But I can't be in the majority if Falcon has twelve votes here- you see my point? My point was that it looked so godawful that I had zero desire to ever play it- so I can't possibly say that the worst game of the year was one that I never played- have to stick with what I know. Since Falcon got 12 votes here (with the two closest coming in at 2 apiece)- that means that the majority here at least found this game to look promising enough to actually try- either that or they're just guessing it's horrid- a safe guess I'm sure- but I'm willing to bet that at least 8 of the 12 people that voted for it tried it.
Hey, I just voted and made it 13!
We are desperados, that's all. Falcon appeals to .0001% of the PCE community
I think the whole "flight sim" genre is a niche audience for console gamers, as opposed to computer gamers (back in the day) who seemed to love flight sims. I knew a bunch of folks (they always seemed to be someone's dad!) that really liked flight sims. Even my father-in-law was into them. He read these crazy-long manuals, prior to playing, just to learn how things worked. Now, Falcon is not nearly as complicated as this, but it certainly didn't have all the dazzle and sparkle of an arcade game like AfterBurner, and that's what we wanted back then.
I here what you're saying, Sinistron, but this is certainly an unusual audience here at pcefx. We are desperados who have tried many TG-16 titles that the average person wouldn't have bothered with (because they wisely chose to play a good game, elsewhere. Like MicroMachines on NES. We played that well into the 16-bit era because it was so awesome. Alas, we didn't have time for Falcon back then.)
These days, being a desperado for all things PCE, I find myself playing
TV Sports: Badminton just to see if there is an ounce of enjoyment that can be derived from it.
*By the way, I think a Badminton game could actually be friggin' awesome. I never looked to see if any exist, but it is would rule.