Author Topic: Sega CD Lunar SSS vs PSX Lunar SSS  (Read 1671 times)

Zeon

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #30 on: June 04, 2009, 11:23:22 PM »
I was never big on the final fantasy games.  Too drawn out with a boring story.  Every FF game seemed that way.  I would always find myself losing interest and getting bored before half way through the games. 

Man I couldn't agree with you more, but I would expand that to MOST Square's rpgs. I just can't get into em. FFVII was meh, then I met all the crazed fanboys/girls and was not only perplexed at why they though it was THE end all be all rpg, but quickly became annoyed. Besides, Wild Arms, which released the same year was FAR better in every regard IMO. The characters had personality, and while the main plot wasn't groundbreaking(neither was FFVII, in fact FFVII did more harm than good for being such a big influence on rpgs, unless you love characters that have the personality of a brick and emofests. :P), the characters were well developed, and interesting, especially the villains. The plot was certainly more involved; Wild Arms is one of those games where you can play it over 1000 times and still notice something you didn't before, be it plot related, character interactions, or otherwise provided you care about the game in the first place.

Actually this can be said about much of the Wild Arms series in general. I've noticed that not only do they tend to develop the good characters well, they often do the same for the villains, if not more so. The series is one of the few that I can relate to a lot of the characters because of how they act, the conflicts they are met with, how they solve their dilemmas they are constantly faced with, and how they ultimately develop as a character are very true to life in so many ways and in so many cases. They aren't your typical, non realistic, clear cut, and trivial black and white type situations that so many jrpgs like to split everything into. The characters are often presented with (again often similar to real life) complex situations where the answer is not clear. They struggle greatly with these situations and often they act in the way a person in a similar stage of development in real life would. They consistently change throughout the course of the game by reevaluating their sense of self, their sets of morals and beliefs, and their perspective on various things, and not always in ways that are totally predictable.

While this isn't true of every major character, nor is it true that every game in the series is completely equal in this aspect, overall the Wild Arms series has more complex character development than a lot of jrpgs out there. The games certainly are a lot deeper than they initially seem. By far the first one alone surpasses FFVII in areas of plot progression, character development, (I seriously can't be the only one who didn't give a crap when Aries, a severely underdeveloped and unrelatable character, was killed by Sephiroth in an overly dramatic fmv sequence...) interesting situations and characters, keeping your interest in general, graphics (and I stand by that 100%), and not dragging out crap that doesn't need to be dragged out. By these aspects alone Wild Arms is decidedly more "brilliant" than FFVII.

Hmmm.... Maybe I should change the topic to "General JRPG discussion."  :-k

nodtveidt

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #31 on: June 04, 2009, 11:59:56 PM »
Zeon, her name was Aeris, and I know a lot of people who cried at that scene! I even know someone who cried when Pottle is killed in Vay.

blueraven

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #32 on: June 05, 2009, 12:03:53 PM »
I think if 8 didnt use that retarded Junction system the game would have been sweet.

the story and theme and ALL of it was there, but that junctioning system was just baaaaaaaaaaad.


Ok, I'll give you that. Agreed.
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Tom

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #33 on: June 05, 2009, 02:48:05 PM »
Zeon?.... For the Sega Genesis:

Phantasy Star 2, 3, 4, Traysia, Sword of Vermillion, Shining Force 1, 2, Shining in the Darkness, Landstalker, Beyond Oasis, Shadowrun, Shining force 3, Vay, Lunar 1, Lunar 2..........Faery Tale Adventure, Crusader of Centy......D&D.....Ys III.

Thats not a tiny list of RPGs, lol. and Im sure i missed some.

 Traysia is totally shit (I know, I beat it), but it's an RPG. But the Shining Force series aren't RPGs. They are strategy games. Labeling Landstalker as an RPG (JRPG in context) is a stretch, as is Beyond Oasis and Centy. They're more "adventure" type games ("action-adventure" for the European members ;) ). I.e. Just like Zelda isn't an RPG (well, maybe Zelda 2 NES one is).

Arkhan

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #34 on: June 05, 2009, 05:46:51 PM »
I liked Traysia lol.

I always referred to SForce as RPGs too since the battles are strategy, but other then that you walk around towns and crap like any other RPG...

:)  Theyre all close enough!


Wild Arms? pfsht lol    The first 2 were great, and then it was all downhill.  You have OK character development, sometimes really good, swimming in a sea of shitty game mechanics and annoying nonsense.  I forced myself to play Wild Arms 5 just because the characters were sweet.   The game itself is a mess.

and......we dont talk about Pottle.   That shits not cool.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #35 on: June 06, 2009, 09:57:14 AM »
Although there are many questy Genesis/Sega-CD games, there aren't many traditional RPGs. There are even fewer of both for TG-16/Duo.
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blueraven

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #36 on: June 06, 2009, 11:45:51 AM »
Call me insane, but one of my all-time favorites was Shadowrun for the Genesis.  By no means traditional. 8)
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Arkhan

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #37 on: June 07, 2009, 02:11:51 AM »
shadow run is a really badass game.  Its brutal, and designed to induce suicide but damn is it gooooood.

:)

Sword of Vermillion, thats another good genesis one
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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blueraven

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #38 on: June 07, 2009, 03:53:37 PM »
Right On. I love the vigilante aspect; I beat the heck out of Shadowrun. You can turn anyone into a decker!

It does have a high learning curve. Once your past it the game triples in enjoyment.

Vermillion is one I never got a chance to play. I'll check it out. 
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
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Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

Black Tiger

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #39 on: June 07, 2009, 05:21:16 PM »
Although Sword of Vermillion can be enjoyed, it is generally considered to be a bad game. But it is also dirt cheap, so you have nothing to lose. :P
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Joe Redifer

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #40 on: June 07, 2009, 05:48:23 PM »
Sword of Vermilion has great fantastic music and was programmed by Yu Suzuki's AM2.  Sure, they regret the piss out of making that game, but still.

Arkhan

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #41 on: June 07, 2009, 11:54:24 PM »
shit, I like the game alot. rofl.


i must be into really shitty games by everyones standards
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nodtveidt

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #42 on: June 08, 2009, 12:28:16 AM »
Other people's opinions shouldn't affect your own. Like whatever you want to, it's your opinion that matters at the end of the day.

geise

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #43 on: June 08, 2009, 03:05:58 AM »
Holy hell I love Sword of Vermillion.  I always thought the music was amazing, the fighting, fun, plus I'm a sucker for dungeon crawlers.  I also like the few boss battles.  Those looked killer back in the day.  To me it was a great game with a fairly nice story for it's time.  Also it was the first 6 meg genesis/MD cart! :shock: Haha.

termis

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #44 on: June 08, 2009, 03:29:19 AM »
Hey, I like Sword of Vermillion too.  I thought it did a good job in putting you in that moody atmosphere, and I definitely recall those boss battles.

Holy hell I love Sword of Vermillion.  I always thought the music was amazing, the fighting, fun, plus I'm a sucker for dungeon crawlers.  I also like the few boss battles.  Those looked killer back in the day.  To me it was a great game with a fairly nice story for it's time.  Also it was the first 6 meg genesis/MD cart! :shock: Haha.

It's one of those stupid things I remember, but it was a 5 "MEGA" game.  Looking at the box, I recall thinking, hmm... not quite as big as Phantasy Star II (6 meg game that was released a tad before SoV), and for whatever reason, that thought stuck in my mind.