Author Topic: Street Fighter II CE: Why on a Hu-Card instead of a CD?  (Read 1050 times)

guyjin

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #15 on: April 06, 2009, 05:53:19 AM »
Really Joe? What is this then?




As others have already pointed out, there are two discs in the box, one 32x, the other plain old sega CD.
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Necromancer

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #16 on: April 06, 2009, 06:47:13 AM »
As has already been said, putting it on a HuCard reached the widest market and negated load times and memory limitations.
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paladinken

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #17 on: April 06, 2009, 08:03:44 AM »
I also read a similar report and that NEC HE had problems synchronizing the CD music with the Hucard. It is unfortunate and the double CD case that SFII' came in would have been perfect for a Hucard + CD combo.

I read an article in VG"&CE back in the day about it originally being planned to be the first combo Hucard / CD-Rom game. It was going to use CD for arcade perfect sound. Obviously it got scrapped and probably for good reasons

Joe Redifer

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #18 on: April 06, 2009, 08:56:26 AM »
I wonder how much extra space the CD routines would take up?  I imagine a 24-meg HuCard would suffice without sacrificing anything on the non-CD side.  Some ADPCM might have been nice as well.

Tom

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #19 on: April 06, 2009, 01:28:14 PM »
I wonder how much extra space the CD routines would take up?  I imagine a 24-meg HuCard would suffice without sacrificing anything on the non-CD side.  Some ADPCM might have been nice as well.

 Pfft. Not much at all. There's enough room in the existing rom for them. It's as simple as issuing a track play request command. And as for ADPCM, it's there for ALL hucards to take advantage of - just none have (if you exclude the system cards - hehe). To be honest though, I don't see a big benefit of having a rom with cd play command routines. It's very possible that the Arcade Card was the original target for SF2'CE. It was in development with working prototypes as of mid '92. Maybe they foresaw the problems of getting the card out in time (or at the reasonable cost) and just moved the SF2 project over to hucard. I mean, releasing SF2'CE in feb/march '94 is a little passed its prime.

Digi.k

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #20 on: April 10, 2009, 07:18:51 AM »
I'm glad they went the HU-card way I just wished they got someone like Daisuke Morishima (coryoon/1943 kai) to do the music instead of capcoms inhouse music programmers


« Last Edit: April 10, 2009, 07:25:19 AM by Digi.k »

Lorfarius

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #21 on: April 13, 2009, 12:54:07 AM »
Really Joe? What is this then?




As others have already pointed out, there are two discs in the box, one 32x, the other plain old sega CD.


There are plenty of 32X and SegaCD crossover games. Night Trap for one has a much better version with higher quality video and different interface that only works with the two hardware parts combined.
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ceti alpha

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #22 on: April 13, 2009, 07:14:00 AM »
I just don't see the point in having SFII CE as a CDROM/SuperCD. The PCE port is arguably the best of the bunch and there are no loading times. It also showed that the HuCard format was quite capable of dishing out competition.


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Black Tiger

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #23 on: April 13, 2009, 11:46:57 AM »
I just don't see the point in having SFII CE as a CDROM/SuperCD. The PCE port is arguably the best of the bunch and there are no loading times. It also showed that the HuCard format was quite capable of dishing out competition.

Why not have both HuCard and CD versions? Many other arcade ports did. If anything, many CD-ROM owners would've bought both.
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SignOfZeta

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #24 on: April 13, 2009, 04:13:41 PM »
I've thought about this a lot and I think it must have been a tough decision for NEC. At the time of this game's release SFII was the game worldwide so its appearance on PCE was important. However at this time the PCE was in a state of transition from being a everyman's machine (the HuCard era, mainstrean action games, arcade ports, etc) to an overpriced ota wank object (the Super CD era, Graduation, Dragon Knight, etc). The mainstreamers were clearly moving to Super Famicom and many people never bought a CD add on. Consider that the Super System card alone was about the same price as SFIITurbo on SFC, and a Duo was 10,000 yen more than a SFC.

I have my doubts that a Super CD could have been done as well as the HuCard because of memory restrictions. It could easily been done on Arcade Card, but that was a ways into the future. In the end I think they went with the HuCard because they knew that there were way more HuCard capable systems that Super CD systems. I'm not sure if it was the right decision though financially. It would have cost probably $40 or so less on CD, which would have moved more copies, probably.

In the end it didn't go so well. The 12,800yen price tag (something like that) drove me away from the PCE version, even though it was quickly discounted. The cost of a multi-tap, two controllers and the 20 extra bucks for the the PCE version would almost buy a SFC/SNES, and that would have been the better deal anyway since it was only a few months before Turbo hit the SFC (which included CE as a mode) making the PCE version unique only in that it could be played on a portable...if by "play" you mean "lose because you only have half the buttons you need".

