Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 68087 times)

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1305 on: June 25, 2010, 06:24:45 PM »
Yeah, Drac X uberstinkt. Too much animations, frames, tricks, efforts to no avail.















NOT!






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« Last Edit: June 25, 2010, 06:36:01 PM by Tatsujin »
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ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1306 on: June 26, 2010, 01:56:51 AM »
Yeah, Drac X uberstinkt.

Trés UBERSTINKT. lol


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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1307 on: June 26, 2010, 01:46:39 PM »
Ha ha, definitely throw it away, you have had it since 93/94, thats long enough.


Macross 2036/sv....some of the best sprite work in any 16bit shooter.



PCE  charicter ship                                         

SNEScharacter ship


These are not all the enemies, the snes game has a larger variety of enemy sprites.

SNES  enemies                                              PCE enemies




PCE bosses

SNES bosses



Strider, i was going to do a few bosses from this game but saw this witch was the opposite OF what i was expecting.

PCE

GENESIS

ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1308 on: June 26, 2010, 03:35:52 PM »
Quote
Strider, i was going to do a few bosses from this game but saw this witch was the opposite OF what i was expecting.

PCE

GENESIS

hehe. Were you expecting more animation from the Genesis?


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awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1309 on: June 27, 2010, 04:43:42 AM »
Yep, i wanted to show some Genesis love, the reason i never noticed while playing this game before is because this boss is killed so quickly.

Now we know where all the extra memory of the ACD went :D
« Last Edit: June 27, 2010, 04:47:13 AM by awack »

Joe Redifer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1310 on: June 27, 2010, 05:27:27 AM »
The Genesis has only 8 MEGA POWER.  The PCE ACD version is, what, around 9 MEGA?  8.5 MEGA?  Yeah it will have a couple more frames and AWESOME color!

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1311 on: June 27, 2010, 06:30:36 AM »
True, its just that when playing each port, the Genesis game feels more polished, to the point where almost everything seems better, including animation...of course it could just be that my super powers of observation suck.

ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1312 on: June 27, 2010, 01:43:45 PM »
I also would have expected better animations on the Genny Strider, only because of what I hear about the PCE Arcade Card port.


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blueraven

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1313 on: June 27, 2010, 09:59:08 PM »
PCE clearly takes the taco imho.
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ceti alpha

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1314 on: June 28, 2010, 03:32:20 AM »
The art in the Macross games is fantastic. Even in the SNES port.


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sunteam_paul

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1315 on: June 28, 2010, 05:46:40 AM »
The art in the Macross games is fantastic. Even in the SNES port.

Yeah, the SNES bosses look amazingly well drawn.
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Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1316 on: June 28, 2010, 03:33:21 PM »
The art in the Macross games is fantastic. Even in the SNES port.

Yeah, the SNES bosses look amazingly well drawn.

As well it is one of the best shooties on the system, audio as visual wise.
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Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1317 on: June 28, 2010, 06:31:05 PM »
The sprites and bosses of the Macross games is one of the reverse instances where the SNES has rich vibrant color and the PC Engine has subdued more realistic tones. It looks like the PCE sprites were made from photos of models, just like Vasteel's appear to be.
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SignOfZeta

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1318 on: June 28, 2010, 10:45:42 PM »
I don't see the point in comparing the two Macross games. They are completely different games by different companies.

Both of these games are really really good. The SFC game is the most beautiful shooter on the system, and one of the nicest looking shooters ever, IMO. It totally kicks the usual trend of most SNES/SC shooters being loaded with slowdown and having few enemies on screen.

As for the the bosses: the PCE actually has real Macross stuff in it, whereas the SFC bosses are all made up just for the game (except for that green ship). The red spinny top thing actually looks a lot like the Rafflesia mobile armor from Gundam F91.

awack

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1319 on: June 29, 2010, 08:20:25 AM »
Quote
The sprites and bosses of the Macross games is one of the reverse instances where the SNES has rich vibrant color and the PC Engine has subdued more realistic tones

Yea, the pce enemy sprites have better gradation, the subtle color shifting from one hue to the next is great, the Backgrounds are the opposite, Macross sv having more subdued, more realistic tones and Macross 2036 using more anime like colors.



Quote
As well it is one of the best shooties on the system, audio as visual wise.

Quote
Both of these games are really really good. The SFC game is the most beautiful shooter on the system, and one of the nicest looking shooters ever, IMO. It totally kicks the usual trend of most SNES/SC shooters being loaded with slowdown and having few enemies on screen.

I definitely think its the best looking shooter on the snes/sfc, infact i can only think of one shooter on the these three systems that i think looks better and thats WOT, I'm talking about design and variety and not sfx. Both games utilize the strength of each system very well, sv putting rotation, scaling and transparencies to good effect and WOT using the memory of the supercd to its fullest.

Most people think that these are two of the best Macross games, with Macross sv being the the better of the two,i cant disagree but yea, the one weak point in sv is that some of the Bosses are a bit generic.