arcade versions. e.g. ghouls 'n ghosts.
« Last Edit: February 07, 2010, 11:13:29 PM by Tatsujin »
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1181 on: February 17, 2010, 05:08:07 AM »
Space Harrier

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esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1182 on: February 17, 2010, 06:12:19 AM »
Truly, the consoles outshine the arcade here.

My vote is for the Master System. Go Sega!

But the asymmetry in the Arcade and PCE sprite design is clearly superior to the Master System.

So, my vote is PCE.

But the arcade version always comes across as "washed out" in static screenshots...

So what is one to do?
« Last Edit: February 17, 2010, 06:14:26 AM by esteban »
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Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1183 on: February 17, 2010, 06:40:37 AM »
Awesome, more Space Harrier please (try to use full grown sprites).

The PCE sprites all seem squished, too skinny.  What should be circles are ovals.  And no, it's not just the emulator grabs, it looks like that on the TV screen as well.  That is one of the reasons why the PCE has never really pleased me graphically.  Granted, the SMS version is too wide and has the opposite problem, but I grew up with that version so I will let it pass.

esteban

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1184 on: February 17, 2010, 08:16:38 AM »
Awesome, more Space Harrier please (try to use full grown sprites).

The PCE sprites all seem squished, too skinny.  What should be circles are ovals.  And no, it's not just the emulator grabs, it looks like that on the TV screen as well.  That is one of the reasons why the PCE has never really pleased me graphically.  Granted, the SMS version is too wide and has the opposite problem, but I grew up with that version so I will let it pass.

I love the SMS version, but I'll sleep with the skinny & svelte PCE sprites before I even think of touching the squat & stout SMS sprites.

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