Author Topic: Rondo vs Dracula XX in detail  (Read 3236 times)

awack

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Re: Rondo vs Dracula XX in detail
« Reply #45 on: July 31, 2009, 08:58:40 AM »
This is from the prologue, there is no snes counter part...obviously!






« Last Edit: July 31, 2009, 09:09:57 AM by awack »

shubibiman

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Re: Rondo vs Dracula XX in detail
« Reply #46 on: July 31, 2009, 09:31:14 PM »
Why did so many SNES games look so pale?
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awack

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Re: Rondo vs Dracula XX in detail
« Reply #47 on: August 01, 2009, 12:55:29 AM »
I have always thought that Drac xx had some of the best graphics on the snes,  but i think that the graphics in rondo are more ambitious in design and interesting to the eye.





Number of enemy sprites....... rondo:     Dracxx:
                                         52          27

Number of bosses..................rondo:     Dracxx:
                                          15          9

Look closely at the transparent effect below and tell me if you see something odd about the snes shot.

pce                                               snes


Tom

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Re: Rondo vs Dracula XX in detail
« Reply #48 on: August 01, 2009, 05:15:35 AM »
Quote from: awack
Look closely at the transparent effect below and tell me if you see something odd about the snes shot.

 Hahah - that's super funny. Those fools :D

Joe Redifer

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Re: Rondo vs Dracula XX in detail
« Reply #49 on: August 01, 2009, 08:10:23 AM »
How does he appear on the SNES version?  I assume he is in front of a different background and that they accidentally kept the fake "transparency" from the PCE version when porting the sprite?  That deserves a mighty face palm for sure.

awack

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Re: Rondo vs Dracula XX in detail
« Reply #50 on: August 01, 2009, 11:04:20 AM »
Quote
How does he appear on the SNES version?
Its completely different, the only thing behind him are the curtains.



Arkhan

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Re: Rondo vs Dracula XX in detail
« Reply #51 on: August 01, 2009, 03:35:33 PM »
Maybe hes wearing marble tile knee pads.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: Rondo vs Dracula XX in detail
« Reply #52 on: August 01, 2009, 07:03:33 PM »
now, this makes the drac xx not even a budget drac x but a super cheap 90% off summer bargain sale.
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awack

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Re: Rondo vs Dracula XX in detail
« Reply #53 on: August 02, 2009, 02:34:45 AM »
I'm not showing every death frame of the giant skeleton from Rondo, just giving an idea.

pce                                               snes



This is to show how the fire will trail behind Richter and not just stick to him like it does in Dracxx.

pce                                               snes



Animation of shaft and his Dracxx counter part, not counting the last screenshot of shaft, there is only one duplicate frame(normal standing frame)


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snes

esteban

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Re: Rondo vs Dracula XX in detail
« Reply #54 on: August 02, 2009, 06:45:09 AM »
now, this makes the drac xx not even a budget drac x but a super cheap 90% off summer bargain sale.

AB-SO-LOOT-LEE.

These comparisons are so much fun.
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Arkhan

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Re: Rondo vs Dracula XX in detail
« Reply #55 on: August 02, 2009, 08:59:45 AM »
when i was little we had drac x and i thought it was the best thing ever.

and then my uncle who gave me his turbo had him some drac x (Pirated WOOOO) and let me play that and im like "this is the same game, only better? OK!"   lol


I learned early on that PCE was king
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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awack

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Re: Rondo vs Dracula XX in detail
« Reply #56 on: August 03, 2009, 02:43:25 AM »
Holy water and stop watch.

pce                                                     snes


Dracula XX stop watch item crash spins around Richter causing damage to enemies, Rondo's stop watch item crash will home in on enemy characters causing damage.

pce                                                    snes



DracXX holy water item crash just appears on screen as you see in the screens below, Rondo's holy water item crash starts out starts out slow and then fills the screen, look at the last Rondo screen, there is actually about double the rain on screen when viewed in motion, it alternates between two set of sprites, giving it a transparent effect.


                                                  pce







                                                 snes




Rondo's rain will set enemy characters on fire.

                                                 pce



« Last Edit: August 03, 2009, 02:57:44 AM by awack »

Necromancer

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Re: Rondo vs Dracula XX in detail
« Reply #57 on: August 04, 2009, 10:41:45 AM »
And now for your viewing pleasure, some animated gifs:

    

   

The PCE version is on the top, right where it belongs.
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Arkhan

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Re: Rondo vs Dracula XX in detail
« Reply #58 on: August 04, 2009, 11:22:12 AM »
that last one is so funny.

its like 40 frames for PCE and 3 for SNES
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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awack

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Re: Rondo vs Dracula XX in detail
« Reply #59 on: August 04, 2009, 03:15:00 PM »
Just to put things in perspective, this is comparing rondo and castlevania IV.

A few frames might be missing from the castlevania IV death, a hell of a lot are missing from the rondo death, like blood, rotating scythe and cycles.

I might add a few more shots of comparing rondo to SCVIV and that will be it.






                                                 pce






                                                snes



                           

                                                 pce


                    snes