Wondering what people think about this game...
I personally think it's underrated- everything I've read on it is negative.
Here's some of my thoughts-
1) It's tough- but not in a way that makes me not want to play it- more so in a way that makes me want to go home- pop it in and get a little further. It's definitely fun.
2) the chip music is GREAT. Love the music on stage 1 and it starts to take on an Iremish feel in following levels.
3) Speaking of Irem- stage three really feels like it would've been right at home in Image Fight.
4) The levels are long- but rewarding. It seems like a new weapon is introduced each level- I'm only on level four at the moment and haven't seen a new weapon on this level yet- but level 1 has side sweeping beams and then a laser weapon is introduced, level two introduces homing missiles, and then powerful diagonal beams which continue into stage 3- each weapon gets powered up three times- unless your previous weapon was powered at full- then the new one is automatically strong.
5) I read on vgden that the ship is too slow and half your time is spent looking for speed-ups- I don't find this to be the case at all. Speed-ups come fairly often- and I've found that getting more than ONE can prove hazardous- very easy to slam right into a wall if you're quicker than that.
6) No continues! I like it!
7) The levels don't seem mindless at all- they're structured quite nice- and there's little surprises- take the level one boss for instance- I've alway fought him from the bottom of the screen- and he can prove tricky- from this angle you have to smother his spread shots with a forward projected option pod and then move along with him to keep it up- but it doesn't always work so smoothly- if he gets that shot through it can throw you off and you just might smash into the rock trying to avoid a corner shot... however- I found out just last night that if you fight this boss from above- that his entire attack is different. Gone are the spread shots- instead he shoots these weak little slugs at you and you can destroy them easily by turning your pods down and blasting away- it's a surefire way to destroy this boss each time.
8- The option pods are really cool if you have the formation f power-ups- you can shoot them far ahead of you or behind you- it's perfect for destroying enemies at a distance in hard to reach spots- and it definitely helps out big time in stage 3.
9) Level 4. They must have done this on purpose- it'd be an easy board- easier than stage 3- if it wasn't for the goddamn colors. The background here is done in variations of bright pink- which makes the pink enemy shots hard as hell to discern. You can see them- but you're mostly straining to- and while doing that you're likely to miss something else happening.
10) as I'm only on level 4 at the moment I'm not sure exactly where this game falls into the canon of hucard verts (rating wise)- but at the moment I'd say somewhere between Final Blaster and Image Fight...