Author Topic: Final Fight PCE  (Read 5484 times)

Black Tiger

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Re: Final Fight PCE
« Reply #60 on: July 14, 2009, 06:33:21 PM »
Price had a lot to do with it too - I remember some NES games selling in crappy cardboard boxes for £40! Who in their right mind would pay £40 for an 8-bit game?

All console games came in cardboard boxes in North America other than Sega's right through to the 32-bit generation. I don't know what the exchange rate would've been back then, but pre-8-bit games were pricey and not available the way that console games are today. What did SMS games sell for at the time?
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sunteam_paul

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Re: Final Fight PCE
« Reply #61 on: July 14, 2009, 09:54:35 PM »
I think SMS games were between £25-£30 on average, although I remember really big ones likr Phantasy Star being something like £40 which was a hell of a lot then.
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Adol2009

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Re: Final Fight PCE
« Reply #62 on: July 14, 2009, 09:58:48 PM »
It was because of the lithium battery,that was common to add £5-10 because of it...same  thing for Zelda on NES.

sunteam_paul

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Re: Final Fight PCE
« Reply #63 on: July 14, 2009, 10:59:39 PM »
It was because of the lithium battery,that was common to add £5-10 because of it...same  thing for Zelda on NES.

Yes that and it was a 'Four-mega cartridge', twice the power of something like Space Harrier!
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Adol2009

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Re: Final Fight PCE
« Reply #64 on: July 15, 2009, 12:40:31 AM »
Indeed.
all those RPGs were prciey back at the time: Miracle Warriors, Ys,Spellcaster (not a RPg,but well)
Same politics with Phantasy Star 2 on Megadrive,etc..

Spector

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Re: Final Fight PCE
« Reply #65 on: July 15, 2009, 06:36:36 AM »
All console games came in cardboard boxes in North America other than Sega's right through to the 32-bit generation. I don't know what the exchange rate would've been back then, but pre-8-bit games were pricey and not available the way that console games are today. What did SMS games sell for at the time?

SMS games were £24-29.99 on average. RPG's like Ultima IV sold for £39.99. However, Sega had a budget range that included early 1 Meg releases such as Ninja that were only £9.99. That must have swayed a lot of people.

Personally, the technical jump from Spectrum 128K to NES/SMS wasn't big enough to excite me. The Megadrive however was a different story.

Oh I forgot, you foreigners called the Megadrive "Genesis".

I remember the story regarding how Nintendo found out about the 16-bit console. Miyamoto phoned up the head of Sega and asked him about a rumoured project titled "Genesis". The Sega bigwig, wanting to keep it secret, replied "Genesis - what's that?"
Miyamoto responded, "DON'T INSULT MY SUPERIOR INTELLIGENCE, ADMIRAL!!"  :D
« Last Edit: July 15, 2009, 06:40:04 AM by Spector »
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sunteam_paul

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Re: Final Fight PCE
« Reply #66 on: July 15, 2009, 06:52:21 AM »
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ceti alpha

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Re: Final Fight PCE
« Reply #67 on: July 15, 2009, 08:45:58 AM »
All console games came in cardboard boxes in North America other than Sega's right through to the 32-bit generation. I don't know what the exchange rate would've been back then, but pre-8-bit games were pricey and not available the way that console games are today. What did SMS games sell for at the time?


SMS games were £24-29.99 on average. RPG's like Ultima IV sold for £39.99. However, Sega had a budget range that included early 1 Meg releases such as Ninja that were only £9.99. That must have swayed a lot of people.

Personally, the technical jump from Spectrum 128K to NES/SMS wasn't big enough to excite me. The Megadrive however was a different story.

Oh I forgot, you foreigners called the Megadrive "Genesis".

I remember the story regarding how Nintendo found out about the 16-bit console. Miyamoto phoned up the head of Sega and asked him about a rumoured project titled "Genesis". The Sega bigwig, wanting to keep it secret, replied "Genesis - what's that?"
Miyamoto responded, "DON'T INSULT MY SUPERIOR INTELLIGENCE, ADMIRAL!!"  :D







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shubibiman

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Re: Final Fight PCE
« Reply #68 on: July 24, 2009, 12:53:31 AM »
Really? In UK, SMS sold more than NES?
I'd be happy to hear it,but i'm surprised though ^^
In France,i'd sya it was more like 60% NES 40% SMS, but i'd be happy SMS won that battle in UK, as i always preferred SMS over NES.


I always thought that the SMS did better than the NES in France. At least it was closer than that. All we know is that the SMS did way better in Europe than it did in other parts of the world anyway.

Now back on topic : Final Fight for the Amstrad CPC, the most popular 8 bit personal computer in France :



The Spectrum version doesn't look that bad IMO. The sprites are quite big for such an old machine.
« Last Edit: July 24, 2009, 12:58:26 AM by shubibiman »
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esteban

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Re: Final Fight PCE
« Reply #69 on: July 24, 2009, 02:00:16 AM »

Now back on topic : Final Fight for the Amstrad CPC, the most popular 8 bit personal computer in France :

The Spectrum version doesn't look that bad IMO. The sprites are quite big for such an old machine.

That is quite good (if you ignore Cody's curiously elongated feet--just kidding.)

Next you'll be telling us that Street Fighter II was ported to the Amstrad as well. :)

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shubibiman

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Re: Final Fight PCE
« Reply #70 on: July 24, 2009, 02:08:25 AM »
SFII was never released on the CPC.
Actually, I would have liked to find other pics of the CPC version of Final Fight as the one shown above is not a good exemple of how nice the graphics really are compared to what the CPC is able of.
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ccovell

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Re: Final Fight PCE
« Reply #71 on: July 24, 2009, 02:41:49 AM »
The CPC basically has C-64 resolution but about twice the available colours, but alas, no sprites.  The CPC+ gave the graphics a larger master palette (4096 colours) and hardware sprites.  If that Final Fight pic is from the regular CPC, then I'd bet it's really jerky once put into motion.

Necromancer

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Re: Final Fight PCE
« Reply #72 on: July 24, 2009, 03:27:47 AM »
If that Final Fight pic is from the regular CPC, then I'd bet it's really jerky once put into motion.

seems to agree with you.  While colorful, the speed of the arcade is totally absent and the character animation sucks hamster fur.  ](*,)
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shubibiman

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Re: Final Fight PCE
« Reply #73 on: July 24, 2009, 03:58:01 AM »
Yeah, but it's impressive for a CPC game.
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esteban

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Re: Final Fight PCE
« Reply #74 on: July 24, 2009, 04:50:53 AM »
If that Final Fight pic is from the regular CPC, then I'd bet it's really jerky once put into motion.


seems to agree with you.  While colorful, the speed of the arcade is totally absent and the character animation sucks hamster fur.  ](*,)


It's an Amstrad CPC! What do you want, something more along the lines of this...


This is homebrew, but check out all the awesome stuff the mojon twins have come up with.

For example, below is particularly beautiful art that plays defies any constraints of the Spectrum:



Yeah, it's just artwork (Judge Morrow VS Baldo Midget), but tell me how gorgeous that is for the Spectrum. 
 
« Last Edit: July 24, 2009, 04:52:55 AM by esteban »
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