Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 67965 times)

Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1470 on: August 10, 2013, 01:26:32 PM »
So sad pc-engine version of Forgotten Worlds is only 1 player.  Graphically it's pretty much up there with the arcade (minus the parallax), and has all the levels.  Not to mention the music and the arcade plus pc-engine voices for the cutscenes.

Why do they make known 2-player arcade games single player on consoles?  Laziness or sprite limits?

It's a combination of lack of skill or effort when dealing with sprite limits. Most developers seemed to only know how to do so many things and were completely oblivious to certain tricks. This is why too many PCE games have static backgrounds with tiles lined up perfectly for h-sync parallax. Many developers who turned out impressive ports like Forgotton Worlds were still very sloppy with sprite usage. Forgotten Worlds for PCE already has less screen coverage with sprites due to using the medium resolution, but Tomaitheous looked into the game and found, like too many PCE ports such as Tenchi Wo Kurau, that sprite sizes were inefficient. It's amazing that the game doesn't have more break-up/flicker.

I think that Sidearms uses sprites for the better-than-arcade parallax. Even though it also runs in medium res, I think that 2-player gameplay would be fine, with an acceptible level of sprite break-up. The programmer likely wanted to shoot for as little as possible. All the PCE games that fill the screen with sprites, especially those 2-player shooters that have to plan on players flying and shooting anywhere they want, prove what can really be done. That's one of the most impressive things about Sapphire. Even if any one person doesn't appreciate the art style, animation, gameplay, etc, -it's still filling the screen with player ships with two options each, all firing huge ammo, going up against tons of enemies with bullets and giant bosses with long segmented limbs, who fire giant ammo as well... with sprites in the background for extra parallax/decoration.
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Mathius

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1471 on: August 10, 2013, 01:33:57 PM »
Are the deformable objects in Sapphire sprites?
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Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1472 on: August 10, 2013, 01:59:45 PM »
Are the deformable objects in Sapphire sprites?


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Koa Zo

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1473 on: September 01, 2013, 08:27:13 PM »
Tonight I was playing some Mizubaku Adventure on PC-Engine and was amazed at how fantastic it looks and sounds. My previous exposure to the game was through the Saturn port and the later (glitchy) PS2 Taito Memories collection.

I know it breaks with the theme of this thread, but any chance of doing a Saturn to PC-Engine comparison for this one?
There are Steam Hearts and a few other games which also have Saturn/PC-Engine counterparts, now that I think about it.

Tatsujin

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1474 on: September 01, 2013, 10:45:55 PM »
We also did NeoGeo to PCE comparisons in the past, so nothing that would acctually break this threads rule :)
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Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1475 on: November 13, 2013, 02:27:22 PM »
We also did NeoGeo to PCE comparisons in the past, so nothing that would acctually break this threads rule :)


We also did Saturn/PSX/PCE comparisons. :)
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Mathius

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1476 on: November 13, 2013, 02:38:18 PM »
We also did NeoGeo to PCE comparisons in the past, so nothing that would acctually break this threads rule :)


We also did Saturn/PSX/PCE comparisons. :)

Any thread that compares Donkey Kong Country with Beyond Shadowgate is totally insane. And totally cool too.
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Mathius

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1477 on: January 09, 2014, 02:20:33 PM »
Wow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.

Tom, those Forgotten World screenshots are very interesting. I think the converted PCE pal screenshot has nicer shading than the arcade!


A while back when Tatsujin started a thread about SFII port resolutions, I made some regular sized Forgotten Worlds screen shots, including the arcade colored with PCE palette colors.

The left image is the regular arcade, the right is the arcade in PCE color-




The PCE pallete sure loves CPS games. :D Too bad more developers didn't take advantage. I think that most of the sprites in the game were transferred pixel for pixel, making them even bigger on screen than in the arcade. If having CPS arcade sized sprites against backgrounds like these means a little flicker, I'll gladly take it over an average 16-bit console port.

The game still runs at a higher resolution than the regular resolution of every Genesis and SNES game while maintaining a high level of shading and detail. This combo is a real strength that the PCE has over the other consoles and should have happened in more games, especially non-sprite intensive stuff like RPGs. It still wouldn't have taken much to add some layered scrolling in places, but it always seems that every PCE developer only knew how to do some things, but none knew how to do them all. But with sampled sfx and CD music, layered bgs really are the only element missing aesthetically.

Here is the regular arcade and PCE screens lined up-



I like the changes they made with the coloring, but like the blue highlights on the bg should have been kept.


The Genesis version still has nice graphics and was very impressive and really fun when it came out. It was one of my favorite early Genesis games.


I wish this post still had the pics. I didn't get a good chance to examine them back then in '09.
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Necromancer

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1478 on: January 10, 2014, 01:37:21 AM »
Wow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.

Tom, those Forgotten World screenshots are very interesting. I think the converted PCE pal screenshot has nicer shading than the arcade!


A while back when Tatsujin started a thread about SFII port resolutions, I made some regular sized Forgotten Worlds screen shots, including the arcade colored with PCE palette colors.

The left image is the regular arcade, the right is the arcade in PCE color-




The PCE pallete sure loves CPS games. :D Too bad more developers didn't take advantage. I think that most of the sprites in the game were transferred pixel for pixel, making them even bigger on screen than in the arcade. If having CPS arcade sized sprites against backgrounds like these means a little flicker, I'll gladly take it over an average 16-bit console port.

The game still runs at a higher resolution than the regular resolution of every Genesis and SNES game while maintaining a high level of shading and detail. This combo is a real strength that the PCE has over the other consoles and should have happened in more games, especially non-sprite intensive stuff like RPGs. It still wouldn't have taken much to add some layered scrolling in places, but it always seems that every PCE developer only knew how to do some things, but none knew how to do them all. But with sampled sfx and CD music, layered bgs really are the only element missing aesthetically.

Here is the regular arcade and PCE screens lined up-



I like the changes they made with the coloring, but like the blue highlights on the bg should have been kept.


The Genesis version still has nice graphics and was very impressive and really fun when it came out. It was one of my favorite early Genesis games.


I wish this post still had the pics. I didn't get a good chance to examine them back then in '09.


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Mathius

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1479 on: January 10, 2014, 12:20:40 PM »
Thanks Necro!

Not sure why they changed some of the colors so drastically in places, and kept the arcade's in other spots.

I need to score this game sometime so I can truly put it to the test.
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Digi.k

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1480 on: July 26, 2014, 10:21:25 AM »


Lol wut?


I remember playing the ROM on NES emulation just too see that with my own eyes!! I guess Nintendo didn't want miss chichibinta rika in las vegas mode on their stage :(
« Last Edit: July 26, 2014, 10:23:16 AM by Digi.k »

Mathius

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1481 on: May 09, 2015, 06:40:19 AM »
The best thread on the site needs to be watered every now and then. Let's come up with some suggestions.

Dragon Knight might be interesting.
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Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1482 on: May 09, 2015, 07:03:22 AM »
Dragon Knight II Comparison



PC Engine <---------------------------------------------------> X68000













PC Engine <---------------------------------------------------> MSX









All screenshots taken from mobygames.
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Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1483 on: May 09, 2015, 07:51:44 AM »
Dragon Knight III Comparison



PC Engine <---------------------------------------------------> FM Towns















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Black Tiger

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Re: PCE, SNES and Genesis, screen comparison.
« Reply #1484 on: May 09, 2015, 08:06:05 AM »
Dragon Knight Comparison



PC Engine <---------------------------------------------------> PC-98


















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