Author Topic: Sega CD Lunar SSS vs PSX Lunar SSS  (Read 1683 times)

Zeon

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #15 on: May 30, 2009, 08:51:30 PM »
Wait... people actually like Super Mario RPG? My bro bought that game BITD and I had a chance to beat it. Overall, it's kinda boring. That's one RPG that I would *not* play over again.

It's certainly far from my favorite rpg, but it is beloved by many, and has quite a large fan following. I enjoy it, but even I don't understand to the extent it is loved. No joke, my friends bro mauled/attacked our other friend after the other friend discovered Super Mario Rpg in a game store and was going to buy it. He let go after our crazed friend started to bite his hand. I only wish I was joking...  [-(

ParanoiaDragon

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #16 on: May 30, 2009, 09:03:22 PM »
Wait... people actually like Super Mario RPG? My bro bought that game BITD and I had a chance to beat it. Overall, it's kinda boring. That's one RPG that I would *not* play over again.

*raises hand* I did!  What?  I never knew other people DIDN'T enjoy the game, it's great wacky fun!

Zeon

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #17 on: May 31, 2009, 12:16:26 AM »
Wait... people actually like Super Mario RPG? My bro bought that game BITD and I had a chance to beat it. Overall, it's kinda boring. That's one RPG that I would *not* play over again.

*raises hand* I did!  What?  I never knew other people DIDN'T enjoy the game, it's great wacky fun!

Agreed, this is the first I have heard of anyone really disliking the game.  :-k

Tom

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #18 on: May 31, 2009, 04:43:29 PM »
Wait... people actually like Super Mario RPG? My bro bought that game BITD and I had a chance to beat it. Overall, it's kinda boring. That's one RPG that I would *not* play over again.

*raises hand* I did!  What?  I never knew other people DIDN'T enjoy the game, it's great wacky fun!

Agreed, this is the first I have heard of anyone really disliking the game.  :-k

 I didn't say "dislike". It was average at best game IMO. Not really a motivation there to replay/beat it ;)

geise

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #19 on: June 01, 2009, 03:55:58 AM »
I prefer the music more in the Sega-CD version.  I also am not a fan of the voices used in the battle sequences.  There were also other reasons I like the Sega CD version more.  I love the psx versions as well, but I just like how the Sega CD versions turned out better.  What I would really like to see compared is the Sega Saturn version compared to the Japanese PSX version.  I might have to track down Lunar SSS for Saturn to find out.  Lord knows it goes for not much at all.  That's what I'd really like to see compared.  From what I hear the Saturn version is  better.

Black Tiger

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #20 on: June 01, 2009, 01:04:29 PM »
Quote
Are there some RPGs you know of that were worse off from enhanced visuals, music, cinemas, etc?

Hell yes, any game with atrocious VA (though some games have perfectly good VA) that cannot be turned off or in some cases even skipped. This has almost killed my will to go on in many cd rpgs many times. Also unskippable fmvs are highly annoying especially if you have seen them before (ie playing the game or that part again). This was a gripe of many that is only in very recent times dieing out, not everyone cares to be forced to sit through fmvs, tutorials, etc. People want fmvs and voices, fine, but for the sake of many's ears and patience put in an option to skip/turn it off. Besides IMO chip music in many cases sounds better, though not always.

I agree that there needs to be a balance between gameplay elements and non gameplay elements. I just don't agree with you what this balance is. Again, I never said sega cd lunar was a bad game by any means, I just think it could have been so much more. At the same time, I think a lot of the hate towards the psx version is unwarranted.

You're still talking about issues that have nothing to do with CD enhancements. Both cart and CD games randomly have unskippable voice/text and "fmv"/sprite-bumpin'-theatre. The big difference, is that you can usually skip most of it in CD games, but carts normally have longer drawn out "cinematics" which are unskippable. Best case scenario in most cart RPGs is that you can mash or hold down buttons to speed text boxes, while many CD RPGs let you instantly skip entire segments of voice with single button push.

CD "fmv's", voice, etc, aside from less frequently being unskippable than the cart equivalents, often are available to be switched on/off, if not just skipped at the time. What is likely the only one of two real Turbo RPGs that you've played, Dragon Slayer, is the perfect example of this, going so far as to even give you the option of CD or PSG music. How many cart RPG games let you turn off text and cinematic segments?

Tutorials/hand-holding was common in major cart RPGs, but I can't think of many (any?) in CD RPGs of the time. I don't think that we disagree about balancing gameplay and non-gameplay elements, I think that you just only count non-gameplay stuff in CD games. Maybe you just favor cart RPGs because that's mostly what you've played?

I also feel that Lunar SS is overrated but not bad and that Lunar SSS at it's core (the Saturn version) is a fun game, but the PSX specific elements do drag down the game's enjoyment.
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Arkhan

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #21 on: June 01, 2009, 03:16:39 PM »
Zeon?.... For the Sega Genesis:

Phantasy Star 2, 3, 4, Traysia, Sword of Vermillion, Shining Force 1, 2, Shining in the Darkness, Landstalker, Beyond Oasis, Shadowrun, Shining force 3, Vay, Lunar 1, Lunar 2..........Faery Tale Adventure, Crusader of Centy......D&D.....Ys III.

Thats not a tiny list of RPGs, lol. and Im sure i missed some.

I dont know.  I always thought both the original and remake captured the Lunar atmosphere perfect.  They both have some shortcomings (Sega CD is kinda unpolished in places, PSX has alot of annoying battle voice overs as was mentioned...).......... but they both kick ass.  Even with the short comings, both setup a game play experience that hasn't been matched.. Except by Vay which is basically Lunar 1.5.  Both Lunar games on all systems are thumbs up awesome in my book.

