Author Topic: Final Fight PCE  (Read 5481 times)

Black Tiger

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Re: Final Fight PCE
« Reply #30 on: July 06, 2009, 01:47:50 AM »
The X68000 (and Amiga and C64 for that matter) isn't a console, it's a computer. The Neo Geo at least is an impractical console. The SuperGrafx could've also been one if it contained X68000 hardware and retailed for $3000, but I don't think that it would have done much better than the SuperGrafx we actually got.

Technically Mame provides a computer port of Final Fight as well and is more arcade-perfect than the X68000 port. I'd have rather bought a jamma cabinet or supergun and pcbs back in the day instead of sitting at a pricey computer. I actually have a Final Fight cabinet that I paid $70 for (minus a side art and new paint) and the pcb was literally given away to me by someone who didn't want it. I don't think that I could find the X68k disk(s) alone for that much, nor the shipping from japan for the hardware.

I'm glad that the PC Engine wasn't more powerful, so that it's ports are unique even when they're "arcade perfect" by magazine standards from the time.
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Spector

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Re: Final Fight PCE
« Reply #31 on: July 06, 2009, 05:17:25 AM »
as i said, it's only for amusement purposes, since the amiga version was utterly crap:lol:


You have forgotten about the definitive version...

MAY I PRESENT TO YOU THE GENIUS OF THE ZX SPECTRUM









:D    :D     :D



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guyjin

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Re: Final Fight PCE
« Reply #32 on: July 06, 2009, 05:22:58 AM »
Why the brits put up with that garbage for so long I will never understand.
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Necromancer

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Re: Final Fight PCE
« Reply #33 on: July 06, 2009, 05:24:40 AM »
You have forgotten about the definitive version...

MAY I PRESENT TO YOU THE GENIUS OF THE ZX SPECTRUM

Zed Ecks - all the power of a Gameboy in a handy keyboard console.  Silly brits.  :)
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Spector

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Re: Final Fight PCE
« Reply #34 on: July 06, 2009, 07:18:50 AM »
Well, Final Fight was in 1991, when the Speccy was well past its prime. Between 1984 and 86 however, when the Speccy was at its peak, it had a range of games that in terms of ideas outstripped anything else at the time.  But that was 1984 - in 1991 it was reduced to this garbage.
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sunteam_paul

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Re: Final Fight PCE
« Reply #35 on: July 06, 2009, 08:51:52 AM »
Yep, remember the Speccy is 1982 technology and had some awesome games for the time.
« Last Edit: July 06, 2009, 08:55:52 AM by sunteam_paul »
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blueraven

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Re: Final Fight PCE
« Reply #36 on: July 06, 2009, 09:54:26 AM »
Well, Final Fight was in 1991, when the Speccy was well past its prime. Between 1984 and 86 however, when the Speccy was at its peak, it had a range of games that in terms of ideas outstripped anything else at the time.  But that was 1984 - in 1991 it was reduced to this garbage.

Wow. That leaves me totally speechless. It was really monochrome in 1991??!?

So this system has a cult following in Europe? And they were still selling games in 1991?
« Last Edit: July 06, 2009, 10:05:05 AM by blueraven »
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

sunteam_paul

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Re: Final Fight PCE
« Reply #37 on: July 06, 2009, 10:37:14 AM »
Well, Final Fight was in 1991, when the Speccy was well past its prime. Between 1984 and 86 however, when the Speccy was at its peak, it had a range of games that in terms of ideas outstripped anything else at the time.  But that was 1984 - in 1991 it was reduced to this garbage.



Wow. That leaves me totally speechless. It was really monochrome in 1991??!?

So this system has a cult following in Europe? And they were still selling games in 1991?

They were still selling games in 1994. Only just though.
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guyjin

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Re: Final Fight PCE
« Reply #38 on: July 06, 2009, 10:59:13 AM »
They were still selling games in 1994. Only just though.

I blame the lack of fluoride in the water.
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blueraven

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Re: Final Fight PCE
« Reply #39 on: July 06, 2009, 11:02:01 AM »
So it was technically a PC Engine/TG-16 competitor. That's surreal. 

They were still selling games in 1994. Only just though.
I blame the lack of fluoride in the water.

lol guyjin.
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

Black Tiger

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Re: Final Fight PCE
« Reply #40 on: July 06, 2009, 12:35:20 PM »
The NES/Famicom is 1983 technology.
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guyjin

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Re: Final Fight PCE
« Reply #41 on: July 06, 2009, 04:06:45 PM »
"Fun is a strong word." - SNK
"Today, people do all kind of shit." - Tatsujin

blueraven

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Re: Final Fight PCE
« Reply #42 on: July 06, 2009, 04:47:03 PM »


you can't do this on Nintendo!


Makes the Amiga look phenominal. Thanks for the clarification!
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

Tatsujin

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Re: Final Fight PCE
« Reply #43 on: July 06, 2009, 05:12:30 PM »
when haggar packs an enemy for the his pilldriver, they literally just flipped the enemy sprite 180°. they didn't even bother to remove the shadow between the two feet. damn, what did we had a big laugh fest back then :lol:

maybe you can find a vid on yuotube which shows it.
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handygrafx

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Re: Final Fight PCE
« Reply #44 on: July 06, 2009, 06:44:11 PM »
Black Tiger:  Wow, If the X68000 actually cost $3000, then one might as well buy the arcade PCBs!

BTW, I am well aware that Amiga and X68000 are not consoles, but personal computers  :mrgreen:
I only include it because it was a home consumer platform, even if impractically expensive, unlike consoles.



You also made an interesting point, about being glad the PCE not being more powerful than it was ( and I assume you'd feel the same about the MD, SGX, SNES, etc)  because you get versions of games that are unique/different, and not as good as an original arcade game.

I take it you like the individual unique versions of these 16-bit games across various platforms-some better than others, making it fun comparing them.  I guess it would be boring if every console was a clone of the arcade machines and played 100% pixel-exact ports, with no differences between them, then it would not matter what machine you own'd, they would all play the same games.

Is that how you see it, more or less ?
« Last Edit: July 06, 2009, 06:50:42 PM by handygrafx »