Author Topic: bug in motoroader mc?  (Read 354 times)

Tatsujin

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bug in motoroader mc?
« on: August 11, 2009, 08:18:47 PM »
whenever you try to switch off the weapon settings to [なし], the game sets the settings back to default once you left the menu, as shown in the pics below:

changed weapon settings:


after you left the menu and check the settings again:


the other settings are getting stored perfectly, just the weapon settings seemed to be affected from this "bug".

bug or kinda user fault? :-k
« Last Edit: August 11, 2009, 10:21:26 PM by Tatsujin »
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esteban

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Re: bug in motoroader mc?
« Reply #1 on: August 12, 2009, 03:56:27 AM »
The other changes you make are stored perfectly. Hmmmm.

It would be weird if the weapon settings behaved differently than the rest of the options, so this probably isn't the solution:

1. When exiting this screen, does a particular button (e.g. "I", "RUN") function as PROCEED WITH CHANGES --> MAIN MENU, whilst another button ("II") function as CANCEL --> MAIN MENU ?

2. Has the PCE developed intelligence and purposefully mapped out the controls for you, making your life easier?

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Otaking

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Re: bug in motoroader mc?
« Reply #2 on: August 12, 2009, 12:20:25 PM »
Anyone know if Motoroader MC originally came with a Spine Card?
Cheers

awack

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Re: bug in motoroader mc?
« Reply #3 on: August 12, 2009, 12:29:01 PM »
Quote
Anyone know if Motoroader MC originally came with a Spine Card?
Cheers
Yea, it came with a pink and white checkered pattern spine card....one of the few pce games i don't have, i wonder if its any good.

SuperDeadite

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Re: bug in motoroader mc?
« Reply #4 on: August 12, 2009, 10:26:22 PM »
MC requires the Memory Base 128 thing right?
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Tatsujin

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Re: bug in motoroader mc?
« Reply #5 on: August 13, 2009, 01:34:54 AM »
thanx este. yeah i tried everything to safe it, but there's no way it does. and as i said, the other options working just fine :|

so someone may confirm this behavior with his own copy? thax a lot :)
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SuperDeadite

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Re: bug in motoroader mc?
« Reply #6 on: August 13, 2009, 02:03:58 AM »
thanx este. yeah i tried everything to safe it, but there's no way it does. and as i said, the other options working just fine :|

so someone may confirm this behavior with his own copy? thax a lot :)

Blah, answer my question!  I've wanted MC, but I heard it needs the Memory Base 128.  Is this correct or not?  :D
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Otaking

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Re: bug in motoroader mc?
« Reply #7 on: August 13, 2009, 02:51:17 AM »
so someone may confirm this behavior with his own copy? thax a lot :)
I bought a copy a few days ago, not got here yet, when it does I'll confirm :)

Necromancer

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Re: bug in motoroader mc?
« Reply #8 on: August 13, 2009, 03:53:19 AM »
MC requires the Memory Base 128 thing right?

No, it's not required or supported.
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esteban

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Re: bug in motoroader mc?
« Reply #9 on: August 13, 2009, 04:22:30 AM »
thanx este. yeah i tried everything to safe it, but there's no way it does. and as i said, the other options working just fine :|

so someone may confirm this behavior with his own copy? thax a lot :)


I'll do it right now. :)

UPDATE: OK, it took me longer than I anticipated to find the goddamned game! However, you inspired me to pull out the 27" Trinitron my brother gave me recently and snap a pic (or two). The TV lives in the closet, and I slide it on an old blanket. Yeah, this is a temporary solution.



1. Guess what? I could not find a way to map the weapons to different buttons. I used both the "RUN" and the "I" button in the option screen. I even tried the "II" button.

2. II for missiles and I for bombs is apparently the only way to play this game?

3. I checked the Backup Ram and the save file was there, intact. I even cleared the Backup Ram (initialized) to see if that would help things. Nothing.

4. Weird!



« Last Edit: August 13, 2009, 09:30:49 AM by esteban »
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SuperDeadite

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Re: bug in motoroader mc?
« Reply #10 on: August 13, 2009, 05:05:47 PM »
MC requires the Memory Base 128 thing right?


No, it's not required or supported.


Thank you.  My idea came from the old gamengai post: http://www.gamengai.com/gm_inf.php?gm_id=814  Gaijinpunch has made mistakes before, no surprise there.  Good to finally have an answer. :)
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