The music in the PSX one was pretty inspiring and awesome, and so was the Sega CD music....  The PSX remake just feels like they redelivered the world and put more time into showing you it.

I cant say either really beats out the other.

One thing neither game is guilty of is drawn out dialogue, mindless grinding, or dumb sidequests.  Like in Lunar 2, the extra dungeons, they aren't just some pokey quick ass find the loot and get out deals.  They are full blown dungeons!

Lunar does an awesome job of character and world development that other games fizzle out in the middle of doing. I actually cared about the characters and what was going on (which is why I did the epilogue part of Lunar 2! Gotta know what happens).  Some other games (Final Fantasy VI), I honestly didn't give two shits about half the characters.

What alot of RPGs do is pad the game with level grinding, text that shouldn't even be there, and crap like that.  Yea they cant get FMVs and voice overs on a cartridge, but sometimes the text dialog is overkill and they make you do crap that is boring.  Final Fantasy has alot of junk like that.  They add more and more with every game.  Goony "mini games" and crap that is more tedious than fun. 

But I guess I like those games too ....I even like the "short" rpgs. I dont really gauge an RPGs fun by its length, since some long ass RPGs are brutal messes and I only finish them to finish them.  Short ass games (Like Ys!) are great, even if you can beat it in <10 hours.  As long as the story is delivered right, and the characters arent lame/boring.

The only thing that happened with the PSX Lunar that was sort of a let down is that the power of the playstation was kinda underused.  I mean, look at that messagebox.  Its just a transparent rectangle.  What the hell.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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geise

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #22 on: June 02, 2009, 08:17:31 AM »
That's one thing I've always loved about GameArt's RPG's.  They always had great character development.  I do find a hell of a lot of rpg's where I really could give two shits about most of the characters.

Arkhan

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #23 on: June 02, 2009, 11:36:17 AM »
That's one thing I've always loved about GameArt's RPG's.  They always had great character development.  I do find a hell of a lot of rpg's where I really could give two shits about most of the characters.

Final Fantasy IX immediately comes to mind.

Zidane was such a worthless dickhead

and Tidus in FFX

and that whiney clone of him in FFXII.  What was his name? uh...

:)

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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geise

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #24 on: June 02, 2009, 01:57:53 PM »
I was never big on the final fantasy games.  Too drawn out with a boring story.  Every FF game seemed that way.  I would always find myself losing interest and getting bored before half way through the games.  After FF7 I totally stopped playing.  Tried FF12, but that's the first one I've touched since FF7.  Most overrated rpg's ever!  Only Square rpg I ever really liked was Chrono Trigger.  Any of GA's rpg's are better.  Too bad it's not the other way around and GA owns Square.  It could be Game Art's Squared.  It should be anyways since I've always liked GA's rpg's more.

Arkhan

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #25 on: June 02, 2009, 05:52:51 PM »
Final Fantasy went really stupid after the 7th one.

the 4th one was the last one I really got into......


there are so many rpgs that trump all of the FF nonsense.  Even other Square stuff like Ctrigger and Secret of Mana...

but, Lufia , ooooo now there is a game.  Id love to see a new Lufia
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nectarsis

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #26 on: June 02, 2009, 06:11:46 PM »
Final Fantasy went really stupid after the 7th one.

the 4th one was the last one I really got into......


there are so many rpgs that trump all of the FF nonsense.  Even other Square stuff like Ctrigger and Secret of Mana...

but, Lufia , ooooo now there is a game.  Id love to see a new Lufia

Chrono Trigger is damn near as overrated as the Final Fantasy series these days.
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Arkhan

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #27 on: June 02, 2009, 09:25:26 PM »
Final Fantasy went really stupid after the 7th one.

the 4th one was the last one I really got into......


there are so many rpgs that trump all of the FF nonsense.  Even other Square stuff like Ctrigger and Secret of Mana...

but, Lufia , ooooo now there is a game.  Id love to see a new Lufia

Chrono Trigger is damn near as overrated as the Final Fantasy series these days.

It is pretty overrated nowadays because of Nintendopes... but I do remember when It came out (I was 7!) and I watched my uncle play it and I thought it was pretty boss.  The Wind Scene music (600 AD) was sweet, and the scenery and radically changing time era stuff was alot more fun than Link to the Past.... :-D


I do notice though that the simpler the RPG game system is, the funner the game turns out to be.   Crap like FF12 seems like work, not a game.

Cosmic Fantasy 2, while quirky (what early 90s rpg isnt), is alot more fun to play because it FEELS like a game!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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blueraven

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #28 on: June 03, 2009, 10:05:10 AM »
Wait... people actually like Super Mario RPG? My bro bought that game BITD and I had a chance to beat it. Overall, it's kinda boring. That's one RPG that I would *not* play over again.

Agreed.  :-&

Regarding FF; The only one I didn't "get into" was IX.

8 was dark, and had big shoes to fill. If it would've come out before 7, I think people would've had a different opinion of it. Lets face it 7 was HUGE.

Regarding the ORIGINAL topic, I liked the Sega CD version of Lunar: Silver Star, and the Saturn Remake, in that order. Don't like the PSX version, and hope that a PSP version comes out because every remake the PSP does is gold IMHO.
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Arkhan

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Re: Sega CD Lunar SSS vs PSX Lunar SSS
« Reply #29 on: June 03, 2009, 12:20:08 PM »
I think if 8 didnt use that retarded Junction system the game would have been sweet.

the story and theme and ALL of it was there, but that junctioning system was just baaaaaaaaaaad.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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