The sprites and bosses of the Macross games is one of the reverse instances where the SNES has rich vibrant color and the PC Engine has subdued more realistic tones
Yea, the pce enemy sprites have better gradation, the subtle color shifting from one hue to the next is great, the Backgrounds are the opposite, Macross sv having more subdued, more realistic tones and Macross 2036 using more anime like colors.
As well it is one of the best shooties on the system, audio as visual wise.
Both of these games are really really good. The SFC game is the most beautiful shooter on the system, and one of the nicest looking shooters ever, IMO. It totally kicks the usual trend of most SNES/SC shooters being loaded with slowdown and having few enemies on screen.
I definitely think its the best looking shooter on the snes/sfc, infact i can only think of one shooter on the these three systems that i think looks better and thats WOT, I'm talking about design and variety and not sfx. Both games utilize the strength of each system very well, sv putting rotation, scaling and transparencies to good effect and WOT using the memory of the supercd to its fullest.
Most people think that these are two of the best Macross games, with Macross sv being the the better of the two,i cant disagree but yea, the one weak point in sv is that some of the Bosses are a bit generic.