People today can look back and compare SFII' on PCE versions the other two versions as if they are the same thing, but as a SF fanatic from day one I can tell you that for fans of the game at that time the PCE version became as useless as tits on a chicken as soon as the SFC version of SFIITurbo came out. We needed the Kikoken, teleporting Dhalsim, and all the balance changes, period, and only the most horrible of ports would have made us want to go back a version.

Black Tiger

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #25 on: April 14, 2009, 01:47:56 AM »
I've thought about this a lot and I think it must have been a tough decision for NEC. At the time of this game's release SFII was the game worldwide so its appearance on PCE was important. However at this time the PCE was in a state of transition from being a everyman's machine (the HuCard era, mainstrean action games, arcade ports, etc) to an overpriced ota wank object (the Super CD era, Graduation, Dragon Knight, etc). The mainstreamers were clearly moving to Super Famicom and many people never bought a CD add on. Consider that the Super System card alone was about the same price as SFIITurbo on SFC, and a Duo was 10,000 yen more than a SFC.

Sounds like SFIICE would've been the perfect killer app to get people to buy the System 3 card and/or CD-ROM.


Quote
I have my doubts that a Super CD could have been done as well as the HuCard because of memory restrictions. It could easily been done on Arcade Card, but that was a ways into the future. In the end I think they went with the HuCard because they knew that there were way more HuCard capable systems that Super CD systems. I'm not sure if it was the right decision though financially. It would have cost probably $40 or so less on CD, which would have moved more copies, probably.

It wouldn't have been the same, but it could've been better or different in other ways. It also would've made it easy and cheap to pump out a Turbo/Hyper Fighting update later on. But I still think that they should have made both a CD and HuCard version, even if the CD version was only a downgrade with CD music.
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esteban

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #26 on: April 14, 2009, 08:56:25 AM »
I've thought about this a lot and I think it must have been a tough decision for NEC. At the time of this game's release SFII was the game worldwide so its appearance on PCE was important. However at this time the PCE was in a state of transition from being a everyman's machine (the HuCard era, mainstrean action games, arcade ports, etc) to an overpriced ota wank object (the Super CD era, Graduation, Dragon Knight, etc). The mainstreamers were clearly moving to Super Famicom and many people never bought a CD add on. Consider that the Super System card alone was about the same price as SFIITurbo on SFC, and a Duo was 10,000 yen more than a SFC.

Sounds like SFIICE would've been the perfect killer app to get people to buy the System 3 card and/or CD-ROM.


Quote
I have my doubts that a Super CD could have been done as well as the HuCard because of memory restrictions. It could easily been done on Arcade Card, but that was a ways into the future. In the end I think they went with the HuCard because they knew that there were way more HuCard capable systems that Super CD systems. I'm not sure if it was the right decision though financially. It would have cost probably $40 or so less on CD, which would have moved more copies, probably.

It wouldn't have been the same, but it could've been better or different in other ways. It also would've made it easy and cheap to pump out a Turbo/Hyper Fighting update later on. But I still think that they should have made both a CD and HuCard version, even if the CD version was only a downgrade with CD music.

So, you know what? I'm thinking that there should have been a CD+G' soundtrack included with the HuCard (or as a mail-in offer, etc.). And, I'd love it if they had some neat, unorthodox remixes/alternate version of the songs.

I want my CD+G' SFII' Special' PCE' Soundtrack'
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ceti alpha

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #27 on: April 14, 2009, 09:06:15 AM »
I want my CD+G' SFII' Special' PCE' Soundtrack'

hehe. And Sting sang:

:-" I want my...I want my...I want my CD+G' SFII' Special' PCE' Soundtrack.  :-"



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termis

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #28 on: April 14, 2009, 02:05:37 PM »
I have mixed feelings on this one as well.  After playing NeoGeo ports and Kabukiden on the ACD, I think the big HuCard decision might've been the right one -- especially if you were playing 2P against friends  (and 3/4 of my SF2 time was against other people).  Loading screens somehow seem twice as long when two people are staring at the "Now Loading" text on TV.

Even though, it does make me wonder what an ACD port would've played/sounded like.

Tom

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Re: Street Fighter II CE: Why on a Hu-Card instead of a CD?
« Reply #29 on: April 14, 2009, 05:27:10 PM »
I have my doubts that a Super CD could have been done as well as the HuCard because of memory restrictions.

 I did some hacking around with SF2. It wouldn't fit into the SCD memory without cutting frames of sprites. The BG is all in VRAM so it's no problem, but each 'player' sprite on average takes up about 150k. Then there's the game code and the sprite animation tables. SCD just wasn't up to the task.