Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68245 times)

sunteam_paul

  • Hero Member
  • *****
  • Posts: 4732
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1185 on: February 17, 2010, 08:47:37 AM »
Unfortunately that's the trade-off for using sprites as opposed to BG tiles.
The PC Engine Software Bible
Quote from: Tatsujin
I just felt in a hole!

sunteam_paul

  • Hero Member
  • *****
  • Posts: 4732
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1186 on: February 17, 2010, 09:17:35 AM »


« Last Edit: February 17, 2010, 09:31:19 AM by sunteam_paul »
The PC Engine Software Bible
Quote from: Tatsujin
I just felt in a hole!

_joshuaTurbo

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 5156
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1187 on: February 17, 2010, 10:24:56 AM »

Pce boss fights                                snes boss fights










pce over head action                     snes over head action











Wow- this game for PCE is KazenoDensetsuXanadu II ?  It looks amazing!!  How well does it play?

sunteam_paul

  • Hero Member
  • *****
  • Posts: 4732
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1188 on: February 17, 2010, 10:31:21 AM »
Xanadu II is awesome.
The PC Engine Software Bible
Quote from: Tatsujin
I just felt in a hole!

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1189 on: February 17, 2010, 10:47:15 AM »
Quote from: sunteam_paul

Unfortunately that's the trade-off for using sprites as opposed to BG tiles.


Very true.  The comparisons are still very interesting.  More please.  MORE!  I would be interested in seeing how the graphics of the Haya-Oh boss compares on all 3 platforms... oh wait he only exists on the SMS version because only the SMS can handle 2 MEGA POWER!

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1190 on: February 17, 2010, 11:21:08 AM »
i don't like so much how the SMS sprites are mirrored (left/right side). the PCE and arcade ones are drawn completely independent and therefore feeling much more alive and natural.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1191 on: February 17, 2010, 03:26:13 PM »
I don't like how the rock in the arcade has part of the score graphic on it.  Makes it look like... not a real rock.  At least they cleared that up for the home versions.

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1192 on: February 17, 2010, 04:02:45 PM »
:lol:
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1193 on: February 18, 2010, 03:56:45 AM »
i don't like so much how the SMS sprites are mirrored (left/right side). the PCE and arcade ones are drawn completely independent and therefore feeling much more alive and natural.

That was exactly my point when I said that arcade/pce asymmetrical sprite design was superior to SMS's goofy symmetry.

I also will repeat myself and affirm that I prefer the svelte, skinny PCE sprites to the "husky" SMS sprites.

  |    | 

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1194 on: February 18, 2010, 05:27:45 AM »
The SMS version has no sprites, other than the player and the shots fired.

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1195 on: February 18, 2010, 11:23:51 AM »
The SMS version has no sprites, other than the player and the shots fired.

and what are the enemies then?
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

ccovell

  • Hero Member
  • *****
  • Posts: 2245
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1196 on: February 18, 2010, 11:36:46 AM »
They're all part of the background, being shuffled around the BG map at an insane rate.

That was one of Yuji Naka's big accomplishments on the SMS/MkIII.

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1197 on: February 18, 2010, 11:56:53 AM »
very nice. thanks chris :)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1198 on: February 18, 2010, 12:34:12 PM »
The SMS version has no sprites, other than the player and the shots fired.

Since I'm talking about the sprite design, I'll call them sprites.

The technical shenanigans Naka pulled off are impressive, but irrelevant to the stout, stocky and husky attributes of the SMS design.

If you want me to try to spin this more positively, I will:

I give you permission to refer to the SMS design as "a revealing display of aesthetic girth".

Happy? :)
  |    | 

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1199 on: February 18, 2010, 05:21:23 PM »
Golden Axe on the SMS does the same thing... no sprites, all BG.  There is absolutely no flicker as a result, but it is kind of choppy.  Still, it is very technically impressive to me.

SMS designs for Space Harrier are too fat.  PCE designs are too skinny.  The arcade is nearly arcade perfect.
« Last Edit: February 18, 2010, 05:22:56 PM by Joe Redifer »